DND_Reborn
The High Aldwin
Given the thread about dropping Intelligence, I am exploring the idea of separating knowledge (what your character knows) from skill (what they can do, sort of...).
Here is the current breakdown / revamp:
I am combining Deception and Persuasion into one skill: Influence, because whether you lie or persuade, your goal is to convince someone of something. I see this as different enough from Intimidation, although at one point I considered including it.
Finally, Insight and Perception were moved to Intelligence. I know many people might be "What are you DOING!?!" with that move, but it balances things out and makes Intelligence a bit more important. IMO Rogues should have better INT, but because Perception fell under WIS, too many were choosing it over INT and their Investigation suffered.
I might add another "skill" to Wisdom, Awareness or something, for the rangery-types who find moving it to INT to devastating.
There are other changes I am considering, but that's enough of that for now.
The areas of Knowledge I have (so far) include:
Your class selection will give you a choice of probably 2 knowledges for your character, but I am working on that so who knows? Race might add another?
Anyway, in addition to sharing just to share, I would like to know if anyone can help with thinking up:
1. Two more skills for Constitution.
2. More areas of knowledge to throw into the pot.
Thanks for any assistance and please, let's try to keep this constructive.
Here is the current breakdown / revamp:
- Strength
- Climbing
- Jumping
- Swimming
- Constitution
- ?
- ?
- Running
- Dexterity
- Acrobatics
- Sleight of Hand
- Stealth
- Intelligence
- Insight
- Investigation
- Perception
- Wisdom
- Animal Handling
- Medicine
- Survival
- Charisma
- Influence (Deception/ Persuasion)
- Intimidation
- Performance
I am combining Deception and Persuasion into one skill: Influence, because whether you lie or persuade, your goal is to convince someone of something. I see this as different enough from Intimidation, although at one point I considered including it.
Finally, Insight and Perception were moved to Intelligence. I know many people might be "What are you DOING!?!" with that move, but it balances things out and makes Intelligence a bit more important. IMO Rogues should have better INT, but because Perception fell under WIS, too many were choosing it over INT and their Investigation suffered.
I might add another "skill" to Wisdom, Awareness or something, for the rangery-types who find moving it to INT to devastating.
There are other changes I am considering, but that's enough of that for now.

The areas of Knowledge I have (so far) include:
- Arcana
- Etiquette
- Geography
- Heraldry
- History
- Medicine
- Multiverse
- Nature
- Religion
- Tactics
- Underdark
Your class selection will give you a choice of probably 2 knowledges for your character, but I am working on that so who knows? Race might add another?
Anyway, in addition to sharing just to share, I would like to know if anyone can help with thinking up:
1. Two more skills for Constitution.
2. More areas of knowledge to throw into the pot.
Thanks for any assistance and please, let's try to keep this constructive.
