Grynth Shylok : Male Half-Orc Druid 5
[sblock]Grynth Shylok
Male Half-Orc Druid 5
Alignment: Neutral Good
Patron Deity: Obad-Hai
Height: 6' 10''
Weight: 350#
Hair: Brown
Eyes: Blue
Age: 18
Str: 18 (+4) [10 points, +2 racial]
Dex: 10 (+0) [2 points]
Con: 12 (+1) [4 points]
Int: 10 (+0) [4 points, -2 racial]
Wis: 17 (+3) [10 points, +1 level]
Cha: 14 (+2) [10 points, -2 racial]
Class and Racial Abilities:
+2 Str, -2 Int, -2 Cha, Darkvision 60 ft., Orc Blood; Animal Companion, Nature Sense, Wild Empathy, Wood Stride, Trackless Step, Resist Nature’s Lure, Wild Shape (1/day).
Hit Dice: 5d8+5
HP: 33
AC: 22 (+0 Dex, +9 armor, +3 shield) [touch 10, flat-footed 22]
ACP: -6
Init: +0 (+0 Dex)
Speed: 20ft
Saves:
Fortitude +5 [+4 base, +1 Con]
Reflex +1 [+1 base, +0 Dex]
Will +7 [+4 base, +3 Wis]
BAB/Grapple: +3/+7
Melee Atk: +7
Ranged Atk: +3
Skills:
Handle Animal +10 [8 ranks, +2 Cha]
Heal +15 [8 ranks, +3 Wis, +2 self-sufficient, +2 healer’s kit]
Knowledge (nature) +10 [8 ranks, +0 Int, +2 nature sense]
Survival +15 [8 ranks, +3 Wis, +2 nature sense, +2 self-sufficient]
Feats:
Self-Sufficient (1st level)
Blind-Fight (3rd level)
Languages: Common, Orc, Druidic.
Spell Slots – 5|4/3/2
Spells Readied DC +3
0th – Cure Minor Wounds, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic
1st – Cure Light Wounds, Entangle, Magic Fang, Speak with Animals
2nd – Barkskin, Lesser Restoration, Spider Climb
3rd – Call Lightning, Neutralize Poison
Equipment
Traveler’s Outfit (worn)
+1 Dragonhide Plate (4300gp, 50#, worn)
+1 Darkwood Heavy Shield (1257gp, 5#, carried)
+2 Scimitar (2315gp, 4#, belt)
Pearl of Power 1st level (1000gp, 0#, worn)
Backpack (2gp, 2#, back)
2 Healer’s Kits (100gp, 2#, backpack)
6 Days of Trail Rations (3gp, 6#, backpack)
Money (23gp, 0.5#, backpack)
------------------------------
Total (9000gp, 69.5#)
Background: Twenty years ago a human ranger named Garlus Shylok and his faithful bear companion, Grynth came upon the devastation that had been a small village in the woods. Routing around in the wreckage was a pair of owlbears. Garlus and Grynth went to work dispatching the beasts only to find that what they thought was merely two owlbears turned out to be seven. Although Garlus and Grynth were victorious, it came at a price. Grynth was mortally wounded and soon died in the arms of his companion. As the man was silently grieving for his fallen companion, Garlus heard a faint sound from one of the piles of debris that used to be a building. What seemed extremely odd was the way the building had been destroyed. Instead of being torn apart by the owlbears, this one structure had been toppled by a large tree that had fallen upon it. Upon searching the building Garlus found several dead bodies and one infant half-orc apparently unscathed by the incident. Further inspection revealed that, while the tree had indeed fallen upon the house, a blank spot in the branches caused the infant to be saved from almost certain death. Further inspection of the tree’s roots produced some sort of fungus that, over many years, had eaten through the roots causing the eventual felling of the tree. So, Garlus collected a sample of the fungus and the child, and headed to a druid grove within a week’s travel of the location. There he dropped the child off with the sample and the story. He had started calling the child Grynth in honor of his fallen comrade.
Those of the grove agreed that this child must be under Obad-Hai’s protection. The fungus sample proved to be of no known variety ever discovered. So the druids brought the child up in the ways of the druidic order. Indeed it seemed that young Grynth was destined to be a druid as it was so natural for him. On what was his eighteenth anniversary with the druids he was sent out into the woods to receive enlightenment from Obad-Hai. His only company was Molly his badger companion. While sleeping he received a message from the great nature deity proclaiming that he was to save the world from the Shadowmasters. To save the world he must find the White Rose. Upon returning to the grove he found all his fellow druids dead. They were slaughtered by some unknown force. Amongst the dead were a few of those that slew his friends. One was barely alive and with his dying breath spoke, “Death to all… The Shadowmasters will pre...” So Grynth and Molly set off in search of others to help find this White Rose, for they could not do it alone.
Personality: Grynth can best be described as a gentle giant. He has learned to keep any temper that he may have once had in check. It would probably take a considerable amount of hostility toward him to cause his temper to flair up. His companions’ well being is a completely different story. He considers it a badge of honor to keep them in the best of health at all times. Anyone causing problems with his companions must answer to him. He is well aware of his strength and knows how to use it when the opportunity presents itself.
Companion:
Molly; Female Badger; Small Animal; HD 3d8+6; hp 24 [30]; Init +4; Spd 30 ft., burrow 10 ft.; AC 19 [17] (+1 size, +4 Dex, +4 natural), touch 15 [13], flat-footed 15 [13]; BAB +3; Grp -2 [+0]; Atk +5 melee (claw, 1d2-1 [1d2+1]/x2), Full Atk +5 melee (2 claws, 1d2-1 [1d2+1]/x2) & +0 melee (bite, 1d3-1 [1d3+1]/x2); SA rage; SQ low-light vision, scent; AL TN; SV Fort +6, Ref +8, Will +2; Str 9 [13], Dex 18, Con 15 [19], Int 2, Wis 12, Cha 6.
Skills & Feats: Escape Artist +8, Listen +4, Spot +4; Track, Weapon Finesse, Improved Natural Armor.
Special: Link, share spells, evasion.
Tricks: Attack all creatures, Defend, Guard, Perform, Seek, Stay, Track.[/sblock]