The GMG and MV both have information on building and modifying monster, the GMG has a LOT more information with a full chapter dedicated to it.For those of us in need of good monster building rules, which is the book to get??
The GMG and MV both have information on building and modifying monster, the GMG has a LOT more information with a full chapter dedicated to it.For those of us in need of good monster building rules, which is the book to get??
You have to be a caster to cast rituals. What you DON'T have to be a caster for is using spell scrolls which anyone can use of any spell source.If I understand rituals non casters can do them as well if they choose to spend thier resources on them
Mike Shae worked on bothThe ToV GMG system actually meshes very well with the FoF!
The separation of heritage and lineage is in TOV too and isn't in either of the D&D 5e versions.Fundamentally there is very little difference between 5e 2014 and TOV.
If you have one of them already, there isn’t much reason to get or switch to the others. The handful of differences, like doom points, etc can just be imported as desired without needing to switch.
If you have neither version, and are trying to decide which to get—
For the most complete currently line up, 2014.
If you hate WOTC, go TOV.
If you want the latest (and highest power level in terms of PCs), go 2024.
I have all three, and ended up sticking with 2014 myself.
(2024 is just too much now- 2014 was high enough power for my tastes)
(TOV is just going to keep adding new books, since they are a business and need to make money, but I see no reason in rebuying things I basically already have. It’s literally 95% the same thing, and I’m not a fan of there overall aesthetic.)
Hate to say it but you're going on some really old information. Yes it's very similar to 5e at it's core, but just in the last year has added a significant amount of additional books that have made the game feel and play differently. There's more movement, Subclasses are much less "generic" and have a lot more of a specific flavor to them. Yes adding more books is to make money, but it's also to shape the game into something that is much more unique. The Monster Vault 2, Game Masters Guide, all the Campaign Builders, the upcoming Players Guide 2, Book of Blades, etc have all created a much fuller experience and far less "bland" 5e flavor.Fundamentally there is very little difference between 5e 2014 and TOV.
If you have one of them already, there isn’t much reason to get or switch to the others. The handful of differences, like doom points, etc can just be imported as desired without needing to switch.
If you have neither version, and are trying to decide which to get—
For the most complete currently line up, 2014.
If you hate WOTC, go TOV.
If you want the latest (and highest power level in terms of PCs), go 2024.
I have all three, and ended up sticking with 2014 myself.
(2024 is just too much now- 2014 was high enough power for my tastes)
(TOV is just going to keep adding new books, since they are a business and need to make money, but I see no reason in rebuying things I basically already have. It’s literally 95% the same thing, and I’m not a fan of there overall aesthetic.)