Shadowdweller
Explorer
The Scenario is this: A high-level party is wandering about the stronghold of the BBEG necromancer. The party realizes that it is a place of evil, but do not yet know the nature or abilities of the BBEG. The necromancer, to guard said stronghold, scribes a permanent Symbol of Death on a wall at the end of a long hallway (let us assume it extends beyond the standard 60' darkvision). The Symbol is set to trigger when seen. Now the party is composed of seasoned adventurers and holds a number of rogues. They are understandably wary of traps, and have heard of the Symbol spells before. Given the relatively short length of Death Ward, and the dearth of magic items that replicate the spell (let us assume the party hasn't had access to ANY), is it reasonably possible for said party to detect and deal with the trap BEFORE activation? If so, how?
Or is unavoidability just another example of high-level trap nastiness?
Or is unavoidability just another example of high-level trap nastiness?
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