Seravin's Tales of the Night Below (Two Updates this Week - 07/24/07)

Capellan said:
In 3rd Edition, that's pretty much asking to die. Giants are brutal :)
The thing is, I knew it and I'm almost certain that Ashimar's player knew it - but I had been dm'ing 3rd edition for two years by this time and this was still the player's first year with playing 3E. It's possible it was only an intellectual knowledge, not the bone-deep knowledge of having seen the dice roll. Just a case of 1st and 2nd edition knowledge getting in the way. :\

At any rate, what shocked me was the 2nd death in two game sessions - that felt a little hurried; and it was due to a random encounter. It would be a long time before I used giants off the wandering monster list.
 

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Dark Meetings…or A Cold Day in Corlean

Arguable, the Gaming House is one of the most public places in Corlean; however because it hosts high-stakes games the gambling den has some of the most secure and private of rooms to be found in the city.

This evening the house’s largest such private room was reserved by a minor merchant known for his indulgence for card games. If confronted about this reservation the merchant would have smiled and nodded and waved off the questions with cries of too much drink and too little luck with visitors from out of town. The reservation was his alibi while he was doing …darker things that evening; an alibi his good friend Grandal Deverex was only too arrange for a small price.

The location was choosen as a central yet inconspicuous meeting point and was agreed to via vaguely written notes and quick one-on-one meetings. No one thought of it as neutral ground as the owners would be attending this meeting, but the gained advantage was considered insignificant at best.

They each arrived in their own way as previously arranged and agreed to.

Quereth Holtson was the first, arriving at the back door via his private carriage and making his way through hidden corridors that let into the room. The dark-haired, forty-something owner sat quietly in the room for several hours considering his visitors and their past meetings.

A finely dressed older gentleman and his guard, a burly, swarthy looking man, were the next to arrive via the front entrance. They made their way to a private table where the old man availed himself of a light dinner. After his meal, Grandal Deverex greeted them both politely and invited the gentleman to small game of chance. The invitation was gratefully accepted and the man and his guard were escorted to the private room. Grandal then left the two guests to deal with other matters.

Once settled into the room the guard pulled out a small, black leather bag from beneath his vest. He opened it and empty the contents into his palm; a palm-sized crystal cut into an oval shape and polished smooth. The guard, who didn’t look much like a guard now, nodded to the older man who then pulled out what appeared to be a metal gauntlet made of chain links forge from some blackened metal – adamantine perhaps. The old man put on the gauntlet and began to intone in a strange language that sounded awfully like a prayer.

Quereth observed his first two guests with some amount of curiosity. The older gentleman was Ker Aruk, the advisor to Baron Toruk Roth who was the recently announced betrothed to the lady Gabrella Hilmaron, the eldest daughter of the Duke of Larence. He was apparently a companion of the Baron Roth’s father and later the tutor of the current Baron. It was apparently his advice that sent Baron Roth to the Duke for aid in repelling bandits from the surrounding lands (his own lands were currently safe thanks to a small but determined militia).

Aruk was fit but the many lines in his face said that he was perhaps in his fifth decade. Whatever color his hair had been, it was now steel gray with age. Aruk’s glittering black eyes were his most arresting feature though. It was easy to see this man as some sort of retired warrior who had traded in his sword with age and now advised the younger generation. There was a fire in this Aruk and he seemed to have the ability to pass it on. The Duke apparently thought so too for it was said that Aruk now had the ear of Hilmaron.

Aruk’s guard, Imtithal was an enigma though. Investigation had revealed little beyond that he had arrived at the Baron’s keep with two brothers shortly before the Baron came south to ask the Duke for aid. The Baron, with Aruk's advice, had accepted their service and had taken them south with him.

Imtithal was a tall, burly looking man with the dark features of someone from Relk. Imtithal’s presence was such that he looked too small for his body however. Like Aruk, he dressed in dark clothes that were kept scrupulously neat. At his side was a longsword but it was carried more as an ornament then as something that was to be used. Imtithal didn’t look like he would need the sword if trouble broke out.

Imtithal noticed Quereth’s appraising glance and smiled widely. “I like you so I offer this freely. Your man has other loyalties and is just waiting for you to die. You should reconsider his service with you.” The words were part mocking, but there was a sense of truth behind them that hit Quereth like a punch to the stomach.

