Kid Charlemagne
I am the Very Model of a Modern Moderator
If either ferratus or Galloglaich continue, they will be thread-banned. It's not nice to ignore Mr. Mod.
Love you Mr. Mod!
Having some writer's block about how laboratories can serve the PCs so I've turned to 4th edition Ars Magica's laboratory chapter to mine ideas and the only thing I picked up was the idea of experimentation which is actually pretty neat.
Trying to distill the history into something the PCs can interact with.
(hey I made a pun)
I was designing a natural philosopher class for my game although it never got off the ground. Designers have often classed alchemy as a subset of wizardry, astrology as a subset of divine power and simply made thematically appropriate spells for the two classes. For my class I wanted a discrete set of abilities that were definatly not spells. The theme of the natural philosopher was the manipulation of the natural world, it's resources and laws, to the benefit of manipulator.
One of my main inspirations was from Ars Magica. The rules for natural philosophy in the Mysteries book (4th ed?) had the philosopher use a lot of equipment and time to produce effects. Far longer than any wizard, but the use of philosophy had the "weight of the world" behind it. It was very difficult to magically dispel since it had far more than the philosopher's will maintaining the effect.
I've definitely been thinking along the same track - Ars Magica, Medieval Player's Manual, and Occult Lore are all great resources. I'll have to look for the Complete Alchemist.One of my main inspirations was from Ars Magica. The rules for natural philosophy in the Mysteries book (4th ed?) had the philosopher use a lot of equipment and time to produce effects. Far longer than any wizard, but the use of philosophy had the "weight of the world" behind it. It was very difficult to magically dispel since it had far more than the philosopher's will maintaining the effect.
That's something I've been tossing back and forth, and settled on a broader "Inquisitive" concept that I'm going to explore more in the 4th edition house rules forum. My inspirations are Sherlock Holmes, The Witcher, Van Helsing, and Brother Cadfael. The end is uncovering the truth, one of the means is alchemy, but keen observation skills, a trained memory, deductive reasoning, and some fancy combat training round out the idea.The big problem with the class as I was envisioning it was that it was equipment centered.