ForbidenMaster
Explorer
humble minion said:I wonder how this will work at higher levels. Surely as PCs go up in level they will be able to accumulate feats and spell effects and items and abilities that give them save bonuses. If success is a flat 10+ regardless of the effect's source, it would seem likely that at higher levels PCs failing their saves will be a distinct rarity, and ongoing effects will normally only last until the first save.
Of course, some monsters/spells may have the ability to penalize saves I guess. We shall see.
EDIT: Or your assumption is wrong and PCs wont be able to accumulate feats and items to improve saving throws. A in encounter power that grants a +X to the next saving throw, or a power that lets a character make an immediate saving throw is another thing.
Given that saving throws are an integral part of the game, I doubt there will be much, if anything, that will improve your chance at succeeding at a saving throw. The only way I think magic items will effect saving throws is in their ability to boost your defenses making having to make a saving throw less likely.
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