• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Scotley's 4e Swashbuckler

Lucien continues talking with Henre as he eats. "So Henre, you seem a city boy yourself. What brings you out to this beautiful part of the country?"
 

log in or register to remove this ad

"Oh, I spent some time there in my youth, but my family's lands are nearby. I come here when I tire of the rural life, but don't want to go into the city. I find the politics and the backstabbing in capital is not to my liking. Oh I enjoyed the excitement when I was a carefree student. Now I prefer to come here for good food and stimulating conversation."
 

Lucien smiles. "I understand all too well. I often think about retiring to the country. Perhaps in a few years, when I make my fortune."
 

Manous Artouche, Human (Protecting) Paladin 4

Seated nearby, Manous listens to the repartee between Lucien and Henre, but he lacks the self-confidence to join the conversation, so his retorts echo only within his mind. But his smiles and easy laughter are evidence to all of the contentment he feels gathered here among friends. After awhile, though, he does speak up, "Plus vingt ici, s'il vous plait? Et plus fromage?"*

* 'More wine here, please? And more cheese?'

[sblock=Manous Artouche, character sheet]
Code:
Manous Artouche, Human (Protecting) Paladin 4, 25 pt. build

Str 16 +3
Dex 13 +1
Con 13 +1
Int 08  -2
Wis 14 +2
Cha 19 +4

Speed: 5

HP=46-37=9+11=20+11+11=42
Healing Surges per day: 12 (-3 used today)
Healing Surge Value: 11 

[u]Defenses[/u]
AC 23
Fort 16
Ref 16 [10+1/2L+1dex bonus+2shield bonus+1Paladin bonus]
Will 17

[u]Feats:[/u]
Alertness [Manous does not grant CA when surprised, and he receives +2 Perception]
Action Surge [Human bonus feat, +3 to attacks when Manous spends an AP]
Devoted Paladin [+1 healing surge, add cha bonus (+4) to lay on hands]
Virtuous Recovery [Gain resist all when spend a healing surge]

[u]Skills[/u]
Perception [+2(half level)+1(wis)+5(trained)+2(feat)=+10]
Diplomacy [+2(half level)+4(cha)+5(trained)=+11]
Acrobatics [+2(half level)+1(dex)+0(untrained)=+3]
Athletics [+2(half level)+3(str)+0(untrained)=+5]
Bluff [+2(half level)+4(cha)+0(untrained)=+6]
Endurance [+2(half level)+1(con)+0(untrained)=+3]
Heal [+2(half level)+2(wis)+0(untrained)=+4]
Stealth [+2(half level)+1(dex)+0(untrained)=+3]
Streetwise [+2(half level)+4(cha)+0(untrained)=+6]

[u]Paladin Class Features:[/u]
Channel Divinity: Divine Mettle - Encounter [add M's Cha bonus (+4) to an ally's Saving Throw]
Channel Divinity: Divine Strength - Encounter [add M's Str bonus (+3) as extra dam on next att. this turn]
Divine Challenge - At-Will [mark 1 target w/in burst 5]
Lay on Hands  - At-Will special - use # of times equal to Wis mod. = 2 [spend healing surge, for ally to heal ally's own surge value hp]

[u]At-Will Powers:[/u]
Bolstering Strike [Cha vs. AC] 1[W]+ cha mod and I gain +2 temp hp
Enfeebling Strike [Cha vs. AC] 1[W]+cha mod and if target is marked it takes -2 to att untl ENT
Ardent Strike [Cha vs. AC] [A target hit w/ this power is subject to Manous's Divine Sanction untl ENT,
which means that the target takes 3+4 radiant damage in each round that it makes an attack that
does not include Manous as a target.]

