seasong's Light Against The Dark (FEB 06)

Thanks for the votes of confidence :D. It does help :D.

Academia: Maybe. I'll definitely post some Area Knowledge for the region, sometime between now and the next narrative post.

DR Rules/Droolz: I answered this in the Character sheet thread.

Vicious teaser: The future is hazy, but somewhere in it, I see.. an arcanist stopping a 50 pound boulder with his face.
 
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Aglaonis

The Aglaonis city-state is almost due north, and a bit west, of Theralis, but the only passable trail through the miles of valley and mountain curves to the east, and takes roughly a week and a half to traverse with wagons.

Aglaonis is Theralis' older sister in terms of city-states, and has about a thousand years of history. Population-wise, however, it is only slightly larger than Theralis (some 60,000 people in the city) and has much the same architectural style, being semi-randomly jammed together arches, pillars, and other beautiful structures. The Aglaonis valleys are wider, flatter, more generous than the Theralis valleys, and are mostly turned over to farmland (the appearance of which often comes as a shock to Theralese natives) - instead of narrow trails and vineyards, Aglaonis is sprawled out green rectangles, full of animals and elegant, flat housing.

The city-state has its own warrior tradition, called the Farmer Code, which primarily consists of taking big, wedge-cut rectangles of iron, hammering a curved hilt into it, and whacking the heck out of your opponent with it until he stops moving. The Farmer Code is not formalized, but those who are particularly good at it often develop skill sets that could be called martial, and pass it on to others by informal training. Perhaps one in four Aglaonese citizens are reasonably skilled in the Farmer Code, with the remainder being city craftsfolk and other specialists.

Note: Although less suited to warfare than the Theralis methods, the Farmer Code is very effective in personal combat, and Aglaonis has primarily survived the orc invasion by dint of taking lots of losses, and facing off against their heroes. This is more classical savage warfare, and has resulted in population drift. Also unlike Theralis, the city has had little to do with the defense - most of the fighters are farmers, led by city-bred captains.

Politically, Aglaonis is very different from her sister-state. Rather than a military-dominated council, Aglaonis is governed by farmer's moots, in which land owners gather in their sub-state and argue about matters of state, before choosing a representative to meet in the city with other sub-state representatives to argue for what the local group agreed upon. Matters of state often take an arbitrarily long period of time to decide upon, and locals often take matters into their own hands until a decision is handed down. As bureaucratic as it is, however, it works, and the people of Aglaonis tend to view any solution as coming in two parts - the part where you apply a makeshift solution to hold the problem off while you consider, and the part where you make a considered judgement and act on it. They are very forgiving of first impulses, and tend to apologize a lot.

Aglaonis worships Demis strongly, much like Dianas is worshipped in Theralis.
 
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Seasong, I've been reading this story from it's inception, and I must say it is not only an excellent tale of adventure, but an impressive display of detail and creativity. If a story hour retelling a campaign can be this enjoyable to read, I can only imagine what it would be like as a participant.

You've got me hands down in the DM and originality categories without question. Thank goodness my avatar is cuter than yours, or I'd have nothing to talk myself up with.

Looking forward to your future installments.
 
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I just uploaded the updated PDF of the story hour. It now includes story up to page 5. I would have done more, but it's hard work ;).

Seriously, I hope to be caught up on the PDF version by next weekend, and be able to start filling in sidebars and whatnot after that.
 
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The following is just a pair of vignettes of impressions in Aglaonis. What the PCs actually did was wander around, occasionally follow Uridates, get drunk, and chat with Mithas and Tital.

Trading in Aglaonis

Quick note on trade: The wilds are dangerous, but usually an armed escort of 5-10 people deters 99% of all attackers. This isn't because the attackers think they will lose, but because the cost of winning will be too high. An orc warband could kill and capture 10 humans, but might lose 3-5 orcs in the process, more than 10% of their fighting strength. Most merchants trade twice a year, once in the late summer and once in the early winter, so that they can pool resources and travel in larger clumps. Uridates left considerably earlier than normal, however.