Quereth had no doubt that the foreigner meant Grandal. He was aware of Grandal’s other communications but hadn’t considered them necessarily traitorous. It could be some ploy to divide his organization, but perhaps it was time to take a closer look at Grandal’s activities. He considered the man’s words in silence while Aruk continued his prayer. Quereth would no doubt have been interested in learning that one of Imtithal’s names translated to ‘Polite Poison’.

Presently Aruk’s intonation was done and he looked up, straring off into a point somewhere ten feet beyond the wall. His eyes were completely black.
“We are ready. The gem is set. Come soon.”

Aruk then exhaled as his shoulders slumped and his vision returned to normal. He then half turned to Quereth, bowed a greeting, and seated himself into a nearby chair. “They should be here momentarily. You will remember that they are not like you and I. Do not be alarmed, they are eminently rational creatures and understand the value of allies.”

Quereth nodded. “Can I offer you a drink? There’s a cabinent over there.”

Aruk nodded and glanced to Imtithal. “Would you please?”

Imtithal nodded and crossed the room to the indicated cabinet. He then proceeded to pick a bottle and then poured three glasses.

Quereth noted that in privacy the old man spoke to his ‘guard’ as an equal but said nothing of it. Instead he passed the short wait in idle chit-chat until their guests arrived.

It wasn’t long, perhaps only a few minutes. Quereth’s keen eyes noted a darkening of the gem that Imtithal had placed on the table just before the creatures silently appeared in a fluttering of heavy velvet robes the color of the morning sky.

They were man sized, though a little on the tall and spindly side. The hoods were up and pulled low over their face, but Quereth was well practiced in peering through shadows and caught the movement of writhing tentacles where the mouth would be as well as eyes that were far larger than any he had seen before. There was a smell not unlike fish that accompanied them. The two creatures looked to Aruk first and then Imtithal and finally to Quereth. He wasn't sure but the old rogue thought he saw them freeze as they looked him.

*We are representatives of the Shaobath and are here to discuss strategy in Corlean. We were told there would another.* The words were not spoken aloud.

Aruk nodded. “He will be here soon, he is presently…” He was interrupted by the opening of the door. “Ah. Here he is now.”

Grandal’s eyes had already swept the room to determine who was there. He had closed and was locking the door behind him as Aruk finished speaking. He then walked to another chair near Quereth and sat down.

Neither Imtithal nor the two creatures deigned to sit in the provided chairs. Instead Imtithal stood behind Aruk like some looming shadow; while the two newcomers shifted a bit and drew their legs up into a cross-legged position beneath their robes without so much as shifting vertically. The hem of their robes levitated perhaps two finger-breadths over the carpeted floor.

Grandal stared at the display for only a moment before speaking. “As agreed, I’m going to cast a spell to verify that there are no extraneous enchantments on anyone and that the wards are still intact.” So saying he began his castings.

The right most creature observed this with interest and then turned to Quereth. *He would be valuable. Name the price of your thrall.*

Quereth gritted his teeth. He wasn’t sure if Grandal had heard or not, but the divisive attempts were becoming too obvious. “That is inappapropriate.” He started.

*The thrall cannot hear this conversation as it would make it unnecessarily difficult to control. The thrall is of obvious value. We have found that the granting of long life is considered a valuable payment by your kind.*

“Again, that is inappropriate. I will not discuss that now.” Quereth then looked at Aruk who was looking askance at his exchange. “They were making a side offer that is not relevant to this discussion.”

*Very well. Our offer will stay open. We can provide an example if you care.*

Grandal looked at his friend and boss and then to the creatures then shrugged. Quereth would tell him later. He then opened up the meeting. “I believe things are proceeding apace. As agreed we provided a building for the use of the Shaobath. Does it meet your requirements?”

*It is sufficient. Already it has drawn those with the talent we are seeking and they are learning as fast as can be expected.*

“Good.” He turned to Aruk. “I believe you found the information we provided on the various personages useful?”

The older man made a gratified smile. “Quite useful. Imtithal and his brothers were able to expand quite readily upon it. So much so that I believe we can offer you a gift.”

Grandal paused. “Oh? How so?”

“I understand you went through a bit of trouble about a month ago. We have some information that you might find useful on the one called Ashimar.”

Grandal snorted. “He’s dead. The temple of Sarath buried him yesterday.”

Aruk smiled broadly. “Even better. It seems that Ashimar did some bad things when he was younger. What would you say if I offered you a way to revenge yourself?”

