Nightfall
Sage of the Scarred Lands
db,
You do ask for the impossible. You know that right?
Redeeming a Hag? They should hire some Madrielites for that job.
In any case it's entirely possible. My advice, have the Hedradan take a short hop over to Durrover, or sail to toward's the Gold Knights Chapterhouse there. They are good at healing and have ties to Madriel. Barring that, I guess you could always have Hedradan try to use Convert or similiar spell. Certainly it's possible to change a titanspawn over to divine...but not sure if it's possible to change from evil to good even if you're just not a follower of the gods. Still...I'd say converting/redeeming, atonement might work or even perhaps using a new miracle feat. Short of that, artifacts perhaps might work well for it.
2. Well there's still the matter of the Calastians that probably want the isle for it's stragetic use. Then there's the Blood Sea Pirates, possibly even Foamers. Heck you could even have that MORE Mormospawn want to use the power of Mormo's Tooth for their own means.
3. a) Gave you my opinion on redeeming a Hag. Short of divine intervention, using an Interrcessor or some other LN/LG type, or atonement spells/magic items, I can't think of much else. Perhaps opening a gateway or finding a portal to the Timeless Vaults or something similiar might work to get the Hag "cured" of her disease.
b) Well the quest might be the return of an Ite, a powerful holy weapon of the Asaatthi that might be of use to them. Just because they stop worshipping Mormo doesn't make them less Asaatthi than any other. Thus they could use perhaps a powerful weapon, magic item to help keep their demese safe. Perhaps even negioate with a Denevian sect to help keep their home clean and clear of the others.
c) Mm well perhaps the locations of "holy sites" of Mormo, an item of great power, some insight perhaps in poisons (and thus cures). Maybe even a long forgotten dragon lair that's now gone to dust. (The dragon, not the treasure!
)
d) If the PC charge the Hags, make them feel the wrath of the Hags. A lot. Heck maybe even half some strange creatures besides the ones you mentioned (Perhaps some Hexed Creatures or something similiar that a Hag would like as bodyguards/strong protectors.)
You do ask for the impossible. You know that right?

Redeeming a Hag? They should hire some Madrielites for that job.

In any case it's entirely possible. My advice, have the Hedradan take a short hop over to Durrover, or sail to toward's the Gold Knights Chapterhouse there. They are good at healing and have ties to Madriel. Barring that, I guess you could always have Hedradan try to use Convert or similiar spell. Certainly it's possible to change a titanspawn over to divine...but not sure if it's possible to change from evil to good even if you're just not a follower of the gods. Still...I'd say converting/redeeming, atonement might work or even perhaps using a new miracle feat. Short of that, artifacts perhaps might work well for it.
2. Well there's still the matter of the Calastians that probably want the isle for it's stragetic use. Then there's the Blood Sea Pirates, possibly even Foamers. Heck you could even have that MORE Mormospawn want to use the power of Mormo's Tooth for their own means.
3. a) Gave you my opinion on redeeming a Hag. Short of divine intervention, using an Interrcessor or some other LN/LG type, or atonement spells/magic items, I can't think of much else. Perhaps opening a gateway or finding a portal to the Timeless Vaults or something similiar might work to get the Hag "cured" of her disease.
b) Well the quest might be the return of an Ite, a powerful holy weapon of the Asaatthi that might be of use to them. Just because they stop worshipping Mormo doesn't make them less Asaatthi than any other. Thus they could use perhaps a powerful weapon, magic item to help keep their demese safe. Perhaps even negioate with a Denevian sect to help keep their home clean and clear of the others.
c) Mm well perhaps the locations of "holy sites" of Mormo, an item of great power, some insight perhaps in poisons (and thus cures). Maybe even a long forgotten dragon lair that's now gone to dust. (The dragon, not the treasure!

d) If the PC charge the Hags, make them feel the wrath of the Hags. A lot. Heck maybe even half some strange creatures besides the ones you mentioned (Perhaps some Hexed Creatures or something similiar that a Hag would like as bodyguards/strong protectors.)