[u]Encounter Powers:[/u]

*Heroic Effort [Human Racial Power]
  Personal - No Action
  Trigger - Manous misses an attack or fails a saving throw
  Effect - Manous gains a +4 racial bonus to the attack or saving throw

Shielding Smite [cha vs. AC] [dam = 2[W]+cha mod and one ally w/in 5 gains +2AC untl ENT]
Righteous Smite [cha vs. AC, hit: 2[W]+cha mod plus Manous and all allies w/in 5 squares gain 9 temp hp]

[u]Daily Power:[/u]
*Radiant Delirium [3d8+4 + dazed untl ENT and -2 AC save ends][Miss-half dam+target dazed untl ENT]

[u]Utility Power:[/u]
Bless Weapon [minor action: until the end of the encounter,
the weapon blessed gains +1 on attack rolls, inflicts +1d6 radiant damage,
and crits on 18-20]

[u]Equipment/Magic[/u]
+1 Black Iron Plate Armor [L4] (+9 AC) [50gp+840gp] Property-Resist 5 fire/Resist 5 necrotic
Heavy Shield (+2 AC) [10gp]
+1 Frost War Hammer [L3] (1d10+1 dam., crit +1d6 dam, +2 att, versatile) Power: at-will, free action
change all dam inflicted by this weapon to cold dam. Power: daily, free action inflict an
extra +1d8 cold dam. and target is slowed until the end of my next turn.
Longsword (1d8 dam., +3 att., versatile) [15gp]
Longbow (1d10 dam., +2 att., range 20/40)[30gp]
Arrows [1gp] [29 arrows remaining]
+1 Holy Symbol of Battle [1,000gp] [L5] +1 att/dam., crit +1d8, Power (free) +1d10 damage when hit
Standard Aventurer's Kit [15gp]
Journeybread [50gp]

[sblock=Background:]
Manous is a "Barbarian Indian" type who was born in the recently discovered "America," but was
brought back to "France" as a very small boy (about 12/13?) by a sea captain as an oddity to be
widely displayed and poked and prodded by various folks. Then said waif was seen by a Duchess
and her heart went out to the poor lad, so she adopted him and had him trained/schooled by the
best Masters in the land, and given very much religious instruction in the 'accepted' faith.
Ultimately, young Manous became a Paladin, but he still looks very unusual, having been
copiously tattooed by his people and subjected to the body modifications of his tribe. I'm thinking
Manous's entire body is tattooed with geometric patterns and star charts, his earlobes have been
greatly pierced with objects of ever-increasing size during his early childhood, so he has great
flapping "rings" of flesh hanging from his ears. Manous Artouche also has a row of "earrings"
around his navel (navel rings?) (but he keeps that covered most of the time), and he also has a
"bone in his nose." (Not a real bone, but a ring of brass much like a bull.)


So Manous looks like a total freak, except when he is shrouded in his Paladin's armor, at which
time he is indistinguishable from any other knight of the realm, but he is always unswervingly
loyal to his benefactor the Duchess, and he is as faithful to his new religion as anyone in
"France." Now, the Duchess is on the outs with the mainstream of nobility in "France" because
she resisted the amorous intentions of the Prince, and he ruined her socially once he got over
the rejection. She may have even been exiled to "Scotland" or wherever, but Manous Artouche
was undergoing his tutelage at that time and had to stay behind in "France" with the Duchess's
cousin, Grand Duke Siegfried von Koln, who was (as it happens) the boy's Paladin Instructor. Now
Siegfried, once Manous was fully trained and set out on the proper path of Paladinhood, fell
victim to temptations of the flesh possibly brought about by arcane mind control, and he wound
up as an Anti-Paladin. [Built-in future BBEG!] His fall from Paladinhood finished off the Duchess's
family's fall from grace and they are all wanted/hunted/shot on sight, and their vast holdings
have mostly been confiscated by the throne. Manous Artouche does, arguably, still
have a valid, legal claim to at least a portion of the Duchess's family holdings, since he was
legally adopted by the Duchess before her downfall.
[/sblock]
[/sblock]
 

Manous gets a refill of wine and more cheese. Then a new course of roast beef cooked in wine and herbs arrives.

"The country is hardly a life of ease. Managing estates is hard work, perhaps not as dangerous as your current line, but hard none the less."


