scoop!! compendium updated withbuilds from Martial Power

The information is incomplete. I wonder if they loaded up something they weren't supposed to before finishing it. Still, its a fun, if accidental, preview.
 

log in or register to remove this ad

And this is handy:

"As part of the training you (a beastmaster ranger) underwent that allowed you to form a close bond with a beast, you learned the Raise Beast Companion ritual, which allows you to raise your companion from the dead, even if you are otherwise unable to master and perform rituals."
 

Yeah, the information looks incomplete. I would guess that the Tempest Technique would be a replacement for Fighter Weapon Talent (since it grants a similar +1 bonus). I'm not sure what Battlerager Vigor would replace.

The two new Warlord presences look like they should be put under the Commanding Presence section, as they are just variants of that trait.

I'd probably expect the Ranger's Beast Mastery trait to fall under their Fighting Style, and the Rogue's Ruthless Ruffian ability to be a replacement for the Rogue Weapon Talent (as I remember a much earlier update that got rolled back, which had it called "Thug Weapon Talent" instead).
 

The information is incomplete, and has several noticeable formatting errors (we know that the Tempest Fighter is a build option, but it is listed as a class ability separate from the build options). I wouldn't draw too many detailed conclusions just yet.

They probably just had some partial drafts stuck in whatever software they used to do the massive update that added the Forgotten Realms Player's Guide and the Adventurer's Vault.
 

Just to expand on what the OP said:

Fighter: Battlerager: the defender "barbarian" & Tempester: 2 weapon fighter, maybe sort a swashbuckly, already previewed

Ranger: Beastmaster: the animal companion is back, and would seem to be a major part of what that ranger does

Rogue: Ruffian, a club wielder who has "rattling" powers

Warlord: Bravura, making your allies take chances, and Resourcefull, sort of the opposite.
 

I wonder...

Since Warlord and Fighter have (We guesss atleast) two new builds, and we only see one for rogue and ranger if that means we still have (atleast) 2 more class builds we don't know about...
 


All of these powers seem to be the equivalent to the various build benefits you choose at character creation.

Rogue: Brutal Scoundrel, Artful Dodger, Ruthless Ruffian, etc.

For instance the Warlord abilities are the same structure (when an ally uses an action point) as the two Commanding Presence abilities in the PHB.
 

Battlrage vigour perhaps replaces combat superiority (this was suggested on a GITP thread on the same topic) - it might be seen as a less controlling, more striking way of defending.
 

Remove ads

Top