Uridates was a man of consumate greed. He knew the names of obscure, distant gods of coin, and had a lucky coin in every denomination he had ever encountered. He could identify precious metals by touch, taste, smell and sight, and could spot many forgeries merely by hefting it for weight. He also knew wine, as any Theralese merchant must, but more importantly, he knew how to sell it.

Each year, he made one extra trip up to Aglaonis. While other merchants were puttering about selecting this or that wine, and storing it for road trip amongst the huddled mass of frightened merchants, Uridates delegated that task to his assistants, gathered as wide a selection of wines as he could, and trundled up north alone save for one assistant and as many mercenaries as he could bear to part gold for.

The trick, you see, was samplers.

Wine tasting, although not so sophisticated as in Theralis, was a popular sport among the upper class of Aglaonis, a vice which Uridates was a powerful supporter for. He would sponsor competitions, and then charge entry fees to make up for it. He would visit with top wine tasters and share Theralis wine tasting lore with them. He'd not built it up, but he did everything in his power to maintain interest.

And then, in the midsummer month, he would come into Aglaonis with a wide variety of the year's wines, and sell them to those seeking some advantage in the wine tasting to come. He charged higher prices, to "make up for the danger of bringing this to you early", and as the only supplier, made a killing.

Making a killing warmed Uridates' tiny gold-plated heart.

Along the way to the city of Aglaonis itself, he sold a few bottles to this or that old friend, but he saved the bulk for the city. In Theralis, a glass of the finest wine could cost as much as 10 chalk, a bottle as much as 6-7 argur. Here, Uridates could sell a bottle of fairly good wine for a minimum of 20 argur, and have the person thank him for bringing it.

Ten mercenaries, times 20 argur each, meant he needed sell only a baker's dozen of bottles to pay their wages. That also warmed his tiny, gold-plated heart.

Beer

Athan was the first to discover it, when Mithas and Tital dragged him down to a tavern for a "blooding ceremony". In Theralis, beer was a beggar's drink, usually a weak fermentation of wheat and water that tasted only a bit better than riverwater. In Aglaonis, where fields of wheat seemed to coat everything in sight, beer had been brought to a level of art that Athan could barely imagine.

There were beers of a dark, richly brown demeanor, and a thick flavor that refused to be pinned down. There were pale beers that were subtle and cool. And it seemed that every family in Aglaonis had a special mixture all their own, passed down as secret traditions.

Wine was still superior, but beer had just gotten a whole lot better.

By the end of the three days they spent in Aglaonis, all three of the youths had sampled as many as they could, and enjoyed a rather rousing bout of drunkeness. Greppa, more forward thinking, managed to acquire two mini-kegs of his favorite flavors, and hid them away from himself for the trip home.

Foreign Libraries

When he wasn't being dragged off for beer sampling by the other two, Greppa discovered the Aglaonis phronein purgis (tower of knowledge/wisdom), a two story collection of written knowledge collected over the past several centuries. While Theralis had its own phronein purgis, the Theralis tower was less than 300 years old, and more of an imitation of this one.

The Aglaonis tower included annual almanacs dating back more than 750 years, scrolls written by the founders of the city-state, narratives of events over the course of centuries, scholarly treatises on the planes... the latter of which Greppa was sorely torn to leave when the time came.

Athletics

Although the people of Aglaonis did not pursue quarterstaffing, they were avid wrestlers and sprinters, and Athan found time during the afternoons to participate. The Aglaonese accepted him rather easily, particularly with Mithas and Tital vouching for him, and his natural athleticism fared well in the foreign city.

Merideth spent a lot of time at the athletic competitions as well, but mostly to watch.

Return

To the provincial youths, Aglaonis was exotic and strange. They sampled that strangeness, but when Uridates was ready to return, they were eager for a brief passage of familiarity as well. To Athan and Merideth's disappointment, the trip home was reasonably boring, although they spotted another armorcat (or perhaps the same one from before?) at a distance.

Then Greppa locked away his two kegs for sharing in the future, Athan and Merideth put away a few keepsakes in their rooms, and everyone slept like the dead for a day.
 
