yesnomu
First Post
Well sure, the fighter didn't have to think about his Will save-- it was so low already that it wouldn't do any good to improve it! Ever heard the joke where, for a fighter, it's the Won't Save?Yeah - like Crothian says, all four are pretty much targetted by everything and everyone. For me, I've found this reduces flavour, as people simply have four scores they need to get as high as possible. They can't situationally concentrate on one (e.g. a fighter used to be able to not worry too much about his Will save and fixate on his AC - now he has to have all four equally high).
This reduces the difference between characters, in the same way that everyone attacking the same way, doing the same rough amount of damage with the same rough chance of hitting, with similar secondary effects that could apply does.
The only yhing that seems to differentiate things is the name. And the flavour text, if you can be bothered to read it out every time.
Now, there still is a difference in the defenses between classes. Rogues still have crazy Reflex, Barbs tank everything but Fort (though the Str and Cha ones will have a bit of Will), and targeting a wizard's Fort is still a pretty sure thing. But in general, you won't ever have defenses so low that a roll isn't necessary. And that applies to your attacks vs. monsters too.
And I dunno, if you look at what a power does you can usually guess pretty well what defense it would attack. Fire is almost exclusively vs. Ref, cold and thunder are likely to be fort, weapons are nearly always attacking AC (though Rogues get by that more often than most), and anything that involves psychic damage is going to be against Will.