“I would ask how much?”

“This time it is a gift. A thank you for your help. If you are interested in further business though, Imtithal has had some thoughts on regaining your...stolen monies, but that thought will cost you a percentage of the return.”

Quereth interrupted. “I think we would both be interested in hearing these thoughts. Let us finish our discussions and then we can talk about this when we’re done.”

It was a long meeting, but fruitful for all involved.
 

It's when I'm writing posts like this that I wish my style was a little more like Shemeska's, Piratecat's, or Sep's.
Still, it should give an idea of what I was planning while the party was off playing in the underdark.
 


GrassyKnoll53 said:
http://www.castle-grounds.co.uk/nb/home.htm

We have more or less just finished Book 2 if anyones interested :)

I am the narrator, and not the DM so it has no rules on conversions or anything unfortunatly.

I will have a good read of your story so far shortly Seravin, having just found the link.

Grassy Knoll
I missed your post to the thread as it just so happens I've been forcing myself to finish up my first draft of the Book II conversion.
Thanks for stopping by and letting us know about your site - I look forward to poking about. I hope you enjoy what you find here.

Everyone else,
I've been busy working on a conversion for Book II. I have a rough/ugly conversion done - but it's not something John Cooper could pass without flinching. I know the skills are off for most everything in the City of the Glass Pool, and I need to rethink the format for the non-SRD right ups.

Still, I know there are some DM's who pass by who might be interested in it.
If you are interested, send me an email at: bradac at alaska dot net .
Put Night Below in the subject line so I don't lose it in the spam and I'll send you a link.

In return all I ask is that you send me your comments and/or suggestions. Ultimately I'd like to clean it up enough to post here on ENWorld.

I'm heading out of town for the weekend, but I hope to have time to write up the next post - which means I should have it posted before Wednesday of next week.
 

Strange Grounds

The opening in the side of the tunnel was like a gaping wound in the tunnel’s wall. Unlike most of the little side tunnels they had come across during their trek, this one seemed to match up to the side tunnel marked on their map.

Many Caverns – Beware Ropers, Quaggoths, and Others read the map. The group paused for only a few moments for the discussion didn’t take long; no one wanted to leave a nest of monsters behind them.

Of course two days later they were a little surprised to come upon a fork in the tunnel. It was time to camp for the evening anyway, so they hunted for a safe side tunnel and cave and pondered for the night. The next morning they choose the right-hand path.


---

In Media-Res
Jared ran forward across the green glass floor and jumped up onto the six-foot high ledge that ran along the walls of the kidney-shaped chamber. He skidded slightly on the smooth, whorled-looking glassrock; but the priest caught himself handily and started forward to free Tore from the grasp of the eight-foot tall, mishappened creature.

The creature had disguised itself as one of the many pillar-like vases lining the ledges and must have escaped the witch’s notice as she had explored this section of the room. The rest of the party had been at the other end of the sharply curved cavern-room. Tore’s shout had brought them running though.

Three milky-white, sticky strands shot out from hidden orifices on the creature which easily struck the advancing priest and then drug him ten feet feet closer. Jared snarled as five magic missiles streaked by him to impact harmlessly on the creature. Kellron was then up beside him and severing one of the strands, but the eyes of the paladin were for the helpless Tore.

The roper's strands had found firm purchase on the armor but the strength sapping ability of the creature hadn’t taken effect. Not giving the creature a chance to use more strands, Jared charged with an upraised sword. The cut went deep and the creature half-roared in surprise and pain. The two-legged creatures were not acting like prey.

In self-defense the roper dropped its hold on Tore and the priest and then shot two tentacles to the floor below. The strands held firm on the ground and the creature ‘pulled’ itself to the floor below*. It then fired a tentacle at Jared in an effort to drain the priest’s strength before the priest could strike it again. The tentacle struck but apparently had no effect. Tore dropped to the ledge limp and unmoving.

Jared eyed the distance between his ledge and the ledge on the other side of this lobe of the room. Sheathing his sword he invoked a prayer to Sarath for an army of swords. Sarath answered and the area between the two ledges was filled with whirling slashing blades hovering only three feet above the floor.**

The roper gaped in surprise. Jared’s prayer overwhelmed its resistances and it would never be able to pull itself out of the field of blades in time. Thinking quickly the roper threw itself flat trying to get under the slashing blades. Ropers are not considered especially adroit creatures though and it was unable to dodge the slashing swords. As it fell flat to the floor a dozen whirling blades savaged its body; somehow though the creature stayed alive.

