Raven Crowking
First Post
pawsplay said:A few things that are in D&D that would classically be considered fey but aren't:
IMC, elves and gnomes are fey. Dwarves and their kin are small giants.
pawsplay said:A few things that are in D&D that would classically be considered fey but aren't:
I'd say it's a pretty tenuous connection, but they do generally seem to be unified by theme and tone, if not by any actual relationship.freyar said:I'd say that the overarching idea for aberrations is that they are something from beyond experience, completely unnatural. Don't get me wrong, there are some aberrations that just don't do a thing for me, but the total alienness is something I like and works across the board.
Raven Crowking said:Right now, the creature type system is a great idea with mediocre follow-through.
In theory it's a great idea, but in practice it seems to work out to little more than confirmation that just about every creature in D&D has 60' darkvision, and a way to punish Rangers for picking the wrong favored enemy. I'm wondering if we might be better served by more modular, logical, and meaningful catch-all traits like mindless (unaffected by mind-effecting spells, fear effects, social skills, etc.), non-biological (unaffected by disease, poison, Fortitude save effects, etc.), non-anatomical (unaffected by critical hits and other precision damage, possibly resistant to piercing damage), and so on. I don't see how there are any real flavor or mechanical requirements for all aberrations to have good Will saves, you know? But I'm running off on a huge tangent that does not belong in this thread (or, arguably, this forum).Raven Crowking said:Right now, the creature type system is a great idea with mediocre follow-through.
IRL, fey are usually humanoid creatures, or animalistic creatures of human intelligence, with a connection to an "Otherworld" or spirit world (one of the big things lacking from WotC's fey). The natural world, or natural features, can substitute for a spirit world in many cases (ie, dryad, leshy). A quasi-magical nature is also common; also the trouping feature.freyar said:From what I've seen in this thread (and what still remains confusing to me), is that the RL definition of fey is also a kind of "trash bin" or "grab bag" for any kind of folkloric mystical creature. Really, should fey in D&D just include everything except mundane animals? I'm happy with keeping goblins, etc, separate from fey (and even elves -- I like my Tolkienesque PC elves). But I would like to see something to unify the fey, as presented in D&D so far, a bit. So what's a good D&D definition of fey?
Nellisir said:Fey are not traditionally servants of gods; there might be links between the two (fairys as partially-fallen angels), but they are largely neutral in divine affairs (though they might be good or evil).
GreatLemur said:...But then you get the Athach, with doesn't seem to fit the aberration type in any way that I understand.