Tinner
First Post
After months of great gaming, my players have just polished off the last of the Cagewrights, and are rapidly approaching the finale of this excellent AP.
My gaming group is fairly unique, as I have 13-16 players, more than half of which are utter novices. This game has been as much about learning role-playing in general, and the d20 rules in particular.
There's already been some discussion about where to go from here. We're going to do a brief Paranoia XP one-shot, but after that the group would like to return to some more D&D.
I want to put together an "Exit Interview" for my players, to determine what they liked, what they hated, and what they learned (or didn't learn) from playing through SCAP.
Has anyone else ever done something like this?
If so what kind of questions did you ask?
Any help in putting this "Exit Interview" together would be greatly appreciated.
My gaming group is fairly unique, as I have 13-16 players, more than half of which are utter novices. This game has been as much about learning role-playing in general, and the d20 rules in particular.
There's already been some discussion about where to go from here. We're going to do a brief Paranoia XP one-shot, but after that the group would like to return to some more D&D.
I want to put together an "Exit Interview" for my players, to determine what they liked, what they hated, and what they learned (or didn't learn) from playing through SCAP.
Has anyone else ever done something like this?
If so what kind of questions did you ask?
Any help in putting this "Exit Interview" together would be greatly appreciated.