Self Publishing: What's An Artist Worth?

If you're like many other folks who have recently delved into the foray of self-publishing 5E products, you've probably quickly realised that art is expensive (actually, I dislike using that term - it's not expensive for what it is). Some people are lucky enough to have artistic talent which lets them illustrate their own products; others need to rely on the hard work of other contributors to help bring their words to life. This short article covers a few basic ways you can get your product illustrated. Welcome to a well-established community of small and self-publishers in the RPG industry!

If you're like many other folks who have recently delved into the foray of self-publishing 5E products, you've probably quickly realised that art is expensive (actually, I dislike using that term - it's not expensive for what it is). Some people are lucky enough to have artistic talent which lets them illustrate their own products; others need to rely on the hard work of other contributors to help bring their words to life. This short article covers a few basic ways you can get your product illustrated. Welcome to a well-established community of small and self-publishers in the RPG industry!

Are You A Writer Or A Publisher?
First things first, it's important that you start from the right perspective. If you're producing and selling products, and using artists to illustrate them (we'll leave out editors and layout/design people for now), you're not just a writer any more. You're a publisher. A small publisher, perhaps, but a publisher nonetheless. Being a publisher isn't the same thing as being a writer - it requires different skills; and as a publisher, albeit a small one, you have a new set of responsibilities. Publishing ain't always easy, but it can be rewarding.

If you just want to be a writer, that's a different thing. As a writer, you don't need to worry about art, someone else can edit your work, someone else does the layout, someone handles the marketing, someone handles the accounting. If writing is the thing you really want to do, consider instead approaching a publisher and writing for them. They'll do all the (non-written) hard work, and you'll get paid for your writing.

But if you're doing the whole shebang - using artists, selling the work, and so on - you're a publisher. You may prefer to think of yourself as a struggling writer, but you've taken a step beyond that; and as a small publisher you need to consider the hard work of others involved in bringing your words to life. You may be surprised to find that that can take as long or longer than your actual writing, and involve just as much hard work!

Don't Work For Exposure
Now, art isn't cheap. Or at least, it shouldn't be - it is possible to persuade artists to work for peanuts (or worse, for exposure) but doing so is exploiting them. A quick Google search will reveal hundreds of articles about how artists should not work for free or for exposure, and the reasons why, so I won't belabour the point here except to say that it is important. I even wrote a similar article (focused on writers, not artists) a while back.

That might mean you can't afford art, at least at first. That's totally OK. It's OK to not be able to afford something, and to work towards being able to afford it, and books with little or no art are just fine! However, there are other options which mean that you can actually afford art and pay your artists a fair amount. Every small publisher has gone through this - if you look at DTRPG, you'll see thousands of small publishers who have gone through that very thing. Don't panic; it's not a new problem. If you keep producing quality stuff, you'll be able to start slowly improving the production values of that material. "But I can't afford it" is not a great reason to exploit somebody; it's a great reason to hone your craft and reputation and work towards being able to afford it. In the meantime, starting with little or no art is just fine; if your writing is solid, you have a great starting point.

That said, in this day and age, there are some amazing resources which enable you to early circumvent these barriers. It's a pretty wonderful time for self-publishing!

Some Solutions
The most obvious one is Kickstarter. Let's say you need a thousand dollars to illustrate your short book (like I said, art is not cheap - I spent £20,000 of Kickstarter funds on art for my WOIN books). A Kickstarter campaign to raise that thousand dollars has a number of benefits. First, you find out in advance if folks want your book. Second, it has its own marketing value all of itself. Third, it means you can pay your artists a fair wage. Fourth, if you raise more than your thousand dollars, you start making profit before even putting the book on sale. Fifth, you can then sell the book.

That's a win-win situation. Your book ends up looking good, everybody gets paid fairly, you make money. It's hard to find a good reason not to do that, especially when your back-up plan is to ask artists to work for free. Work out what art you need, work out how much it costs, and there's your Kickstarter goal. When your book gets funded, your artists' fair pay is built-in to the model.

I would normally include Patreon as an option, but the logistics are a bit awkward there. Certainly it's very suited to lots of small items, but if you want to use DMs Guild (which I assume most folks reading this do) the exclusivity clause at DMs Guild makes it slightly tricky getting your product to your patrons. I'm hopeful that some loosening of the rules (or a much needed extra feature - comp copies for DMs Guild publishers) is in the future, as that would make for the ideal solution.

