Seeing the new orc on the field, the older musketman quickly adjusts some mechanisms on
Drache before shooting the orc leader. It hits the orc hard enough in the chest to daze it. As it stumbles around, Wilhelm quickly reloads another shot at its knees; the bone explodes, forcing the orc to the floor. [sblock=ooc]Disruptive Shot vs Eye of Gruumsh: Hit (AC 32), 9 damage and dazed until end of W.'s next turn. AP action to use Clever Shot vs same target: Hit (AC 35), 11 damage and knocked prone. Almost 2 crits.[/sblock][sblock=Wilhelm (Dancing Serpent Active)]Wilhelm—Male Human Hunter (Ranger) 4
Initiative: +7 (+11 w/ Aspect of Pouncing Lynx); Passive Perception: 13, Passive Insight: 20
HP: 37/41, Bloodied: 20, Surge: 10, Surges left: 8/8
AC: 21, Fort: 17, Reflex: 22, Will: 15
Speed: 6
Action Points: 0/1, Second Wind: Not Used, Milestones: 0
Aimed Shot
Clever Shot
Rapid Shot
Warning Shot
Disruptive Shot x2
Aspect of the Pouncing Lynx (active)
Aspect of the Dancing Serpent
Invigorating Stride
Flameburst Superior Musket +1 (daily)
Barkskin Hide Armor +1 (daily)
2 Potions of Healing[/sblock]
OOC:
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Anyone attacking the Eye of Gruumsh after W (but before Malkyr makes it dark) remember he is prone and dazed (granting combat advantage).
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