broghammerj
Explorer
Nightfall,
Im planning on purchasing some Scarred Lands material for the first time to start a new campaign. I'm doing this for several reasons.
1. We are an experienced DND group and most of us have always played in the FR. We know the core info in and out. The players don't use metagame info but it's hard to strike fear into someone with a monster who's stats they pretty much have memorized. It's also hard to portray that sense of awe and wonderment going to a new location that your players have read in detail.
2. The other DMs campaign is FR and I would like my to dabble in something a little different.
A couple of questions
1. Is there a good comparison for the SL to a movie or book for the "feel" of the world? It seems to have obvious influence from the Roman/Greek mythos. I've read it's a more dark and gritty form of DND. I want to give my players a point of reference.
2. Assume you have virgin players who know nothing about the world. What information would you give them to preread before they start the campaign? I want them to have some familiarity, but don't want to show my poker hand so to speak. I want to avoid the intimate knowledge that we all have with FR.
Thanks for the help.
Im planning on purchasing some Scarred Lands material for the first time to start a new campaign. I'm doing this for several reasons.
1. We are an experienced DND group and most of us have always played in the FR. We know the core info in and out. The players don't use metagame info but it's hard to strike fear into someone with a monster who's stats they pretty much have memorized. It's also hard to portray that sense of awe and wonderment going to a new location that your players have read in detail.
2. The other DMs campaign is FR and I would like my to dabble in something a little different.
A couple of questions
1. Is there a good comparison for the SL to a movie or book for the "feel" of the world? It seems to have obvious influence from the Roman/Greek mythos. I've read it's a more dark and gritty form of DND. I want to give my players a point of reference.
2. Assume you have virgin players who know nothing about the world. What information would you give them to preread before they start the campaign? I want them to have some familiarity, but don't want to show my poker hand so to speak. I want to avoid the intimate knowledge that we all have with FR.
Thanks for the help.