Jared’s savage smile was short-lived though as he heard what sounded like a gravelly chuckle from the ledge on the opposite side of the room. Jared and Kellron both looked across the whirling blades to see one of the giant ‘vases’ shuffle a little bit to fully face them; its giant red eye seemed to glow balefully in the flickering magical light.

The priest didn’t even have time to swear as six milky-white strands shot across the thirty feet of slashing blades. Only five hit the priest and entwined around him, the sixth one missed. Again, Jared was able to resist the strength draining effects of the tentacles, ut that wasn’t what he was worried about. Without ceremony he was yanked off his feet and fell into his own invoked blades.

Jared’s faith must have been strong though, for he somehow managed to avoid every whirling blade as he mimicked the downed roper’s tactic and threw himself flat under his own barrier. The only good thing from the party’s point of view was that the roper’s tentacles were severed by those same blades.

Kellron laid Tore down gently and ran down the side of the ledge so he could make his way across the flashing blades while Jallarzi let off a fireball. This time she was successful in piercing the roper’s defense and the creature screamed as the magical fire ravaged its body far more than a simple fireball should have done.

The battle raged, but the tide had changed.

---

A couple flame strikes from a prone Jared with support from Jallarzi and Kellron once he skirted the blade barrier, and the fight was soon over.

This is another example of imperfect recall. Looking back I clearly recall Jared casting the horizontal blade barrier and him getting yanked into it. That was fun. 
Still, the player recovered quite well and was casting flame strike on the very next round. It was a good introductory fight for the character.



---
*Ropers have a 10ft movement rate and they drag prey at a 10ft rate. So this is how I envisioned roper’s moving. It sounded cool.

**Blade Barrier. We messed up though. I hadn’t read the spell description in forever and the player missed it too. Under 3.0, blade barrier had a casting time of 1 full round; but we were assuming a a casting time of a standard action. This would come back and bite me hard in the City of the Glass Pool. In the meantime a horizontal blade barrier became a fairly standard tactic for Jared. I wasn’t sorry to see the 3.5 change.
 

The Smooth Caverns – The Entrance

”Like the tunnel leading up to here this cavern gives off a feeling of strangeness. Unlike the miles of tunnels and caves that you have already traversed this one is made entirely of whorled-green glass-rock. A closer look at the walls shows you that there are thin, swirling lines of milk-white and crimson red within it, like someone had poured paint into the rock when it first cooled.

The cavern itself is roughly semi-circular in shape with the entrance tunnel located just off center of the outer wall. Off to your left you can just make out what appears to be another tunnel mouth. As far as your light reveals you can see that both the inner and outer walls have a six-foot high ledge running along the length, but you’ll have to explore further to make sure that the ledge completely rings the interior. The ledge itself is about ten feet wide and supports numerous oddly shaped pillars that stand about eight feet high.

The ceiling of the cavern is far above you and unlit by your magical lights, but those of you with keener eyes believe you can just make it out where the shadows fade into darkness.

As you take this all in it takes you a moment to realize what makes this cavern so creepy; quite simply you cannot see one straight line within the cavern. Examination of the walls shows that they are quite smooth and none of you can spot any marks that indicate that tools were used. For all you know the flowing walls could have always been like this, or they were carved with a skill the likes of which you have never seen.*

What do you do?"


---

Needless to say the party decided to explore and found that two of the pillars were actually waiting ropers. It was a tough fight but they were victorious. The only exit out of the cavern was the one other tunnel mouth they had found. The twisting, curving tunnel led to many other chambers which were similar in shape, with forty-foot high ceilings and made of the same flowing, green, glass-rock.

Some chambers proved to be harmless and others were dangerous; all of them were strange. What was even eerier was that the purpose of these chambers was completely unknown, and not a clue remained of their creators. Well, there was one possible clue.

The next chamber was a round chamber with the pillars in here topped with seven-pointed stars. The entirety of the glass-rock floor had been shattered and chipped, creating the dreaded razor-rock hazard.

One tendril-like tunnel opened up into a small chamber hiding another pillar, though it was stranger than the others. After slaying the two ropers in the chamber a close examination of the pillar showed that there might be something within it – or not. The craftsmanship was exquisite and while the shape was the same as the other pillars found, it looked as if there was trapped humanoid body within. Jallarzi was particularly disturbed by it. Undecided on what to do the group left to explore the other chambers.

