Leif
Adventurer
Besharrn Blacktusk Half-Orc Ranger3
"Oh, don't worry about me," whispers back Besharrn, 'I'm just trying like mad not to $h|t myself."
[sblock=stats, Besharrn Blacktusk, Half-Orc Ranger3]
Besharrn Blacktusk Half-Orc Ranger3
S15,D16,C14,I12,W12,C11
AC:21[10+7(+1 Breastplate)+3(Dex)+1(Dodge Feat)] [25 w/Shield of Swings]
FF:17
T:14 [18 w/Shield of Swings]
HP:33/35
Skills: (Ranks 7+7+7 = 21) [CS=Class Skill]
Climb 3 ranks +2 str +3 CS = +8
Intimidate 3 ranks +2 rac'l +3 CS +0cha = +8 [Std act'n-if sucsfl give opp the Shaken condition, -2 att]
[DC to demoralize=10+target's HD+target's Wis mod] [lasts 1rnd + 1rnd for every 5 check exceeds DC]
Knowledge (Dungeoneering) 3 ranks, +1 Int +2 Favored Terrain +3 CS = +9
Perception 3 ranks +1 wis +3 CS = +7 [+2 underground]
Stealth 3 ranks +3 dex +3 CS = +9 [+2 underground]
Survival 3 ranks +1 wis +3 CS = +7 [+2 underground] [+1 (half Ranger Level) to follow tracks]
Swim 3 ranks +2 str +3 CS = +8 [-3 ACP if wearing +1 Magic Breastplate]
Saves: Fort: +6 Ref: +7 Will: +3
Init +3, BAB +3, CMB +5, CMD 18 [22 w/ Shield of Swings]
Halberd +7, 1d10+3 dam, Short Sword +6, 1d6+2 dam, Heavy Crossbow +7, 1d10 dam
Feat: Shield of Swings - gain +4 AC and CMD but only do half damage. FULL ATTACK ONLY [APG]
[/sblock]
Vadim flinches as the spiders drop all around, visions of his expedition to that Ustalavan crypt with the Professor flashing through his mind. Steady, there, old man. You made it out alive . . .
Nevertheless, as the bartender reads off his grizzly list of repasts Vadim's tanned face grows pale . . . until he finally catches up. He laughs good naturedly as he sees the potential of such a clever ploy. "Aye, I'll have a mug of the Liquid Ghost as well. Just the thing to wash down a good Corpse Chowder!"
He takes a seat beside Besharrn and pats the half-orc heartily on the back as he leans forward and speaks softly into his ear. "Easy there, big fella. Just a clever man making the most of his situation."
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[sblock=Stat Block]
VADIM NAZDRAVAN CR 2
Male Half-Elf Bard (Archaeologist) 3
CG Medium Humanoid (Elf, Human)
Hero Points 2
Init +5; Senses Low-Light Vision; Perception +10
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DEFENSE
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AC 18, Touch 13, Flat-Footed 15. . (+4 armor, +1 shield, +3 Dex)
HP 20 (3d8)
Fort +1, Ref +6, Will +3
Defensive Abilities Trap Sense, Uncanny Dodge; Immune Sleep; Resist Elven Immunities
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OFFENSE
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Speed 30 ft.
Melee
. . Cestus +4 (1d4+1/19-20/x2)
. . Dagger +4 (1d4+1/19-20/x2)
. . Masterwork Scorpion Whip +5 (1d4+1/20/x2)
. . Silversheen Rapier +5 (1d6+1/18-20/x2)
. . Unarmed Strike +4 (1d3+1/20/x2)
Ranged
. . Darkwood Shortbow, Composite (Str +1) +6 (1d6+1/20/x3)
Bard (Archaeologist) Spells Known (CL 3, +4 melee touch, +5 ranged touch):
1 (4/day) Cure Light Wounds (DC 14), Dazzling Blade (DC 14), Touch of Gracelessness (DC 14), Vanish (DC 14)
0 (at will) Resistance (DC 13), Read Magic (DC 13), Detect Magic, Prestidigitation (DC 13), Light, Unwitting Ally (DC 13)
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STATISTICS
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Str 12, Dex 16, Con 10, Int 14, Wis 10, Cha 16
Base Atk +2; CMB +3; CMD 16
Feats Bard Weapon Proficiencies, Combat Expertise +/-1, Skill Focus: Perception (Adaptability), Weapon Finesse
Traits Chance Savior, Dangerously Curious, Prehensile Whip
Skills Acrobatics +6, Appraise +6, Bluff +7, Climb +4, Diplomacy +7, Disable Device +6, Escape Artist +6, Fly +2, Knowledge (Arcana) +7, Knowledge (Dungeoneering) +7, Knowledge (Engineering) +7, Knowledge (Geography) +7, Knowledge (History) +7, Knowledge (Local) +7, Knowledge (Nature) +7, Knowledge (Nobility) +7, Knowledge (Planes) +7, Knowledge (Religion) +7, Perception +10, Profession (Archeologist) +4, Profession (Professor) +4, Ride +2, Sleight of Hand +6, Spellcraft +6, Stealth +6, Swim +0, Use Magic Device +8
Languages Common, Elven, Shoanti, Varisian
SQ Arcane Training, Archaeologist's Luck +1 (10 rounds/day) (Ex), Bardic Knowledge +1 (Ex), Clever Explorer +1 (Ex), Elf Blood, Hero Points (2)