Malkyr watches one of the holy men wander out back and ask some more questions while the other too order food and drink and speak to a few patrons. He also observes than some of the other guests quietly take their leave of the place.
 


Alejandro (Ali) Arroyo

In the middle of the meal, Ali wanders into the dining hall looking well-rested and freshly groomed. He stops to look around the room, trying to find his friends. Not seeing them, he accepts a seat at an empty table and orders the special of the day.
 
Last edited:

Manous Artouche, Human (Protecting) Paladin 4

Manous looks around the room between bites to see if anything untoward is going on while the group's guard is down. [OOC: That's as bad a perception check as it gets for Manous. I don't suppose that's enough to let him spy Ali?]

[sblock=Manous Artouche, character sheet]
Code:
Manous Artouche, Human (Protecting) Paladin 4, 25 pt. build

Str 16 +3
Dex 13 +1
Con 13 +1
Int 08  -2
Wis 14 +2
Cha 19 +4

Speed: 5

HP=46-37=9+11=20+11+11=42
Healing Surges per day: 12 (-3 used today)
Healing Surge Value: 11 

[u]Defenses[/u]
AC 23
Fort 16
Ref 16 [10+1/2L+1dex bonus+2shield bonus+1Paladin bonus]
Will 17

[u]Feats:[/u]
Alertness [Manous does not grant CA when surprised, and he receives +2 Perception]
Action Surge [Human bonus feat, +3 to attacks when Manous spends an AP]
Devoted Paladin [+1 healing surge, add cha bonus (+4) to lay on hands]
Virtuous Recovery [Gain resist all when spend a healing surge]

[u]Skills[/u]
Perception [+2(half level)+1(wis)+5(trained)+2(feat)=+10]
Diplomacy [+2(half level)+4(cha)+5(trained)=+11]
Acrobatics [+2(half level)+1(dex)+0(untrained)=+3]
Athletics [+2(half level)+3(str)+0(untrained)=+5]
Bluff [+2(half level)+4(cha)+0(untrained)=+6]
Endurance [+2(half level)+1(con)+0(untrained)=+3]
Heal [+2(half level)+2(wis)+0(untrained)=+4]
Stealth [+2(half level)+1(dex)+0(untrained)=+3]
Streetwise [+2(half level)+4(cha)+0(untrained)=+6]

[u]Paladin Class Features:[/u]
Channel Divinity: Divine Mettle - Encounter [add M's Cha bonus (+4) to an ally's Saving Throw]
Channel Divinity: Divine Strength - Encounter [add M's Str bonus (+3) as extra dam on next att. this turn]
Divine Challenge - At-Will [mark 1 target w/in burst 5]
Lay on Hands  - At-Will special - use # of times equal to Wis mod. = 2 [spend healing surge, for ally to heal ally's own surge value hp]

[u]At-Will Powers:[/u]
Bolstering Strike [Cha vs. AC] 1[W]+ cha mod and I gain +2 temp hp
Enfeebling Strike [Cha vs. AC] 1[W]+cha mod and if target is marked it takes -2 to att untl ENT
Ardent Strike [Cha vs. AC] [A target hit w/ this power is subject to Manous's Divine Sanction untl ENT,
which means that the target takes 3+4 radiant damage in each round that it makes an attack that
does not include Manous as a target.]

[u]Encounter Powers:[/u]

*Heroic Effort [Human Racial Power]
  Personal - No Action
  Trigger - Manous misses an attack or fails a saving throw
  Effect - Manous gains a +4 racial bonus to the attack or saving throw

Shielding Smite [cha vs. AC] [dam = 2[W]+cha mod and one ally w/in 5 gains +2AC untl ENT]
Righteous Smite [cha vs. AC, hit: 2[W]+cha mod plus Manous and all allies w/in 5 squares gain 9 temp hp]

[u]Daily Power:[/u]
*Radiant Delirium [3d8+4 + dazed untl ENT and -2 AC save ends][Miss-half dam+target dazed untl ENT]

