Westwind said:
The Scarred Lands material I own, I love--I'm a big fan of flavor over crunch. Some of the posts in this thread, however, have made me think I must be missing a fair amount of cruch (and I'm hoping to run a SL campaign sometime soon). Where are the rules for Scarred Land player races, for example?
The racial stats are OGL & as follows. [These are the standard PC races... someone else can post Charduni, dark elves, etc.]
All favored class choices must be selected the first time a character takes a class in either.
The short squat guys:
+2 Con, -2 Cha
speed: 20 ft
Darkvision 60ft
Stonecutting (as standard PH, also +2 on Craft & appraise for stone & metal)
+2 save vs poison&disease & spells/spell-like effects.
+2 to melee attack roles if another allied short squat guy is within 5 ft.
+2 to handle animal (dwarf hounds only) and +4 vs the bark of dwarf hound (see CC)
Runic Heritage (as a sorc of level = to their hit dice) 2/day either detect magic or arcane mark
Favored Class: Fighter OR Wizard
The skinny nature types:
-2 Con, +2 Dex
speed: 30 ft
Low-light vision
Immunie to Sleep, etc.
+2 save vs enchantment
+2 to Craft (tattoo), Spot, Listen or Search
Secret Doors per PH
Proficent with Longspear, Shortspear OR (?) Quarterstaff.
Proficent with Shortbow, Longbow, Composite LB & SB.
Can use prof. weapons even if Druid due to strong cultural tie to land.
Favored Class: Druid OR Ranger
The skinny antx-ridden types:
-2 Con, -2 Str, +2 Dex, +2 Int
speed: 30 ft
Low-light vision
Immunie to Sleep, etc.
+2 save vs enchantment
Secret Doors per PH
Proficent with Longspear, Shortspear OR (?) Rapier.
Proficent with Shortbow, Longbow, Composite LB & SB.
Cursed. No babies, must be at least 150 yrs old.
Cursed no divine spells above 2nd level unless they reject their heritage and become outcastes in the service of another god.
They get +50% starting gold and 1 masterwork weapon OR 1 masterwork suit of armor.
Favored Class: Wizard OR Cleric (for the masogynistic, remember no spells above 2nd level unless you want to betray your people)
The ugly guys
(same as PH except)
+2 to Bluff, Sense Motive and Intimidate
Favored Class: Barbarian or Rogue
the really short guys
(same as PH, except)
+2 with thrown weapons (instead of +1, too short for heavy bows)
+2 on Bluff checks
-25% of starting gold from general poverty
Favored Class: still just Rogue