djinni said:
Wizard trial could be good and put in some competition, some fellow mage, who would use more subtlety than direct conflict.
The next adventures should be some mystery scenarios with XP got for good ideas not only combat. Maybe an adventure about dangerous magic item with little known properties?
So when she is 3rd-4th level she can enter Sunless Citadel if you want it.
Just so all my cards are on the table, here's the path I expect her adventures to take:
Adventure 1: Her master has created a set of trials to test her ability to survive in the "real world" before he sends her off on a mission he wants done. The trials will involve a small amount of combat and lots of required use of her spells and skills (especially Spellcraft). Along the way, she will gain a couple of low level scrolls that she can use or scribe into her spellbook later, as she sees fit. The culmination will be a test to see if she can locate and determine the school of magic of the Staff of Light. I'm going with the idea that you have to be fairly Lawful and Good for it to work and that her master did something not so lawful or good in the past and it is fairly useless to him now.
Adventure 2: After she passes the trials, her master will send her on a mission to retrieve something from a coleague of his (an Herbalist). The something she is supposed to retrieve is some seeds from a magical fruit (if you've read or played The Sunless Citidel, you have an idea of what these are about). She will travel a week or so to the mansion of the Herbalist to find that it is recently considered haunted.
A quick search around town and she will find Kol, the Half-Orc servant of the Herbalist who is rudderless now that his master has disappeared and his former home is "haunted". He will band together with my wife's character and they will go to the haunted mansion to try and determine the fate of the Herbalist. This will involve minor combat with some vermin now inhabiting the mansion and some "bogans" (small humanoid constructs run amok due to an alchemical experiment left unattended in the Herbalist's absense). Most of this adventure will be about finding the clues to what happened to the Herbalist. Which will lead them to...
Adventure 3: The Sunless Citidel. By this point, both my wife's character and the Half-Orc should be level 2. The first forray into the SC should get the wizard to 3rd level. At that point she and the Half-Orc should be able to deal with most of the challenges presented in the module if they are cautious. Especially if they ally with Meepo to give them a bit more ability in the sneaking and ranged attack areas.
So, there you have it. But I'm still open for suggestions/modifications for the types of encounters I should include between the adventures and in the "haunted mansion".