LordEntrails
Hero
So I few sessions ago (of Undermountain) I allowed my players to salvage plate armor from some animated armor. I figured they were due for some treasure, and besides, I knew I would hold it against them when the time came. It's almost time. So, two of them now wear what could be considered cursed or sentient, but what do I do with it?
What ideas might the hive mind come up with?
Here's some of what I've thought of:
- the armor decides not to move
- it forces the wearer to return to it's "guard post" and resume it's "duties"
- it refuses to allow other constructs to be attacked
- it can not be removed
- it gets up and walks away while the character are sleeping
And then ideas for dealing with it:
- Dispel magic suppresses the effect for an hour or so
- Remove curse returns it to normal armor
- Requires a quest McGuffin to remove the curse
No show stoppers desired, the party is in the Undermountain and I don't want to force them to leave. It would be nice if it took a few sessions to resolve, but doesn't make the characters ineffective.
What ideas might the hive mind come up with?
Here's some of what I've thought of:
- the armor decides not to move
- it forces the wearer to return to it's "guard post" and resume it's "duties"
- it refuses to allow other constructs to be attacked
- it can not be removed
- it gets up and walks away while the character are sleeping
And then ideas for dealing with it:
- Dispel magic suppresses the effect for an hour or so
- Remove curse returns it to normal armor
- Requires a quest McGuffin to remove the curse
No show stoppers desired, the party is in the Undermountain and I don't want to force them to leave. It would be nice if it took a few sessions to resolve, but doesn't make the characters ineffective.