Scout's Skirmish Attacks


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I'm not sure this would work, but I've a tricky tactic to propose: Have a spellcaster readies an action to cast snake's swiftness on you once your move action is finished, but just before you start your attack action. This should grant you one extra attack during your turn.
 

blargney the second said:
I believe there's a druid feat called Lion's Pounce that lets you do a full attack after a charge.
I think it's actually a ranger/druid spell by that name. It has the same effect as the Catfolk Pounce feat I mentioned higher in the thread, but I don't know if the foe has to be flat footed.
 

Take one level in monk, then buy a ?Sparring Dummy of the Master? out of Arms and Equipment guide, which lets you take a 10-ft step any time you can take a 5-ft step
 

Gez said:
I'm not sure this would work, but I've a tricky tactic to propose: Have a spellcaster readies an action to cast snake's swiftness on you once your move action is finished, but just before you start your attack action. This should grant you one extra attack during your turn.

Or your Marshal cohort does the same thing with his Grant Move Action ability. The ready action would be something like "When the Scout attacks...."
 


Sir Brennen said:
I think it's actually a ranger/druid spell by that name.

Not quite. There's a Drd2, Sor/Wiz2 spell in Savage Species called Lion's Charge, which is vaguely similar (though far from identical) to the Psionic Lion's Charge PsyWar power from the XPH.

Then there's a [Wild] feat in one of the Complete books called Lion's Pounce, that allows a character to spend a Wildshape use for one round of pounce.

-Hyp.
 


Gez said:
Isn't there something out there that lets you make a ten-foot-step instead of a 5-foot-step with a good Tumble check?
Oriental Adventures (and the Epic Level Handbook) place making a 10' step as a 5' step at a DC 40 tumble check... which really isn't that hard to get, especially with PrC's like Blade Dancer, or a rogue with Skill Mastery. I saw a nice charging build that used Scout and Singh rager, along with this tweak, to do some very, very nice damage in two rounds or so, and not be left hanging after the first approach.
 


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