[u]Utility Power:[/u]
Bless Weapon [minor action: until the end of the encounter,
the weapon blessed gains +1 on attack rolls, inflicts +1d6 radiant damage,
and crits on 18-20]

[u]Equipment/Magic[/u]
+1 Black Iron Plate Armor [L4] (+9 AC) [50gp+840gp] Property-Resist 5 fire/Resist 5 necrotic
Heavy Shield (+2 AC) [10gp]
+1 Frost War Hammer [L3] (1d10+1 dam., crit +1d6 dam, +2 att, versatile) Power: at-will, free action
change all dam inflicted by this weapon to cold dam. Power: daily, free action inflict an
extra +1d8 cold dam. and target is slowed until the end of my next turn.
Longsword (1d8 dam., +3 att., versatile) [15gp]
Longbow (1d10 dam., +2 att., range 20/40)[30gp]
Arrows [1gp] [29 arrows remaining]
+1 Holy Symbol of Battle [1,000gp] [L5] +1 att/dam., crit +1d8, Power (free) +1d10 damage when hit
Standard Aventurer's Kit [15gp]
Journeybread [50gp]

[sblock=Background:]
Manous is a "Barbarian Indian" type who was born in the recently discovered "America," but was
brought back to "France" as a very small boy (about 12/13?) by a sea captain as an oddity to be
widely displayed and poked and prodded by various folks. Then said waif was seen by a Duchess
and her heart went out to the poor lad, so she adopted him and had him trained/schooled by the
best Masters in the land, and given very much religious instruction in the 'accepted' faith.
Ultimately, young Manous became a Paladin, but he still looks very unusual, having been
copiously tattooed by his people and subjected to the body modifications of his tribe. I'm thinking
Manous's entire body is tattooed with geometric patterns and star charts, his earlobes have been
greatly pierced with objects of ever-increasing size during his early childhood, so he has great
flapping "rings" of flesh hanging from his ears. Manous Artouche also has a row of "earrings"
around his navel (navel rings?) (but he keeps that covered most of the time), and he also has a
"bone in his nose." (Not a real bone, but a ring of brass much like a bull.)


So Manous looks like a total freak, except when he is shrouded in his Paladin's armor, at which
time he is indistinguishable from any other knight of the realm, but he is always unswervingly
loyal to his benefactor the Duchess, and he is as faithful to his new religion as anyone in
"France." Now, the Duchess is on the outs with the mainstream of nobility in "France" because
she resisted the amorous intentions of the Prince, and he ruined her socially once he got over
the rejection. She may have even been exiled to "Scotland" or wherever, but Manous Artouche
was undergoing his tutelage at that time and had to stay behind in "France" with the Duchess's
cousin, Grand Duke Siegfried von Koln, who was (as it happens) the boy's Paladin Instructor. Now
Siegfried, once Manous was fully trained and set out on the proper path of Paladinhood, fell
victim to temptations of the flesh possibly brought about by arcane mind control, and he wound
up as an Anti-Paladin. [Built-in future BBEG!] His fall from Paladinhood finished off the Duchess's
family's fall from grace and they are all wanted/hunted/shot on sight, and their vast holdings
have mostly been confiscated by the throne. Manous Artouche does, arguably, still
have a valid, legal claim to at least a portion of the Duchess's family holdings, since he was
legally adopted by the Duchess before her downfall.
[/sblock]
[/sblock]
 

...

Malkyr watches one of the holy men wander out back and ask some more questions while the other too order food and drink and speak to a few patrons. He also observes than some of the other guests quietly take their leave of the place.
OOC: Anything in common between the leaving guests? Do they seem to go to the same destination?
 

[OOC: That's as bad a perception check as it gets for Manous. I don't suppose that's enough to let him spy Ali?]

OOC: Those who were invited by Henre to dinner are in a private dinning room and so cannot see the main common room where the priests and Ali are. You spied the arriving priests out a window in the yard. Only Malkyr and Ali can see them now.
 

Into the Woods

Remove ads

Top