Viktyr Gehrig
First Post
I want to see rituals expanded considerably beyond their use in 4e, but I'm not so certain I want to see all 'utility' effects relegated to ritual status-- sometimes you need to teleport to a specific place today, and sometimes you need to teleport anywhere but here right the Hell now, and the latter should absolutely expend your daily combat resources.
Honestly, I think there's a huge variance in the category of 'utility spells', such that some of them should be practically at-will, some that should require spell slots, some that should require expensive material components, and some that should just take a long damn time to cast.
For instance, comprehend languages shouldn't be a spell slot and it shouldn't take long to cast-- but you shouldn't be able to cast it instantly. If it took a minute or so to cast, it would be a powerful utility... but useless if you weren't prepared for the encounter. Someone who chose to learn the language would be able to speak instantly.
Knock should always cost money, and it should always take longer than a Rogue with a set of lockpicks. If you ever need to cast it in combat, tough-- you should have brought a thief with you.
Teleport is a good example of something that should cost a spell slot if you need it now, but something you should be able to do at-will as long as the casting time is longer than the duration of all your buffs.
Raise dead and the like shouldn't cost spell slots, but it should take a damn long time to cast, cost you a lot of money, and have other drawbacks.
Honestly, I think there's a huge variance in the category of 'utility spells', such that some of them should be practically at-will, some that should require spell slots, some that should require expensive material components, and some that should just take a long damn time to cast.
For instance, comprehend languages shouldn't be a spell slot and it shouldn't take long to cast-- but you shouldn't be able to cast it instantly. If it took a minute or so to cast, it would be a powerful utility... but useless if you weren't prepared for the encounter. Someone who chose to learn the language would be able to speak instantly.
Knock should always cost money, and it should always take longer than a Rogue with a set of lockpicks. If you ever need to cast it in combat, tough-- you should have brought a thief with you.
Teleport is a good example of something that should cost a spell slot if you need it now, but something you should be able to do at-will as long as the casting time is longer than the duration of all your buffs.
Raise dead and the like shouldn't cost spell slots, but it should take a damn long time to cast, cost you a lot of money, and have other drawbacks.