Taelorn76 said:In the FR campaign I am starting I am thinking of having an assassin in the group, basically a mole, hired out by a boss to kill a member or the group, have not decided on which just yet. Now I don’t want him to turn on the group right away, I want them to trust this character. Right now the group consists of five players and me as DM. One of the five is a very good roleplayer. I was thinking of having him play the assassin, because he would play it better than me playing as an NPC.
Years ago in AD&D a player wanted to play a different character in the group he'd been with for some time. The DM and him got together and he had a new character- a light weight Fighter.
The Cleric caught on and the Assassin was disarmed and disarmored. He proclaimed that he was trying to change his ways and that he had been fooled by his last employer. The party bought it- it smelled of adventure seed, he was given back his gear and lead the party on. At the end of the adventure the party finds and Inn and catches some much needed rest in the Common Room (we all seemed to forget about the Assassin).
Turns out- we found this out later, that the assassin had been hired to kill us all if we got near the town where the Inn was. He did.
It was well done and the party- thou mad about the lose of their characters saw that it was part of the whole adventure. New characters were made with relations to the first and the adventure picked up from there with a vengence, the assassin was found and questioned.
As I said- it was well done, becareful, your players might not be happy about it, I mean we weren't, but it did help the campaign in the end.