What other options are there? The other obvious solution is stock art. There are stock art locations where you can buy art rights inexpensively, or even free public domain art. Those artists make their money by selling the same art to lots of people, rather than doing custom work just for you. There's the big places like Shutterstock, and there is tons of stock art available on DriveThruRPG. WotC has released some art to be used as stock art on DMs Guild (for free!) In fact, there are hundreds of places you can get stock art. Here's a quick list:
Now, there are places you can get art done for next to nothing. I personally feel that doing so is unfair. Some artists may well be willing to work for peanuts because (a) they don't know better and think that's the only way to get started as an artist or (b) they don't need the money as they have a full time job and are just doing it for fun. The former, unfortunately, have their viewpoint reinforced by all those publishers who keep telling them that that is true, when it isn't; the latter undermine the former because they make it look like art is, indeed, a cheap commodity. For that reason, even if you don't need the money, if you're an artist I hope that you still charge a fair price for your art, because not doing so harms those that do need the money.

Can you get art for dirt cheap, or free? Sure. Should you? The desire to get your awesome words out there and looking pretty is understandable and the temptation to do what you need to do to get that done right now is hard to resist, especially if you have no money to spend. I've been there! I asked Claudio Pozas, an artist I've known for 16 years, who started small and worked his way up:
Why not just offer US$5 and use whatever artist takes the bait? There are several reasons for that:

1) You'll get the art you paid for: probably rushed, from a starting, naive artist who is hurting his career more than helping.​
2) There's the ethical quandary of offering a payment that is unlikely to support the worker you're hiring. It's a matter of responsibility, when you have the power in the professional relationship (in this case, the job offer).​
3) for the publisher really scraping for money, there are several good artists out there that offer stock illustration. Sure, the art won't be uniquely yours, but it's better than to cheat an artist out of a living wage.​


OK, so now you're asking what a fair rate for art is? That depends on a number of things - colour, black-and-white, size, complexity, and so on. The range does, of course, vary - I'm not saying that beginning artists can charge as much as those who have spent years forging their reputation. A well-known artist may charge ten times or more than a new one; that's OK, as long as the new one is still charging a fair amount.

The average rates I tend to see from artists are in the region of $30 for a quarter page piece, $100 for a full page piece, maybe double that if it's full-colour. For a well-known artist, you may have to pay much more than that, but for the average freelancer, that's about the average. I asked Claudio Pozas again:
"Fair" depends on a lot of things: the artist's experience, the publisher's size, and the product's reach. At the very least, an artist -- like any other person -- should make a living wage out of his work. In the US, the minimum wage is US$7 (roughly) an hour, and there's talk of increasing that to US$15 (a minimum "living" wage).

If an artist is expected to spend two days on an illustration (between sketching, composition, rendering, and handling alterations), that's about 16 hours of work. That artist, at the very least, should be paid US$240 for his time.​
Granted, the artist won't probably work for 8 hours per day, that can be spread out over more days, as the freelancer has to deal with his own workflow, his paperwork, and have time to hone his skills.​
The bottom line is that each publisher should be prepared to contribute to an artist's living wage, so we can end the all-too-real image of the "starving artist". I can see a small, quarter-page illustration that could theoretically be finished (sketch + composition + rendering + alteration) over the course of 8 hours (again, putting together the hours actually spent on the image over several days), and the publisher offering US$120 for it.​
BTW, those numbers I gave you can be adjusted for, as you said, non-work-for-hire, etc. A b/w quarter-page illustration that an artist can do in 3 hours can start at US$30, easily.​

Now, Claudio is an established artist with a solid, reliable, professional reputation. $120 for a quarter page item isn't necessarily what a brand new artist can command, but they can definitely command more than just "exposure".

What about cartography? Dyson Logos offered this information when I asked: "As a cartographer, I charge $250 for a full page map, $175 for a half-page. This is for "work for hire", my rates are lower if we are dealing with licensed material instead (where I keep copyright and provide non-exclusive use licensing)."

