One of the best things about 3E, in my opinion, is the ability to advance monsters - by adding hit dice, class levels and so forth.
The same applies to challenges like traps, thanks to the handy guidelines in the 3.5e DMG.
Thus, I'm currently engaged in the conversion of Torrents of Dread (Dungeon #114) for my 9th level party, increasing the challenge ratings of most of the encounters by about 3. (The module is written for 6th level characters).
Now, I probably enjoy this task a lot more than other DMs, but I'm sure I'm not alone.
This relates to what I think of the Challenge Rating/Encounter Level system of 3.5e: I think it's good. Not always accurate, no. However, it's a lot better than the absolute lack of guidelines in previous editions! So, if the books suggest that an encounter is EL 10, I'm inclined to believe them.
Even if they're somewhat inaccurate, it's unlikely to be too much (by which I mean an EL 10 is actually 15...) - and given that there are plenty of monsters and situations that I'm unfamiliar with, having some guidelines is much better than none at all!
(That said, I'm still unsure of the accuracy of CRs for high-level magical traps, but anyway...)
So, given that I trust (mostly) CRs and ELs, it makes scaling adventures something that I can easily judge, even though it can be a little time-consuming. However, it's something that I enjoy - an Advanced Elamosaurus with 262 hit points will be fun to run!
Incidentally, if you haven't examined the advancing monsters section of the MM 3.5e, I advise you do so; it's quite interesting to see the suggestions and guidelines, especially on judging the new Challenge Ratings of the monsters!
Cheers!
The same applies to challenges like traps, thanks to the handy guidelines in the 3.5e DMG.
Thus, I'm currently engaged in the conversion of Torrents of Dread (Dungeon #114) for my 9th level party, increasing the challenge ratings of most of the encounters by about 3. (The module is written for 6th level characters).
Now, I probably enjoy this task a lot more than other DMs, but I'm sure I'm not alone.
This relates to what I think of the Challenge Rating/Encounter Level system of 3.5e: I think it's good. Not always accurate, no. However, it's a lot better than the absolute lack of guidelines in previous editions! So, if the books suggest that an encounter is EL 10, I'm inclined to believe them.
Even if they're somewhat inaccurate, it's unlikely to be too much (by which I mean an EL 10 is actually 15...) - and given that there are plenty of monsters and situations that I'm unfamiliar with, having some guidelines is much better than none at all!
(That said, I'm still unsure of the accuracy of CRs for high-level magical traps, but anyway...)
So, given that I trust (mostly) CRs and ELs, it makes scaling adventures something that I can easily judge, even though it can be a little time-consuming. However, it's something that I enjoy - an Advanced Elamosaurus with 262 hit points will be fun to run!
Incidentally, if you haven't examined the advancing monsters section of the MM 3.5e, I advise you do so; it's quite interesting to see the suggestions and guidelines, especially on judging the new Challenge Ratings of the monsters!
Cheers!