How do you turn that into a feat? Base it on level? It's too powerful, then, even with a 15 Stat req. (Generally stat reqs are odd numbers)
Base it on Class Level (the class you are when you take it) and give it a high Pre-req like Int 17. Nobody said these great feats tied to a particular AbilityScore had to be easy to get.
If your character isn't smart, she has to dip into Smart Hero to pick it up. Thats what the text says the point of the Heroic classes is. Not only to make your strengths stronger, but to make up for your weaknesses.
And it doesn't quite do that in d20 Modern. A lot of Feats require AbilityScore pre-reqs, but you can take 10 levels in Dedicated and have dedicated abilities (the talants) and still not be allowed to have Feats that require Wisdom. Huh?
I'd make it so that the type of class effected progressions, attack, defense, saves, wealth, etc and help you get feats of the associated AbilityScore.
When you're Dedicated and gain a feat, you can ignore Wisdom pre-reqs. When you're a Strong Hero, you can ignore Str pre-reqs. You can't ignore other pre-reqs like BAB or Def or Saves, etc.
HeapThaumaturgist said:
The Dedicated Skill Emphasis talent is pretty much crap, out of the box. It's Skill Focus. But opens up Faith, which is pretty bombtacular, and if I could buy-in on that without dipping into Dedicated ... oh boy. All day.
HeapThaumaturgist said:
A 6th level Strong/Dedicated with +6 to Research or Electronics?
Why not? They're generic classes tied to an AbilityScore, but they don't define who you are, but what areas you're actively trying to train in.
Why can't a strong hero have a specialty if he purchased it and met the requirements?
You can be a 10th level Strong Hero with an Int of 18 if you wanted and you can also be a 10th level Strong Hero with a Strength of 5.
Shake the preconceptions of how you view the classes from your mind and just look at it from a design point of view.
The point of generic classes is that they're not specific. You can swap between them and mix/match them to make the character you want. The point isn't to be restricted to what generic classes you've taken and to be sure you fit in their mold.
HeapThaumaturgist said:
Here's the other thing that I see as a problem. If there's a campaign focus, people are going to choose class not on the abilities they're interested in, but in what will give them the greatest edge in the campaign.
Generic classes are about getting the effect you're after, not about conforming to a specific idea of what a character is.
If a player wants to have a bunch of smarty pants feats then they're going to take a high Int or Smart Hero Class. If someone wants to be a Strong Hero with smart abilities and throw their highest stat into Int to do it, then why not? Sounds like a Kung-Fu master to me. Smart and physically able.
HeapThaumaturgist said:
If we know it's going to be combat focused, instead of building a sniper out of Dedicated for access to things like Faith and Dead Aim, they're going to put a high score in Wis and run straight up Strong for full BAB and depend entirely on tanking their Strength and using Wisdom to replace the need for dipping into another class that doesn't have full BAB.
They'll have the character they want to make. If they want a high Wis and strong fighter, then let them make their character.
Do you really need to penalize people by forcing them to do something they don't want for their character so they can get some special abilities? This isn't a D&D specific class idea where Fighters are fighters and Wizards are wizards and Rogues are rogues. This is a mix/match your strengths/training to get the character you're going for.
HeapThaumaturgist said:
Where are the guidelines that the writers of SC2.0 put out? I'd be interested in looking over their considerations.
http://www.alderac.com/forum/viewtopic.php?t=1218?p=77781
2nd post explains things for 1.0 & 1.5 (SG1) and the newer breakdowns for 2.0 are on the last post