The next chamber held a maze. Kestral was the first to traverse it and found a stone sculpture at the center; which looked like a tree created by a master sculptor who had never seen one, complete with bloodstone ‘flowers’. The danger of this chamber became apparent when Kestral tried to pluck one of the gems.

A bizarre creature with a squat body and a rough, stone-like hide lunged up through the glass-rock, leaving no trace of its passage. It had a large, gaping mouth on top of its head, with three long arms, tipped with sharp talons, symmetrically positioned around it. Between the arms were large stone-lidded eyes. At its base were three thick, short legs, each directly beneath an eye.**

The suddenness of the assault stunned the young woman and she stood helpless as the thing’s mouth leaned over and bit her savagely. The teeth bit deep into her flesh, leaving a wound that would take a ten-day to heal without magic. Fortunately her companions were nearby and quickly sprang to her defense as she retreated past the clawing arms.

The fight was short-lived even as two more of the earth-travelling creatures came up through the floor. When it was all said and done Kestral plucked every gem off of the tree-like statue.

Steps that spiraled down into the deep darkness were next, leading to a tunnel that had been flooded to a depth of ten or so feet. Kestral used her ring from the Water King and scouted ahead by walking upon the surface of the water. Once again the young woman flushed out the hidden monsters. There were two oozes swimming in the water, nearly invisible. One of them lashed out with a psuedopod but missed, giving Kestral time to run back to her friends. Two fireballs from Jallarzi took care of the creatures.

The group then decided to explore the tunnels using levitation, flight, and water walking.

The flooded tunnels hid three other chambers. The first chamber was empty; the second chamber held a roper with a hide as tough as rock and the treasure of defeated explorers, including a page from a journal (similar to another page found in the grell caves). It was the final chamber that held perhaps the most valuable treasure and the strangest mystery.

A set of steps rose up out of the waters of the flooded temple, leading up to a beach that was strewn with gems. Not just any gems, but gems that had been worked over by a master gemcutter. Diamonds and emeralds and rubies with an estimated value of fifty-thousand gold lions. Before they could examine the gems of course they had to deal with the ever-present ropers though.

At the back of the chamber was a statue; a real statue and not one of the pillar like things they had seen throughout the complex. The eight-foot crystalline statue was crafted into the image of an elf, or at least a stylized image. The features were longer and thinner than a typical elf and the eyes were a lot wider. The statue radiated an aura of quiet and gravity with its palms upheld before it and a look of sadness bordering on resignation on its face. In the palm of its right hand it held a single plain stone, perfectly smooth and marked with fine blue striations.

Jallarzi sensed more than recognized the magical nature of the statue but she couldn't identify it. Tired and beat from a full day of exploring the group decided to rest in the chamber. However the statue disturbed them all and Jallarzi’s pronouncement of unknown magics didn’t help. Therefore Kellron and Jared destroyed the statue, beating on the base with their own enchanted blades until the statue fell.

Satisfied, they set up their cottage, gathered the gems on the beach, and spent the night.

In the morning Jallarzi identied the smooth stone that had been in the statue’s hand as a preventative against all forms of evil and life-draining attacks. After a brief discussion Jared suggested that Kestral carry the stone as she was one of the weakest members who was most likely to benefit from the stone’s protection. There was no arguement from Kestral and so it was agreed.

---
I almost forgot. Some of this text was read aloud to the players directly from the source material.

*This text is paraphrased from Night Below, Book II - it's roughly how I described it to the players.
** This text is paraphrased from the Monster Manual.
 
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Small Caves and Speak with Dead

Just off the secondary passage that runs between the strange glass-rock caverns and the caves of the quaggoths there is a short winding spur of a tunnel. This tunnel winds on for almost one hundred feet before opening up into a moderate size cavern measuring perhaps fifty or sixty feet across with a ceiling height of up to twenty feet in some places. How or why the tunnel and cave were formed is a matter left to the most knowledgeable of svirfneblin, but for the weary Imperial travelers the how was less important than its existence. The little cave offered a defensible respite.

No one remembers who discovered the remains, but they found the nearly complete human skeleton near the back of the cavern. The body had been savaged by repeated blows with some heavy, blunt weapon and the shattered armor it wore was completely blackened. Disurbingly, the upraised sword of Sarath emblazoned on the armor, now broken, could still be made out.

