Sell me on Wizards books published since Complete Divine

DreadArchon said:
Disagree. Arcane is okay (but it has the Warlock... !), Adventurer is good and probably worth buying, Divine and Warrior are rather lame, Scoundrel is meh (Master of Masks tickles me, but you can get it in full for free from the WotC site, and Spellwarp Sniper rocks hard but I can do without it), Mage is competing with Adventurer for status as my favorite, but Champion doesn't look like it will interest me. (And Psionic is just... no. Just no.)

Arcane, Warrior and Divine I've got. There's some ok stuff in all of them. Warrior is probably seeing the most use in my game right now. Everyone raves about Adventurer so I'll probably get that for the scout class. Mage looks cool if there was a wizard (which there isn't).

Not that any of them compete with PHBII, mind you.

So you're all saying.
 

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Olive said:
Everyone raves about Adventurer so I'll probably get that for the scout class. Mage looks cool if there was a wizard (which there isn't).
Honestly, I like both of them primarily because they were good to Bards. Mage is good to Warlocks too, though, and I can see Reserve Feats--the idea of which I really like--also being useful to Sorcerors, Clerics, Druids, etc.

So you're all saying.
Well, you asked. :p
 



Infernal Teddy said:
I don't really like PHB II or DMG II, so I beg to differ :)
Dreadarchon said:
Disagree. Arcane is okay (but it has the Warlock... !), Adventurer is good and probably worth buying, Divine and Warrior are rather lame, Scoundrel is meh (Master of Masks tickles me, but you can get it in full for free from the WotC site, and Spellwarp Sniper rocks hard but I can do without it), Mage is competing with Adventurer for status as my favorite, but Champion doesn't look like it will interest me. (And Psionic is just... no. Just no.)

Not that any of them compete with PHBII, mind you.
I'm more with the teddy... PHB2 is nice, yet I happen to use CAdv, CScoundrel, CWarrior, CArc and CMage more. I understand this as a difference in gaming style between us... so if OP-Olive you could describe your gaming style and preferance for PrClasses, Feats, Spells or whatever... we might be able to explain to you the reasons for our respective favorites.

I agree with your analysis of the different Complete books, but I had another reason for saying all or none: If you offer their options for some classes, you should do so for all classes. Playing a wizard in a game where CAdv and CSc are allowed, but CArc and CMag are not would be horrible.
 

Darklone said:
I agree with your analysis of the different Complete books, but I had another reason for saying all or none: If you offer their options for some classes, you should do so for all classes. Playing a wizard in a game where CAdv and CSc are allowed, but CArc and CMag are not would be horrible.

Sure, but I don't feel an obligation to buy books to provide my players with options.
 

Another thought is that you might provide players with mandatory replacements instead of options, which would allow you to use some but not all complete books.

For instance, you might say "there are no fighters in my world, but swashbucklers and hexblades are allowed".
 

Particle_Man said:
For instance, you might say "there are no fighters in my world, but swashbucklers and hexblades are allowed".

I'm vaguely thinking about defining culture via the classes they take, esp. magic ones. "The guys from here practice the ancient art of binding, where as here they have wizards." that sort of thing.
 

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