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Beer

seasong said:
Along the way to the city of Aglaonis itself, he sold a few bottles to this or that old friend, but he saved the bulk for the city. In Theralis, a glass of the finest wine could cost as much as 10 chalk, a bottle as much as 6-7 argur. Here, Uridates could sell a bottle of fairly good wine for a minimum of 20 argur, and have the person thank him for bringing it.

Ten mercenaries, times 20 argur each, meant he needed sell only a baker's dozen of bottles to pay their wages. That also warmed his tiny, gold-plated heart.

I take it, then, that a "fairly good" wine in Theralis costs about 4 argur? (((20-4)*13) = 208, thin profit)

(I was gonna pick on your math until I noticed the distinction between 'finest' and 'fairly good'... oh well)

Also:


Thank you. For beer being the most common drink in fantasy games, there's just not enough appreciation for how good it gets. I'd like to think that my own beer snobbery influenced you putting that little tidbit in there, but I guess I'll never know :)

Is Uridates, as a wine snob native of Theralis himself, just blind to the prospect of moving beer on the return trip? Given he has to go back to Theralis and has to pay the mercenaries for the trip back anyway, it seems that a truly greedy person, blind to all bias but money, would jump at the opportunity to bring back beer, possibly under a different name ("ale" or some other uncommon word for beer in Theralis), and sell it as an exotic alternative to wine.

I'm not saying Uridates should be so greedy, it seems reasonable that even someone who considers himself deeply greedy couldn't think past his bias ("beer is for beggars"); but perhaps watching his mercenaries react to good beer will open his eyes, and in a few years of game time beer tasting will be a big fashion in Theralis...
 

Re: Beer

J. Anson said:
I take it, then, that a "fairly good" wine in Theralis costs about 4 argur? (((20-4)*13) = 208, thin profit)
Not so thin. For 13 wine bottles, he's paid off 95% of his operating expenses. Everything after that is 80% profit, and, after padding and supplies, he's got room for about 120 bottles worth, for a total profit of around 1,700 argur.
I'd like to think that my own beer snobbery influenced you putting that little tidbit in there, but I guess I'll never know :)
It definitely influenced it.
Is Uridates, as a wine snob native of Theralis himself, just blind to the prospect of moving beer on the return trip?
No, he has a much better reason: beer isn't as profitable as cheese, flour, "Aglaonis prime smoked meat", and a dozen other things, by weight or volume. Theralis, keep in mind, doesn't produce enough of the necessities themselves, they have to import it. Uridates and other merchants like him are the primary importers.

Beer is also a riskier venture, since Theralese citizens view beer as a "beggar's drink", making it a hard sell in any case. Which isn't to say that Uridates doesn't enjoy a good beer! But he is less provincial than the people he sells to, and he knows his markets.
I'm not saying Uridates should be so greedy, it seems reasonable that even someone who considers himself deeply greedy couldn't think past his bias ("beer is for beggars"); but perhaps watching his mercenaries react to good beer will open his eyes, and in a few years of game time beer tasting will be a big fashion in Theralis...
Note: Uridates would not be the one to sow such changes, but he'd be the first to jump on it if it looked profitable. And Greppa may manage to instigate the first few minikegs of trade between the two city-states. At which point Uridates may become the Merchant Prince of Alcohol or some such, a nicely profitable title he'd be gleeful to possess.
 
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Vignette: Olgah's Journey

Gengah oht. Whispers on the wind carried the word to her. The rustle of trees, the rush of streams, lent force to the word. Among orcs, the phrase means, roughly, "to take back" with overtones of violence. It meant vengeance. It meant satisfying the dead. It meant nemesis.

Olgah had always dealt well with the spirits of the forest, and as a shaman, that was who she normally worked with on behalf of her tribe. But it was her ancestors who spoke to her now. There were a lot more of them, enough that she could barely sleep without them driving her onward. Her eyes red-rimmed, her hair unkempt, she let them.

Now, in the valley ahead of her, after many months of searching, she had found them. The Uhkamah tribe. The dragon was out of her reach, beyond her powers for now. They were not.

As morning sun lit the Uhkamah valley, gengah oht swept howling down into the enemy.
 
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A greedy merchant! It warms my heart to see one done justice.

Too often greedy merchants simply equal quasi-evil villian type.

Sounds like Olgah is pissed too.
 

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