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Scotley's 4e Swashbuckler

Manous Artouche, Human Protecting Paladin 4

"Thank you, friends Malkyr and Colin! Your company on the errand is most desirable. But what say Lucien, Tabitha, Alejandro, and the rest? Shall we all travel together? And I implore some of you to also copy down the instructions for getting the missive to the correct individual. Any one of us may fall on the way, but if many of us can fulfill the mission, then our odds of success are much greater."
 
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Stepping from behind the curtain for a moment...

GM: This journey will be a skill challenge with perhaps a bit more ;) along the way. I'll try to get the details up tonight and we'll get rolling.
 


Malkyr Tsul

Ones the jolly group of adventurers has assembled, Malkyr leads on, being one of the groups specialists for moving around unseen.
But it seems he is still distracted by his inner pondering over the mission itself...

[sblock=OOC]

Special: If an enemy has 10 or less HP left after hit by me, he is dead.

[sblock=Mini-Sheet]
Malkyr Tsul
Perception: 17 Insight: 12 Dark Vision
AC 22 Fortitude 16 Reflex 20 Will 17
Initiative: +7
Hit Points: 40 / 40 Bloodied: 20
Temporary Hit Points: 0
Resist: -
Saving Throw: +2 vs charm, illusion, or sleep.
Action Points: 1 Second Wind: 1
Milestones: 0.0
Healing Surge:10 Surges per day: 8 / 8
At-Will Powers: Bola Takedown, Percision Dart, Quick Shot
Encounter Powers: Cloud of Darkness, Assassin's Strike, Spiteful Glamor, Cloak of Shades
Daily Powers: Carrion Crawler Brain Juice 1/1

Condition:


[/sblock][/sblock]
 

The old man knew a lot about the roads and fields in the area and, more importantly, how to stay unseen off them; the supplies he needed for his gunsmithing were not strictly legal, at least in the Church's eye. He helps the Hounds avoid trouble, counseling Malkyr on the best path to take.
OOC: Stealth 27. Malkyr gains a +2 on his roll (for 20).
 

Manous Artouche, Human Protecting Paladin 4

Manous attempts to aid Malkyr as well. Walk this way, friend."

Curses! No luck. No bonus for Manous's help, sorry. But WAIT! With Wilhelm's +2 (Whew! Thanks SG!) that makes 10, exactly the DC for Aid Another! SUCCESS! Malkyr gets his +2 after all, bringing the total check now to:

22!!
 
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The old man knew a lot about the roads and fields in the area and, more importantly, how to stay unseen off them; the supplies he needed for his gunsmithing were not strictly legal, at least in the Church's eye. He helps the Hounds avoid trouble, counseling Malkyr on the best path to take.
OOC: Stealth 27. Malkyr gains a +2 on his roll (for 20).

OOC: Very nice, this is the sort of thing I am looking for.
 

Into the Woods

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