If for some reason you are a player within my SL campaign, Enrique, please stop reading.
Ok, need some help, hopefully by today.
I have to run another adventure tommorrow!
Here is a general summary of the campaign.
The PCs are stationed at an island within the archapelego by the southeast tip of Calastia. The island is actually a tooth of Mormo that fell there during the Divine War. The pulp of the tooth still contains some of the Blood of Mormo, resulting in pockets of the Blood being found in various locations on the island. The PCs do not know this.
The island is mostly swamp, with some small mountains to the north, surrounded by a forest to by the northwest. The PCs homebase is on the southern tip of the island.
Underneath the homebase (a small keep) of the PCs, is an ancient Asaathi temple. The army of Calastia constructed the keep over it's ruins to make sure nothing "evil" arose from within. The PCs have only explored a small portion of the ruins, the water system.
There is an Asaathi base within the mountains, who worship Mormo and seek to harness the power of Mormo's Blood. The Asaathi base contains an artifact which is able to shoot a beam of pure energy, causing huge amounts of damage to anything it touches. However, it can only be shot at high noon, when the sun is at its highest. It harnesses the power of the sun to shoot its beam.
Near the center of the swamp are ruins of an ancient Asaathi city, from where the Asaathi of the mountains are descended. The PCs have only discovered 2 locations so far, a small shrine and a small library, the rest of the city being submerged beneath the swamp. The PCs have explored the shrine, but have yet to enter the library. The PCs do not know that the library is a library yet.
Within the forest lairs a covey of 3 Hags, who also worship Mormo, but are at war with the Asaathi. They seek the power of Mormo's blood for themselves. The Hags were once human women, but became corrupted by the power of Mormo. One Hag(a Green Hag from the MM) controls a horde of hookwings, while another Hag (a sea Hag from the MM) controls a horde of dire rats. It is unknown what creature(s) the final Hag (an Annis from the MM) controls.
On the eastern edge of the island, roughly halfway between the swamp and the PCs homebase, is a hidden enclave of Asaathi. During the time of the ancient Asaathi city, these Asaathi have broke away from the worship of Mormo. They are mainly of Neutral alignment and wish to be left alone. They stay out of the war between the Hags and the Asaathi of the mountain.
1. One of the PCs is a worshipper of Hedrada, who has been given the quest of redeeming the Hag(s). Any ideas of how to do that? I don't really care if its possible or not within the SL campaign, I'm going to allow it. I just need some ideas of how to do so.
2. I want this adventure to come to a close with the PCs figuring out that the island is actually "Mormo's Tooth". However, I'm not sure what to do after that. I figure the PCs will redeem the Hag(s), stop the Asaathi of the mountains, and make peace with the Neutral Asaathi. Any suggestions on how to do this will be helpful.
* PLEASE ANSWER THIS QUESTION IF YOU CAN!

3. Sorry this is out of order, but this is the question that I really need help with. The PCs have decided to head towards the Hag forest in order to redeem the Hag. Along the way, I will have them encounter the Neutral Asaathi, who will warn them about facing the Hag(s), since the PCs don't really have any clue of how to redeem them. The Neutral Asaathi will either now themselves and reveal the history of the Hags and how they can be redeem, or will direct them to the Asaathi Library, which should have information on how to redeem the Hags. Before the Neutral Asaathi will do that, they need the PCs to complete a quest for them. It is either going to be to stop the Mountain Asaathi and their artifact, or some other mission that I have not thought of yet.
If the PCs do not take this path and head towards the Hag Forest, they will encounter the Hag(s), who will definately slaughter them. So if you can help out with this:
a. How to "redeem" a Hag
b. What quest the Neutral Asaathi can give the PCs
c. What knowledge could be found in the Library
d. What to do if the PCs decide to charge head long into the Hags
Thanks for taking the time to read this and anything would be good since I have to run an adventure tommorrow, Memorial Day! Please tell me what to do!
Thanks!