Before Kestral could completely examine the body, the pale, ghostly shade of an armored man rose up from the ground and through the remains. The shade’s eyes were lit by a black fire and rage twisted its bloodied features. The broken, phantom armor it wore was an exact copy of the remains on the floor.

The fight was brief and resulted in the shade fleeing through the wall away from Kellron and his invocation of Sarath’s grace; leaving Jared shivering from the soul-numbing touch of the creature. None of them believed that they had seen the last of the creature, but in the hopes of laying it to rest Jared and Kellron decide to give the unknown warrior last rites.

Jared had only begun the prayers when the ghostly shade attacked again, perhaps in rage against the holiness it had been denied in death. This time however the shade attacked with the cunning of a warrior, using the walls and floor of the cavern as a shield against Kellron’s attempts to turn it. Even still, the battle was brief and decisive. Jallarzi is able to wound the creature with her spells and to the amazement of all, it is Kestral who delivers the death-blow to the shade with her mysterious sword.

---

Jared finished his prayer to Sarath and looked upon the remains before him. “Speak warrior and name yourself!” commanded the priest.

It was the next morning after their fight with the spectre, or as morning as things ever were deep beneath the earth. Upon waking, Jared had turned to his prayers and invoked a restoration spell on himself to burn away the undead’s tainted touch on his soul. Next, after some discussion with the others, he had decided to query the remains of the fallen warrior to see what they could do to finally lay it to rest.

Blue pinpricks of light illuminated the sockets of the skull’s eyes and the skeletal head half turned towards Jared with the dry sound of bone on bone. When it spoke the voice was hollow and breathy but gave a hint to the strong voice that it bore when it was living.
“My name is Aerseleth, Scion of the Sundering Sword.”*

Kellron and Jared exchange glances. The Sundering Sword was Kellron’s order, now defunct until Kellron could find the founding sword of the order. As a Scion, it meant that Aerseleth was either an ordained priest or perhaps even a paladin.

Kellron nodded. “I recognized the name. We weren’t in the same unit, but I recall a Major Aerseleth on the rolls. I never met the man.”

Jared paused in thought and then asked his next question. “How did you come to die here?”

Again the skull moved with the sound of bone on bone. “I was to fight in a battle;” breathed the skull. “but there was a betrayal and we were all scattered to the four winds.” The skull paused, as if lost in thought or wonder. “Then the messenger came. The battle was already lost when it found me, but there was a new war brewing and weapons were needed. It fell to me, the most able of the survivors, to find the sword of Pajarifan, lost somewhere in these hellish caves.” The skeleton shivered, almost like it was cold.

Kellron was quiet. “I’ve heard of Pajarifan. He was an elf and supposedly a good warrior; I knew other elves that had trained with him. He was also thought to be a bit…touched; something about protecting people from the dark things below. Not so strange now I think. He wasn’t a member of the order however, and I don’t know anything about his sword.”

Again Jared bent his will to the remains and asked another question, “Do you know where the sword of Pajarifan is?”

The skull seemed to shake its head with negation. “No…or maybe. I wandered these darkened halls for weeks. It was cold and I was thirsty. The clues the messenger left led me down a small passage. Then the beast-men set upon me. I almost held my own, but there were too many and I had to retreat if the mission was to continue.

I found this place and made my stand. I thought I could survive given a bit of rest to heal my wounds, but the beastmen found me again. It was dark then, the light had died and the creatures set upon me like it was some savage game. I took a long time to die in the dark; by myself. If the beastmen still have the sword, then follow the tunnel to the right.”

The five companions looked at each other, a little unnerved by the corpse’s description of his death.

“Last question, Scion of the Sundering Sword. May we take your remains with us, to inter in the Temple of Sarath in Corlean?”

“Out of the cold? Out of the dark? Away from the alone? Then yes, take my remains away from here.”

The party broke camp soon after. Jared finished giving rites over Aerseleth’s body; they then wrapped his remains in a blanket and gently laid it upon one of the unused bunks in the hut. They were not heading back to Corlean today; but when they did, Aerseleth would be given a warrior’s funeral.

Today they were going to find out what quaggoth looked like.

