StalkingBlue
First Post
IceBear said:Wow - in that case if I was in your campaign everytime I entered a room with NPCs I'd be asking to make Spot, Listen, and Sense Motive checks.
IceBear said:Wow - in that case if I was in your campaign everytime I entered a room with NPCs I'd be asking to make Spot, Listen, and Sense Motive checks.
The only way I guess to convert you is to have play one of my game. I am pretty sure you would not see a difference. I also just started my first Pbp campaign and there are already a few excellent example of how I use skill check. The only problem is that I don't let any trace of them on these board. In the first two pages there is at least 10 skill check roll and the players are more or less aware of them and I don't think they feel restraint at all (maybe perhaps by the way I introduced them to the story, but I wanted to quickly start)StalkingBlue said:Dunno whether you'd agree with me there, I'd sure like to hear further opinions.
StalkingBlue said:No no, that's not it. You wouldn't be asking to make those checks in S'mon's game - you likely wouldn't be playing in it! Nor in my game. Our styles just wouldn't mesh. And that's not a bad thing. Styles differ, people just have to find a group where they can play/GM their own favourite style or styles. No need to get exasperated.
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StalkingBlue said:No no, that's not it. You wouldn't be asking to make those checks in S'mon's game - you likely wouldn't be playing in it! Nor in my game. Our styles just wouldn't mesh. And that's not a bad thing. Styles differ, people just have to find a group where they can play/GM their own favourite style or styles. No need to get exasperated.
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IceBear said:...As long as your players understand and agree with your methods that's fine. I wouldn't put many skillpoints in social skills in your games as it seems like the players' knowledge is more important than the characters. Again, I've played in games like that (and even DMed some) so I can handle it.
IceBear said:I guess why this is a little sore spot for me is because recently one of my players started DMing and he hates AoO. I was making a swashbuckler character and I had just sunk a lot of skillpoints in tumble. Then I had to stop and ask him if he was going to enforce AoO in his game. He said he would and I kept my skills the way they were. However, if he didn't enforce AoO and I didn't know that I would have been upset if the tank just ran past everyone without an AoO and had his skillpoints in something else...
IceBear said:...I see my role as DM as one to make sure all the players are having fun and happy with the choices they made.
I find that way of playing boring, it is hard to play socially someone else, some people in my group are shy and one of them is playing the highly social rogue, and she is as effective as if the more charismatic player of the group was playing it. And I am very happy that DnD changed their rules to allow that.IceBear said:Why confused? A RPG is a shared experience. It's not the DM vs the players.
You seemed to have ignored not judging anyone's style by a few posts on these forums. I bet you actually use passive rolls from time to time (but rarely) just like I use active from time to time too. No one method will cover all the situations, I just prefer one to the other.
Also, answer me this. How does your group handle a poorly skilled speaker attempting to be the charismatic leader? I'm just curious. It's easy to roleplay a bad speaker when you're a good one, but I don't know how someone can do the opposite. I suspect you have a remarkable bunch of players who are all social, intelligent and charismatic so the highly social characters are played naturally whereas the low characters are roleplayed that way. You do know that not every group has that luxury of being blessed with incredibly wellrounded people?
IceBear said:Why confused? A RPG is a shared experience. It's not the DM vs the players....
StalkingBlue said:Hint: read my whole post. More explicit hint: check the second smiley.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.