TaranTheWanderer
Legend
I'm playing a Cleric in descent into Avernus and we are currently 12th.
(side)Question 1: This occured to me as I was buying spell components and didn't notice until my last game:
Protection from Evil/Dispel evil uses silver & iron filings or Holy Water but does not have a GP cost, so I should, therefore be able to cast it with a focus. But, on the other hand, Holy Water cost 25gp to make (using Ceremony). Do I actually need to spend money on spell components or no?
Question 2: I'm playing a War Cleric of Helm. What is the typical load-out for higher level spells in a combat? Specifically, 4th to 6th level spells. Any good synergies I should be thinking about? My 12th level Feat was Mobility, if that makes a difference.
I am the front-line fighter along with the monk. I'm toying with Holy Weapon but it's concentration and Spirit Guardians is a good choice for concentration.
Blade Barrier used to be pretty awesome in 3.5 and was a cleric staple but it seems kind of mediocre now. I save the slot for Heal or Harm, currently.
Dispel Evil is cool but most of the devils are already on their home plane, so the banishment doesn't work well. I've used it to banish good-aligned fey creatures back to their home plane and the protection/Break enchantment is useful.
(side)Question 1: This occured to me as I was buying spell components and didn't notice until my last game:
Protection from Evil/Dispel evil uses silver & iron filings or Holy Water but does not have a GP cost, so I should, therefore be able to cast it with a focus. But, on the other hand, Holy Water cost 25gp to make (using Ceremony). Do I actually need to spend money on spell components or no?
Question 2: I'm playing a War Cleric of Helm. What is the typical load-out for higher level spells in a combat? Specifically, 4th to 6th level spells. Any good synergies I should be thinking about? My 12th level Feat was Mobility, if that makes a difference.
I am the front-line fighter along with the monk. I'm toying with Holy Weapon but it's concentration and Spirit Guardians is a good choice for concentration.
Blade Barrier used to be pretty awesome in 3.5 and was a cleric staple but it seems kind of mediocre now. I save the slot for Heal or Harm, currently.
Dispel Evil is cool but most of the devils are already on their home plane, so the banishment doesn't work well. I've used it to banish good-aligned fey creatures back to their home plane and the protection/Break enchantment is useful.