---
*pronounced air-seh-leth
 

Death and Demons

-Quaggoth? Aye, I’ve fought them. Almost as big and as mean as an ogre and furrier then a dwarf’s face. I’ve heard them called beast-men ‘cause they look sort of like flat-faced, walking bears. –Unnamed warrior stationed at Broken-Spire Keep

---

Days later in a cavern far away from their original home, a small horde of six young quaggoth gathered about their leader, Chuqua, the sole surviving adult of the Time of Demons. Driven from their caves they now looked for a new place to call home, leaving signs for any surviving hunters who had managed to avoid the light-bearing monsters.

Chuqua, an older female whose dark fur was starting to turn silver was not especially clever but she was the one who kept the teaching stories for the old Thonot. Chuqua understood that the past days of defeat called for a new teaching story if the cubs were to survive a meeting with the demons. They would have to know how to deal with the demonic creatures that drove them from their caves.

For now, the cavern they rested in seemed safe enough. They had food and water and the cavern had no strange smells that warned of other creatures. Now would be a good time to start the newest story.

Chuqua whistled and grunted softly, causing the cubs to draw nearer. “Now is the time to remember what happened so that when the demons come again you will know what doesn’t work.” Chuqua wrinkled her face. It galled that the small creatures had done what years of the hooked horrors had been unable to do.

“The pack was strong; remember that first. The hooked-arm beetle-things that went klick-klack in the darkness tested us but we repelled them at every turn, even as they grew bigger. Only the magic of the klick-klack bug leader prevented us from feasting on them all.

“Then the demons with light came. The warrior guards called out the alarm as the monsters approached from the hunter’s tunnel. No warrior survied to tell the tale, but we heard the call of attack. I was nearby and heard the sound of magic and fire. At first I thought the klick-klacking bugs were attacking with their leader, but it was from the wrong tunnel.”

The cubs were attentive, though she could smell their fear. Chuqua briefly cooed to them softly, giving them comfort them before continuing.

“Before I reached the cavern I saw the flickering lights of the demons; and before I could join the fight I saw the poison-air. It formed about the demons, billowing dark and green and it covered all the warriors who still stood. The warriors cried out in pain and then fell. I fled for the cave of the Thonot to gather the strongest warriors. Other warriors stood their ground and the poison-air killed them as they drew their first breath.

The poison-air chased me all the way back to the Thonot cave, but it moved slowly as it ate the life out of all the warriors who stood their ground. I told the old Thonot all I had seen; of the flickering lights surrounding the demons and the klick-klacky leader magic they used and of the poison-air.

The old Thonot called me coward.” Chuqua bared her teeth at the remembered insult; “but he had not seen the magic of the demons. The old Thonot told us to wait in the cavern and we would attack the monsters when they approached.” Chuqua’s large, black eyes narrowed. “The old Thonot was stupid. He thought he could club anything to death. He was almost right, but that was not enough.”

The old quaggoth sow trailed off in thought, remembering the terrifying moments of the fight. “The poison-air was gone; the gods were kind enough for that. Stupid as the old Thonot was he deserved a warrior’s death for keeping the klick-klack thing back.

The Thonot’s cave was wider than any warrior could see across, so we hid ourselves carefully and waited for them to come. Five of them; that’s all there were. The tallest two were smaller than me and wore the hard-clinking hide of some large bug. The clubs they bore were thin but strong. There were three smaller demons, barely bigger then any of you and covered only with strange, thin hides; one bore a thin club as tall as herself, another bore a club similar to the larger ones, but her own was larger still. The third one bore a curved club that shot small spears that stung very much. All of them were ugly and hairless.”

Chuqua fell silent for a moment counting the names of those who were in the cavern. “Forty.” She said finally. She raised her paw and pointed to her finger-claws. “This many warriors, plus that and that and that…” Chuqua pointed to seven other paws amongst the cubs. “We will remember the names later.”

“The fight was close. Two of the smaller demon creatures fell and would have been food, the one that threw the small spears and the one that bore the warrior’s club. The third small one and one of the taller ones were sorely wounded. Maybe if all the Thonot’s warriors had been there we would have killed them and feasted for our trouble; but many warriors would have died. We might not have been able to defend ourselves against the beetle things anymore.”

Chuqua again fell silent and cooed softly to the cubs, for her own comfort as much as theirs “The monsters spared us; maybe because the gods would not allow the pack to die.” She shrugged. “There were other warriors out hunting. They should find us soon and then we will find a place without the demons with light.”
 

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