scoop: 4e gamma world

This sounds awesome! I'm with the "John Carter" crew on this: I hope a new GW would easily support stuff in that vein of pulp as well as the normal GW.
The page count seems a little low, but frankly a 4e GW just might get me on that bandwagon ;)
 

log in or register to remove this ad

Is 152 pages really enough to detail the whole setting? I doubt they can use all the 4e classes, so new classes, feats, mutations, guns, vehicle rules, Gamma World creatures, etc, etc... all in that short a space? I don't know.

No Kidding! and they want $40 for it. I won't buy it unless they put alot more effort into it than 150 pages worth.
 


No Kidding! and they want $40 for it. I won't buy it unless they put alot more effort into it than 150 pages worth.

I strongly suspect that the page counts for the Rules Compendium (320 pages for $20, softcover) and Player's Essentials (352 pages for $20, softcover) given on Amazon got flipped around with Gamma World (152, $40 hardcover) and DM's Essentials (192, $40 hardcover).

My guesses? GW, 352; DM's Essentails, 320; RC and Player's Essentials, one of them 152 and the other 192.
 

I dunno. Will 4Es balance straightjacket allow for the sort of wackyness that was Gamma World? On the other hand, if it works for a John Carter campaign, I'm for it.
 

I dunno. Will 4Es balance straightjacket allow for the sort of wackyness that was Gamma World? On the other hand, if it works for a John Carter campaign, I'm for it.

Well the same can be said for AD&D in general... If balance is something you enjoy it will probably work. If not, it probably won't work for you.
 


Treebore, I think, that you are thinking of the 4e 'Metamorphosis Alpha'.

I also hope that this is real, has anyone found a players book?
 
Last edited:



Remove ads

Top