You'll notice that Claudio says that an artist should be paid a living wage for work. Now, there is a problem there; I know it well! You, the publisher are not making a living wage, so why should the artist? It's a good question. It's also not the right question. If your business model doesn't allow you to pay a fair wage for art, the answer isn't "exploit an artist", it's "revise your business model; it doesn't work". Don't pass the pain onto those who depend on you - it is, sadly, yours to bear. There are solutions; they take work or patience, but I've outlined several above (start smaller; use Kickstarter; etc.) It may be that you just can't have the art yet. Don't worry - you can, with time, get yourself to a place where you can have it all! Think of it like hiring a builder or other craftsman to work for you (though those types of people long, long ago realised the value of their labour - you won't get them doing it for a fiver!)

You can do other things to make things fairer for artists, and maybe save some money. Consider letting them keep the rights to the art. When I publish, I no longer use work-for-hire art except for very occasional specific pieces which really need to be (and I pay more for them). Work-for-hire means you, the publisher, owns the copyright to the art. Instead, consider letting the artist keep the copyright (don't do that instead of paying them - do it as well as paying them, but you may be able to negotiate a lower rate). The artist can go on to make money by selling prints and the like; even WotC lets its cartographers do that these days. Hey, head over to my friend Claudio Pozas' art store and buy a print of this gorgeous cover he did for To Slay A Dragon. The odds are you don't really need it to be work-for-hire. If for some reason it does need to be work-for-hire, you can still give the artist permission to sell prints themself.


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dave2008

Legend
I'm working on my first publishing effort to submit to the DM's Guild and I decided I wanted to commission some art. So I thought I would share my experience thus far:

What I needed:
I was looking for seven humanoid (mostly) full-color illustrations approx. 1/4 page in size.

Where I found the artist:
I browsed deviantArt (http://www.deviantart.com) and found some artist I liked and sent them a note (you may have to sign-up to do this, I'm already a member so I'm not sure). I sent notes to 5 artist with the basic parameters of what I wanted. I petitioned artist from a range of talent/skill as I assumed I wouldn't be able to afford top-end talent (there are a lot of pros on DA). I got a response from 2 artist who where interested within 12hrs.

What I paid:
The bids ranged from $75 - $500 per piece. Though I really liked the style and feel of the more expensive artist, I chose the lower cost artist and paid about $495 for my art (7 pieces). I paid through pay-pal.

What I got:
We are two weeks in and he has submit at least one draft of each piece and as many as 4 drafts on some (based on my comments/feedback). I should be getting the final pieces next week, if not this week, about 4 weeks after I commissioned the art (non-exclusive btw). Thus far I have been very happy with the results and working with the artist.

Was it worth it?:
As a first time publisher, probably not financially as I don't expect to make an money on this product. Personally, I think the value the art adds was worth every penny. Ultimately time will tell. If I end up making some money I bet a big part of that will be because of the art.
 
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Von Ether

Legend
Saying that artists who provide content for free are undermining their profession is a little harsh.

Nope. It's a hard reality.

https://youtu.be/mj5IV23g-fE
https://youtu.be/essNmNOrQto

The business world overall has this snide/passive-aggressive attitude towards creatives. Either we are less important because we allegedly directly make no profit (because Sales never uses a website, commercial or brochure) or because we should work cheap because an artist can eat the "fun" or "fulfillment" of his job.
 

Klaus

First Post
I am not sure where Claudio got his information. As someone living in LA, $7 is not a living wage. It is true, that the Federal Minimum Wage is $7.25/hr, but that was established seven years ago and at the time was below the minimum wage of several states including CA (which was $8/hr). Current California minimum wage is $10/hr (and that is not a living wage in most large cities).

I should clarify: as I mentioned, the US minimum wage is (roughly) US$7 an hour (as you said, it's US$7.25). And it's actually not a "living" wage, since there's no place in the US where a single person can live off that rate. And then I mentioned the talk of raising that to US$15, which would be an actual "living" wage, and did those rate calculations based on that latter number (I certainly don't want anyone to starve while doing art). This was based on numbers I saw for regions of Washington state (I just read that Tacoma, WA approved a US$12 minimum wage).

But all of these numbers are examples of how to reach what consists a "fair" rate. Your teacher's suggestion of not working for less than US$10/hour is a good rule-of-thumb.
 

Will Doyle

Explorer
Nope. It's a hard reality.

https://youtu.be/mj5IV23g-fE
https://youtu.be/essNmNOrQto

The business world overall has this snide/passive-aggressive attitude towards creatives. Either we are less important because we allegedly directly make no profit (because Sales never uses a website, commercial or brochure) or because we should work cheap because an artist can eat the "fun" or "fulfillment" of his job.

