Falling Icicle
Adventurer
Or zero rounds. Not so worth it.
Should fighters complain because they don't always hit with their attacks?
Or zero rounds. Not so worth it.
Should fighters complain because they don't always hit with their attacks?
Should fighters complain because they don't always hit with their attacks?
Or zero rounds. Not so worth it.
In my experience, Hold Person is really amazing. The key is coordinating the spell with Melee attackers. Cast hold person and laugh all the way to the bank while the monk flurry of blows with autocrits. At our table we changed the name to the Crit the S$&/ spell.
What a lot of people forget: a wizard with a decent dexterity can put a bow or crossbow to good use. Our wizard is a wood elf doing tons of damage with his dexterity of 16. For the first few levels, it has been doing a good job for him. He could also use two short swords in melee. Mage armor giving 16 AC helps too.
In my experience, Hold Person is really amazing. The key is coordinating the spell with Melee attackers. Cast hold person and laugh all the way to the bank while the monk flurry of blows with autocrits. At our table we changed the name to the Crit the S$&/ spell.
That assumes that one wants to play an Elf wizard. Sure, having a +5 to hit D8+3 ranged weapon at level one, but most wizards are stuck with at best +4 to hit D6+2 ranged weapons (and daggers two weapon). That's typically 30% to 35% less DPR (AC dependent) which means that if the elven wizard takes out a foe in 2 rounds, the non-elf wizard typically takes the same foe out in 3 rounds. Btw, Firebolt at +5 to hit and D10 damage averages more damage than a Dex 14 light crossbow and even the D8 cantrips are almost as good.
Then there's that pesky using up a first level spell slot for Mage Armor.
The loss of multiple encounter protection spells and the introduction of single concentration spells weakens the wizard heavily. In 3E, a wizard with some combination of mage armor, shield, cat's grace, blur, and mirror image up was extremely difficult to hit and the protection could last for multiple encounters.
Now, shield lasts a single round, cat's grace does not exist, and blur / mirror image lasts a minute which typically means that they are single encounter (and blur requires concentration).
For someone who likes playing a defensive utility wizard who is willing to not hide in the back, 5E has stamped out that concept completely. Such a PC doesn't have the resources.