There's 4 base classes, you forgot Beguiler (which is basically a Rogue/Sorceror).Joshua Randall said:I will second (third? fourth?) the recommendations for PH2. What you get, from memory:
* 3 new base classes: duskblade (yet another fighter-wizard, but this one is actually good), knight (a defensive-oriented tank), and dragon shaman (gains beneficial "auras", sort of like the marshall)
* variant class features for all of the core PH classes plus selected other classes such as swashbuckler, and, uh, some other ones I can't remember
* the variant Druid class feature is worth the price of the book alone, IMHO
* new feats, and they are damn good... some may even appear TOO good, depending upon your tastes; lots of feats to make single-classes fighters better
* a smatternig of new spells, including some very interesting ones that have growing levels of effect depending upon how long you spend casting the spell
* rebuild and retraining rules, so there is an official way for a PC to dump a no-longer-desired feat for a new one, or even change races or classes -- also two sample adventure sites to go with these rules
* Affiliations, a set of rules around groups the PCs can join, then gain actual tangible benefits that are neatly tied into role-playing hooks... there's an example of play that goes with these rules that made me more excited about D&D than I have been in years
* note, the affiliation rules are getting extensive support in the Savage Tide Adventure Path in Dungeon magazine
* quick-build tables for generating N/PCs, with suggested skills, feats, equipment, spells, etc. -- this is also worth its weight in gold
All in all, PH2 is extremely solid.
Joshua Randall said:Nightfall, do you have an "off" switch? Seriously, dude, give it a rest.
This is a thread in which someone is asking for advice about WotC books to buy. Saying "WotC books suck" isn't helpful.
While the system in Tome of Battle does have three new base classes associated with it, compared to the new systems in Tome of Magic it is a lot easier for characters not using one of these classes to make use of the material by taking feats.Olive said:Tome of Battle I expected to be totally uninterested in, but I'm actually not. Again, can someone confirm for me that these are systems for whole new classes, not stunt systems for existing characters (like I believe Iron Heroes is)? Tell me more!
Disagree. Arcane is okay (but it has the Warlock... !), Adventurer is good and probably worth buying, Divine and Warrior are rather lame, Scoundrel is meh (Master of Masks tickles me, but you can get it in full for free from the WotC site, and Spellwarp Sniper rocks hard but I can do without it), Mage is competing with Adventurer for status as my favorite, but Champion doesn't look like it will interest me. (And Psionic is just... no. Just no.)Darklone said:I wouldn't pick some of the Complete Series. Take all or none.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.