Search for Eternal Youth: Spells Alter and Polymorph Self

The Immortalist 3.5e Prestige Class) eventually allows a character to become not just ageless but incapable of being permanently slain. Even beheading or disintegrating an Immortalist does nothing but banish them for a short time. It is an interesting approach, but I think there should be a suite of spells that add up to the same effect...
Warning: D&D Wiki tends not to flag pages with where they came from. In the case of the Immortalist, it appears that D&D Wiki is the only source of the PrC, which basically means it's homebrew - not all DM's will like it.
That.... doesn't sound that evil really when you put it that way actually. Awesome! That's like paying college kids for doing medical experiments.
That's basically the idea, yes. It's still an Evil spell, so is itself an Evil act as far as RAW goes, but there's usually ways to mitigate that.
 
Last edited:

log in or register to remove this ad

Warning: D&D Wiki tends not to flag pages with where they came from. In the case of the Immortalist, it appears that D&D Wiki is the only source of the PrC, which basically means it's homebrew - not all DM's will like it.

That's basically the idea, yes. It's still an Evil spell, so is itself an Evil act as far as RAW goes, but there's usually ways to mitigate that.

My campaign players would love that. Maybe Ill expose them to it by having one of them be the victim of it first....
 


I do not have this book, but this is one of the few official spells I have found that affect aging in 3E. It looks wasteful to me. Does anyone have this book?

Ioulaum's Longevity
This spell was developed by the powerful archmage Ioulaum of Netheril to extend his lifespan over the centuries.

Ioulaum's Longevity deals massive damage to every creature within its area (120-feet radius, centered on the spellcaster). Any creature slain by this spell is utterly destroyed as if disintegrated, leaving behind only a trace of fine dust. This spell also extends the caster’s lifespan by 1 year for every living creature it slays.

Sources
3rd Edition D&D
■Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn, p. 43-44. Wizards of the Coast. ISBN 0-7869-3654-1.
 

Just out of curiosity, what would you do about the growth of intelligence, wisdom and charisma for a human who has lived as long as an elf? or a dragon? Or longer?

Would you let it keep growing uncontrollably, or put a cap on it earlier?

They already got the bonus. I see no reason they would get it again just because they moved into a new body and again aged.
 

Which is going to attract more people who'll try to kill you:
The commoner that goes into a bar, buys beer for all his friends, and says "Hi, yeah, there's a guy who wants to live forever, and found a way to do it that doesn't kill anybody. Hurts like the dickens, but hey, he fixed everything up after, AND paid me enough to feed my family for a year!"

Exactly. I see no reason he wouldn't get takers. Other than the [Evil] descriptor and the casting requirements I see nothing evil in this.
 

The Immortalist 3.5e Prestige Class) eventually allows a character to become not just ageless but incapable of being permanently slain. Even beheading or disintegrating an Immortalist does nothing but banish them for a short time. It is an interesting approach, but I think there should be a suite of spells that add up to the same effect...

It's only a 5-level PRC, it's a reasonable path other than the non-good requirement that no explanation is given for.
 


It's only a 5-level PRC, it's a reasonable path other than the non-good requirement that no explanation is given for.
Yeah, I think the prerequisites are too low for everything you get. The class abilities themselves look good...
Let's see... it's a full-casting PrC that basically any Wizard or Cleric can enter after level 9. We have... full casting, 3/4 BAB, cheap requirements (Skill ranks, casting, an alignment restriction, and being NOT undead), one good save, 4 skill points a level.... and an unspecified hit die size.

For a Wizard, it costs one bonus feat (and familiar progression... err... not that many people care). For a Cleric, it costs turning progression and ... err... that's about it.

It grants:
Extend Lifespan (meh - most adventurers don't live long enough for this to matter)
Timeless Body (likewise)
Immortal Fortitude: This is immunity to some of the more common debuffs - at 2nd level.
Deathless: More immunities: Death Effects and Energy Drain are now nonissues? Cool! Oh, and I'm immune to some of the top spells for bypassing immunity to such things. Even better: I can't lose levels to Raise Dead or Resurrection! Death is even less of a speedbump, now.
True Immortality: Here's the big lure of the PrC. Regeneration is VERY HANDY, and now you explicitly can't be removed from the game. Oh yes, and as Ex class abilities, none of these go away if you Shapechange or Polymorph.

And it's a full casting progression PrC.

Uhh.. no, this isn't particularly well balanced for most gaming tables. Granted, WotC has made worse things than this homebrew, but this isn't particularly balanced for most gaming tables.
 


Remove ads

Top