There were three things that I remember pretty clearly when prepping for and running this session (from the capture of Gregory forward).
Hook Horrors had just been converted (Monsters of Faerun I think) and had been upgrade from 5HD to 10HD. Given the party's capabilities I decided to use the 10HD version with some trepidation. Their low Will saves made them easy targets for a 10th level telepath with Psionic Blast.
I was also looking forward to the rakshasa fight. One of the things I had to decide was how to deal with its Change Shape power; it could no longer disguise itself as a hook horror. I settled on the human form because I couldn't think of anything more appropriate. I certainly didn't want to have it appear as a rakshasa - Jared's player would have immediately known what to do and could have made the Knowledge check to justify the knowledge. Nor did I want to handwave it and let it appear as a hook horror.
The surprise was when the players pulled out a legend lore on Kestral's sword right then. As soon as they cast the spell (break enchantment I think, but they had a dispel evil prepped just in case) I realized that the rakshasa was going to be a cake-walk. Sometimes players do exactly the right thing at the right time. <sigh>
As for Deverat, the sword had originally been designed with Kestral in mind and was suppose to a reasonable match for Finslayer when they recovered it (Finslayer comes out as a +9 sword, Deverat is +10). At that time there was an entirely different backstory for Deverat when I first wrote it up.
I had talked a bit of it over with Kestral's player after the fact to flesh out some plot points - and discovered that she was uncomfortable with what was essentially a gift; one with strings, but there you go.
It was fairly easy to change Deverat's history and tie it in to Kellron's already open plot hook. At the very least it was an weapon on par with Finslayer and would allow Jared and Kellron to choose who got which weapon (though I was betting that Kellron would accept the sword).
Still, the fight with the hook horrors was fun. The party had to stretch themselves to win, and it looked close for a moment. It was also the last bit of mindlessness that they got to indulge in for awhile.
The next session they had to deal with a...messenger of sorts.
Hook Horrors had just been converted (Monsters of Faerun I think) and had been upgrade from 5HD to 10HD. Given the party's capabilities I decided to use the 10HD version with some trepidation. Their low Will saves made them easy targets for a 10th level telepath with Psionic Blast.
I was also looking forward to the rakshasa fight. One of the things I had to decide was how to deal with its Change Shape power; it could no longer disguise itself as a hook horror. I settled on the human form because I couldn't think of anything more appropriate. I certainly didn't want to have it appear as a rakshasa - Jared's player would have immediately known what to do and could have made the Knowledge check to justify the knowledge. Nor did I want to handwave it and let it appear as a hook horror.
The surprise was when the players pulled out a legend lore on Kestral's sword right then. As soon as they cast the spell (break enchantment I think, but they had a dispel evil prepped just in case) I realized that the rakshasa was going to be a cake-walk. Sometimes players do exactly the right thing at the right time. <sigh>
As for Deverat, the sword had originally been designed with Kestral in mind and was suppose to a reasonable match for Finslayer when they recovered it (Finslayer comes out as a +9 sword, Deverat is +10). At that time there was an entirely different backstory for Deverat when I first wrote it up.
I had talked a bit of it over with Kestral's player after the fact to flesh out some plot points - and discovered that she was uncomfortable with what was essentially a gift; one with strings, but there you go.
It was fairly easy to change Deverat's history and tie it in to Kellron's already open plot hook. At the very least it was an weapon on par with Finslayer and would allow Jared and Kellron to choose who got which weapon (though I was betting that Kellron would accept the sword).
Still, the fight with the hook horrors was fun. The party had to stretch themselves to win, and it looked close for a moment. It was also the last bit of mindlessness that they got to indulge in for awhile.
The next session they had to deal with a...messenger of sorts.