Nail
First Post
Backing away from the Boolean Logic for a moment:
Symbols are nasty.......but how do they interact with a Rogue's trapfinding ability? I'm not convinced that question has been answered yet.
Let's say a symbol activates if anyone comes within 60 feet. In other words, the triggering mechanism of this trap is 60 ft proximity to the symbol. This triggering mechanism is part of the trap itself. Since it's part of the trap, the rogue can find it.
Before you jump the gun, consider this: Most traps (magical or mechanical) will have a triggering mechanism, and this may be located far from the "business end" of the trap. (A ballista on the other side of a door is a simple example.) Ruling that a rogue cannot find triggering mechanisms, but must instead must find the "business end" of the trap, would effectively neuter the Trapfinding ability.
Also note: I'm focused here on the Search check, not the Disable Device check.
Symbols are nasty.......but how do they interact with a Rogue's trapfinding ability? I'm not convinced that question has been answered yet.
Let's say a symbol activates if anyone comes within 60 feet. In other words, the triggering mechanism of this trap is 60 ft proximity to the symbol. This triggering mechanism is part of the trap itself. Since it's part of the trap, the rogue can find it.
SRD-Traps said:All traps—mechanical or magic—have the following elements: trigger, reset, Search DC, Disable Device DC, attack bonus (or saving throw or onset delay), damage/effect, and Challenge Rating.
SRD-Search Skill said:The spells explosive runes, fire trap, glyph of warding, symbol, and teleportation circle create magic traps that a rogue can find by making a successful Search check and then can attempt to disarm by using Disable Device.
SRD-Rogue-Trapfinding said:Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.
Before you jump the gun, consider this: Most traps (magical or mechanical) will have a triggering mechanism, and this may be located far from the "business end" of the trap. (A ballista on the other side of a door is a simple example.) Ruling that a rogue cannot find triggering mechanisms, but must instead must find the "business end" of the trap, would effectively neuter the Trapfinding ability.
Also note: I'm focused here on the Search check, not the Disable Device check.
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