Remathilis
Legend
To the OP:
What is it that draws you to 4e over other editions?
Your post seems to imply that you like simplicity of Essentials with the tactical richness of 4e's combat system. Well, good news and bad news...
Good:
1. 5e has simplified characters, but with a lot of options for depth. Backgrounds, sub-classes, and such give a good mix of options, and most of which are easy to expand later. I very much see slayer, knight, mage, warpriest, and thief in 5e's classes, moreso than I see the PHB versions of 4e classes.
2. 5e has a customization combat system, that can accommodate everything from simple "I hit" Theater-of-the-mind style play to board-rich tactical combats, including flanking, marking, and more.
3. The DMG has optional rules for eladrin, healing surges, faster rests (for a more 4e-like recovery mechanic) and action points (though the latter are more 3e than 4e).
4. Bounded accuracy removes the need for "level 20, 1 hp minions" by making hordes tougher and the legendary/lair system can create solo-like combats
Bad:
1. Magic is rarer, but its back to being "I win" buttons. Its just a button pressed far less often than it was in 3e or earlier. While there are no save-or-die spells, save-or-suck (hold, charm, sleep) all still work like you remember them.
2. The battle-master is a "if you squint hard" version of the warlord; your more a "fighter with warlordy stuff" than the 4e class, and it lacks healing (though it can grant temp hp). If you really loved the warlord, its the only class not really found in 5e.
3. Emphasis has shifted from "the encounter" to "the adventure" so resource allocation has changed to match it. Your spell slots are no longer siloed , and combat is de-emphasized to support more encounter (traps, puzzles) and social (negotiations) elements.
That said, I like it. Its faster and more free-feeling than the "there's a rule for that" methods of 3e and 4e. The basic rules are free to download, the starter set is 12-20 bucks. Try it if your curious.
What is it that draws you to 4e over other editions?
Your post seems to imply that you like simplicity of Essentials with the tactical richness of 4e's combat system. Well, good news and bad news...
Good:
1. 5e has simplified characters, but with a lot of options for depth. Backgrounds, sub-classes, and such give a good mix of options, and most of which are easy to expand later. I very much see slayer, knight, mage, warpriest, and thief in 5e's classes, moreso than I see the PHB versions of 4e classes.
2. 5e has a customization combat system, that can accommodate everything from simple "I hit" Theater-of-the-mind style play to board-rich tactical combats, including flanking, marking, and more.
3. The DMG has optional rules for eladrin, healing surges, faster rests (for a more 4e-like recovery mechanic) and action points (though the latter are more 3e than 4e).
4. Bounded accuracy removes the need for "level 20, 1 hp minions" by making hordes tougher and the legendary/lair system can create solo-like combats
Bad:
1. Magic is rarer, but its back to being "I win" buttons. Its just a button pressed far less often than it was in 3e or earlier. While there are no save-or-die spells, save-or-suck (hold, charm, sleep) all still work like you remember them.
2. The battle-master is a "if you squint hard" version of the warlord; your more a "fighter with warlordy stuff" than the 4e class, and it lacks healing (though it can grant temp hp). If you really loved the warlord, its the only class not really found in 5e.
3. Emphasis has shifted from "the encounter" to "the adventure" so resource allocation has changed to match it. Your spell slots are no longer siloed , and combat is de-emphasized to support more encounter (traps, puzzles) and social (negotiations) elements.
That said, I like it. Its faster and more free-feeling than the "there's a rule for that" methods of 3e and 4e. The basic rules are free to download, the starter set is 12-20 bucks. Try it if your curious.