Black Flag Sell Me on Tales of the Valiant


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Zaukrie

New Publisher
Fair enough, but I stand by the point that a GM that doesn't read the rules for the game they are running is likely to do a bad job of it.
The rules aren't in the GM guide....

The monsters are definitely more interesting in play. You can get a feel by downloading the free preview for their current KS for the next monster book.

I have not used the classes in play.
 

mamba

Legend
Fair enough, but I stand by the point that a GM that doesn't read the rules for the game they are running is likely to do a bad job of it.
the rules are in the PHB and MM ;)

Here is the MM part of the rules, basically encounter building and some monster design guidelines

1736382712183.png


The DMG on the other hand gives you a lot of stuff none of the WotC core books cover, so I assume that even by your definition that part is then optional, or is WotC 5e incomplete? ;)

1736383138560.png
 

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Reynard

aka Ian Eller
Supporter
the rules are in the PHB and MM ;)

Here is the MM part of the rules, basically encounter building and some monster design guidelines

View attachment 391773

The DMG on the other hand gives you a lot of stuff none of the WotC core books cover, so I assume that even by your definition that part is then optional, or is WotC 5e incomplete? ;)

View attachment 391777
I see a bunch of stuff that is fundamental to running a campaign.

But really I can't say much without knowing what is covered in the PHB. If it is a Pathfinder sized tome, including GM rules, sure.
 

mamba

Legend
I see a bunch of stuff that is fundamental to running a campaign.
whether it is essential, who knows, but a 5e DM should have something about that in its DMG already, so it is not like they have nothing at all otherwise

I am by no means saying that there is no point to this book, only that it is optional (according to the Kobold's own statements too)
 

Marc Radle

Legend
Just to be clear, since there seems to be some misinformation here …

The two Core books for Tales of the Valiant are the Player’s Guide (384 pages) and the Monster Vault (380 pages). Everything you need to play ToV is in those two hefty books.

The Game Master’s Guide (304 pages) is kind of a quasi third Core book. It is not required but there is a ton of great info in it to help improve your game in hundreds of ways.

The Game Master’s Guide Is NOT equivalent the D&D DMG. The Player’s Guide and Monster Vault contain what would more or less equate to the D&D Dungeon Master’s Guide, Monster Manual and Player’s Handbook. The ToV Game Master’s Guide Is for GMs that want to enhance, expand, and improve their skills and their game.

Hope that helps!
 
Last edited:

Reynard

aka Ian Eller
Supporter
Just to be clear, since there seems to be some misinformation here …

The two Core books for Tales of the Valiant are the Player’s Guide (384 pages) and the Monster Vault (380 pages). Everything you need to play ToV is in those two hefty books.

The Game Master’s Guide (304 pages) is kind of a quasi third Core book. It is not required but there is a ton of great info in it to help improve your game in hundreds of ways.

The Game Master’s Guide Is NOT equivalent the D&D DMG. The Player’s Guide and Monster Vault contain what would more or less equate to the D&D Dungeon Master’s Guide and Player’s Handbook. The ToV Game Master’s Guide Is for GMs that want to enhance, expand, and improve their skills and their game.

Hope that helps!
Thanks for the clarification.
 


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