Combat Gear Buckler, Cestus, Dagger, Darkwood Shortbow, Composite (Str +1), Masterwork Whip, Scorpion, Mithral Chain Shirt, Silversheen Rapier; Other Gear Adventurer's Sash (3 @ 3.5 lbs), Backpack, Masterwork (4 @ 11.5 lbs), Bag, Waterproof (20 @ 1 lbs), Charcoal Stick (9), Charcoal Stick, Hammock, Journal, Masterwork Felt Hat, Paper (sheet) (10), Rope, Spider Silk (50'), Thieves' tools, masterwork, Twine (50'), Waterskin
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TRACKED RESOURCES
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Archaeologist's Luck +1 (10 rounds/day) (Ex) - 0/10
Dagger - 0/1
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SPECIAL ABILITIES
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Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Archaeologist's Luck +1 (10 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Chance Savior +2 Initiative
Clever Explorer +1 (Ex) Half time to use disable device.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Dangerously Curious +1 UMD, and UMD is a class skill
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hero Points (2) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prehensile Whip Use whip as though rope/grappling hook; Attach as Standard Action, Detach as Full-Round Action
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
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Vadim was born in Varisia, the result of a brief union between a wandering bard and the charming Szarni elf who took his fancy . . . or perhaps the minstrel took the gypsy’s fancy, who can tell? In any case, their child proved to be beautiful, intelligent and precocious; it was plain to all who encountered young Vadim that he inherited the best of both of his parents.
As he grew to manhood, Vadim’s natural curiosity dovetailed with his interest in the history of Varisia and it’s neighbor, Ustalav. He began a lifelong study of the two cultures, of their conflict and influence on each other. Eventually, his studies brought him into contact with the famed scholar, Petros Lorrimor. He made contact with the Professor, and over the course of the next several years Vadim and Professor Lorrimor struck up a longstanding friendship. Correspondence by letter and occasional personal visits formed a bond between the two; the Professor’s knowledge enhanced Vadim’s, and his reputation earned the young half-elf a few guest lecturing posts at institutes of learning in Cheliax, Taldor and even Absalom.
During one of their personal visits – actually a joint venture to explore the ruins of a crypt in Ustalav – Vadim became the instrument of the aging Professor’s continued existence. Lorrimor, no longer as spry as he once was, had insisted that the two of them push on in spite of the fact that they’d been going without significant rest for two days. His exhaustion caused him to miss the trigger of a deadly poison dart trap; however, the now seasoned Vadim was quicker to react. His diving tackle broke Lorrimor’s arm and put an end to that particular foray – after a harrowing escape through the rugged Hungry Mountains – but also saved the man’s life. The end of that adventure was also the last time young Vadim saw the Professor alive . . .
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[/sblock]
"Oh, don't worry about me," whispers back Besharrn, 'I'm just trying like mad not to $h|t myself."
[sblock=stats, Besharrn Blacktusk, Half-Orc Ranger3]
Besharrn Blacktusk Half-Orc Ranger3
S15,D16,C14,I12,W12,C11
AC:21[10+7(+1 Breastplate)+3(Dex)+1(Dodge Feat)] [25 w/Shield of Swings]
FF:17
T:14 [18 w/Shield of Swings]
HP:33/35
Skills: (Ranks 7+7+7 = 21) [CS=Class Skill]
Climb 3 ranks +2 str +3 CS = +8
Intimidate 3 ranks +2 rac'l +3 CS +0cha = +8 [Std act'n-if sucsfl give opp the Shaken condition, -2 att]
[DC to demoralize=10+target's HD+target's Wis mod] [lasts 1rnd + 1rnd for every 5 check exceeds DC]
Knowledge (Dungeoneering) 3 ranks, +1 Int +2 Favored Terrain +3 CS = +9
Perception 3 ranks +1 wis +3 CS = +7 [+2 underground]
Stealth 3 ranks +3 dex +3 CS = +9 [+2 underground]
Survival 3 ranks +1 wis +3 CS = +7 [+2 underground] [+1 (half Ranger Level) to follow tracks]
Swim 3 ranks +2 str +3 CS = +8 [-3 ACP if wearing +1 Magic Breastplate]
Saves: Fort: +6 Ref: +7 Will: +3
Init +3, BAB +3, CMB +5, CMD 18 [22 w/ Shield of Swings]
Halberd +7, 1d10+3 dam, Short Sword +6, 1d6+2 dam, Heavy Crossbow +7, 1d10 dam
Feat: Shield of Swings - gain +4 AC and CMD but only do half damage. FULL ATTACK ONLY [APG]
[/sblock]
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