Publishers shouldn't ask artists to work for free. I think most people would agree with that. But I disagree that artists who *volunteer* things for free are somehow undermining their own profession.
 

Klaus

First Post
Publishers shouldn't ask artists to work for free. I think most people would agree with that. But I disagree that artists who *volunteer* things for free are somehow undermining their own profession.

Is it a product that is going to be for sale? If yes, then the artist should get some compensation. I've done free art for charity products, for instance.

I kept a website at Eric Noah's 3rd Edition News and Reviews, where I posted new art weekly: characters, races, oddball mixes of the two, monsters. Sometimes people would contact me asking "can I use this image for my campaign setting blog?", or "can I use this image as my avatar?". I'd allow it, of course, asking only that they put a link to my website in return. If someone asked me "can I use this image on my PDF that's going to be for sale at RPGNow?", I'd either ask for a fee, or just say no.
 

Vicente

Explorer
I was really interested on:

3) for the publisher really scraping for money, there are several good artists out there that offer stock illustration. Sure, the art won't be uniquely yours, but it's better than to cheat an artist out of a living wage.

Is there more information about this? A compiled place with links to artists that offer stock art?

Regards!
Vicente
 

RichGreen

Adventurer
I was really interested on:

3) for the publisher really scraping for money, there are several good artists out there that offer stock illustration. Sure, the art won't be uniquely yours, but it's better than to cheat an artist out of a living wage.

Is there more information about this? A compiled place with links to artists that offer stock art?

Regards!
Vicente
Drivethrurpg is a good place to start:
http://www.drivethrurpg.com/browse.php?filters=2893

Hope this helps


Rich
 

Toriel

Explorer
I believe that anyone who works hard and full time - whether they are writers, painters, playwrights, sales people - should make a decent wage that lets them afford a nice apartment with all the necessities, some vacation time - everything that is needed to live a fulfilling life.

Unfortunately, until there is a major change in the way the business world works, we won't see it anytime soon.
 

Greg K

Legend
But all of these numbers are examples of how to reach what consists a "fair" rate. Your teacher's suggestion of not working for less than US$10/hour is a good rule-of-thumb.

That was nearly 20 years. $15-20/hr is probably a living wage these days,. However, the US now requires health insurance (or be fined) and freelancers need to factor in material costs and periods of no work (as do painters, plumbers, electricians, and mechanics). So, probably, the minimum should be $25-40/hr depending upon where one lives (maybe more).

The $25-$40 above is also before sales tax. I am not a lawyer or accountant, but I have been told that in many US states, art work changing hands of ownership is subject to sales tax unless the purchase is for reproduction rights only (meaning the publisher only has use for a limited time and purpose and the artist maintains ownership and can sell the work again at a later time). Again, I am not a lawyer or accoutant, but a tax preparer told me that if I didn't charge sales, it was coming off what I did make based upon sales. One should check with their accoutant/ tax preparer to see if these are true (just relaying what I have been told for consideration).
If working for a larger client, the rates should be higher.I had instructors tell me that they had one rate for mom and pop. However, when dealing with larger business and corporations rates would go up. So they might charge a mom and pop $50-$100/hr for limited rights (with a minimum), but much more when dealing with a large corporation like McDonalds , Hasbro, Mattel, or Microsoft. If either wanted full rights, the costs becomes much more.
 
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prosfilaes

Adventurer
It's all about supply and demand, and your article proposes to drive up the supply of cheap art (public domain and stock art) and drive down the demand for new art. Public domain art does not pay artists. Cheap stock art may pay the artist a living wage for the time spent on that piece of art, but it reduces the number of pieces of art being sold. If a good stock artist sells a work 10 times at $15 a piece (or 30 times at $5 a piece, and only a third of them get used), that means one good artist gets $150 for ten uses and nine artists get nothing. Is that better than ten artists each getting $15 for a commissioned piece of work? You certainly haven't improved the status of the artists who got nothing.

At the end of the day, your ideas would produce a market that spends less on art (given PD art) and employs far fewer artists at a much higher rate. I'm pretty sure that the artists who you've deprived completely of work are not fans of that idea.
 

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