I wanted to give my hand at monster creation.
Scythe Devil ----- Level 3 Skirmisher
Natural Humanoid (Devil) xp 150
Initiative: +6 Senses: Perception +4; Darkvision
HP: 46; Bloodied: 23
AC: 17 Fort: 15 Ref: 16 Will: 15
Speed: Fly 6 (hover; altitude 2), Teleport 4
Scythe +8 vs AC; 1d10+3
Scything Schism (Standard, At Will) Ranged 10; +6 vs Ref; 1d6+3.
At your back (Immediate Interrupt, when attacked in melee; encounter). Scythe Devil teleports behind attacking foe and makes a basic attack. Scythe Devil has combat advantage.
Scything Escape (Standard, Encounter) Make two basic attacks, and teleport 3.
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Alignment: Evil, Languages: Supernal
Str: 14 (+3) Dex: 17 (+4) Wis: 14 (+3)
Con: 13 (+3) Int: 12 (+1) Cha: 10 (+0)
I'd be tempted to give these guys sneak attack, just to further make their At Your Back and teleport abilities nastier, but they're mean as it is.
Scythe Devil ----- Level 3 Skirmisher
Natural Humanoid (Devil) xp 150
Initiative: +6 Senses: Perception +4; Darkvision
HP: 46; Bloodied: 23
AC: 17 Fort: 15 Ref: 16 Will: 15
Speed: Fly 6 (hover; altitude 2), Teleport 4
Scythe +8 vs AC; 1d10+3
Scything Schism (Standard, At Will) Ranged 10; +6 vs Ref; 1d6+3.
At your back (Immediate Interrupt, when attacked in melee; encounter). Scythe Devil teleports behind attacking foe and makes a basic attack. Scythe Devil has combat advantage.
Scything Escape (Standard, Encounter) Make two basic attacks, and teleport 3.
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Alignment: Evil, Languages: Supernal
Str: 14 (+3) Dex: 17 (+4) Wis: 14 (+3)
Con: 13 (+3) Int: 12 (+1) Cha: 10 (+0)
I'd be tempted to give these guys sneak attack, just to further make their At Your Back and teleport abilities nastier, but they're mean as it is.
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