Seravin's Tales of the Night Below (Two Updates this Week - 07/24/07)

Intermission

Stealing the corpse of an enemy’s friend, filling it with the spirt of a demon, and then sending it to attack the enemy can only invoke fury in your enemy. That was Grandal’s intent when he stole Ashimar’s body out of Sword House’s crypts. He wanted Kellron, Jallarzi, and Kestral filled with a righteous, unthinking anger. In that he succeeded, though he would never know.

The reactions of Ashimar’s friends were all that the rogue half-elf hoped for. Their anger built slowly throughout the night as they considered their slain friend. They were intent on finding out who had done this to Ashimar and taking their well-deserved vengeance; and Father Dark was at the top of their suspect list.

Jared, Tore, and Aerseleth were also angry but in their case it was less personal, beyond a violation of the church they held so dear.

If they had all been in Corlean when this had happened they would almost certainly have taken off after Grandal then and there. Perspective changes from a hundred miles away though. Exhausted after invoking a herald of Sarath, resurrecting two friends, and then fighting their fallen comrade, they settled down to rest instead of teleporting directly to Corlean.

The new morning brought a fresh outlook and their white-hot anger cooled to a dull burn. Justice and vengeance would be theirs, but only after careful planning and information gathering.

Before they left their sanctuary, Jared bespoke the spirit of Ashimar’s corpse. The possessing demon had left an imprint in the young priest’s body that yielded to Jared’s questioning.

It named itself as Granok and indicated that it had been given Ashimar’s body by a wizard named Father Dark. Another wizard, Severik was responsible for brokering the deal. The remnants of the spirit provided nothing else of value.

It was enough though. The demon had named its summoner and from the previous day’s commune they now had confirmed the idenity of Father Dark. So they laid their plans.

Transportation for the six of them is difficult, but not impossible. They decide to split into two groups and make their way to the surface separately.

Jallarzi teleports Kellron to his inn in Thurmaster, so he can assess the damage. The flame-licked walls and the smoke-stained interior leaves the paladin feeling cold. Bandits had raided the town again, just eight days prior, and tried to put the inn to the torch. Kellron’s guards had managed to drive them off, but not before the inn had caught fire. Repairs were underway but the damage tore at the time-displaced warrior.

Meanwhile, Jared invoked a wind-walk for himself, Kestral, Tore, and Aerseleth. They sped through the wide tunnels quickly and soon made their way to the surface. From there it was a quick flight to Corlean.

By evening's end they were all in Corlean and meeting with Colonel Megara. The good Colonel was very unhappy and authorized Kellron and Jared extraordinary powers to track down proof of Grandal's wrong doings.

And that's when things went very different from Grandal's expectations. Kellron and his allies did everything but investigate Grandal.
 

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Just when you think you'll know what a party will do...

The idea was that the demon's attack would lead the party back to Corlean. They were as fully annoyed with Father Dark as I wished them. But as they started making plans to head back to the city, other obligations got in the way. I had a couple contingency plans setup in case of an immediate attack, but was relying mostly on that the party didn't have any physical proof of Grandal's crimes.

Ashimar was indebted to create armor for Tore and Aerseleth. Jallarzi wanted to research a spell and they all had a shopping list to fulfill. Of them all, only Kellron had nothing to keep him occupied - except Tore that is. ;)

So they took a time out and I let the timeline advance. Grandal could only reliably observe Kellron, which the group had figured out. So Kellron spent tim with Tore in various non-descript places, keeping themselves out of trouble and out of sight until everyone else was ready.

Two additional things happed in Thurmaster to Jallarzi and Kellron that I didn't touch on. The first is that the surviving bandits had been driven to the swamp to the south and had disappeared. The guards had lost the trail of the bandits; but they had found signs of lizard-men in the swamp (which is unnaturally warm for the region).

The second is that things came to a head with Jallarzi and Tauster.
The old mage finally figured out that his location had been outed and correctly assumed it had something to do with Jallarzi.

It would have been nearly impossible for Jallarzi to have smoothed things over with the wizard; for Kellron it was far easier since Diplomacy was a class skill. He got the old mage to sit down and talk with them and they found out that Tauster had been in hiding for several years now, afraid of a threat from a more powerful wizard in the Library. Kellron smoothed things over and Jallarzi apologized. Afterwards they were friends again. I think this was the first time that I realized that Kellron's Diplomacy score was so high.

I also learned that I had pushed Kellron's player too far by attacking his inn for the second/third time. After this he lost complete interest in the inn. If I had a do-over I would have said that the guards were completely successful in driving the bandits off without a bit of harm to the inn. Live and learn.



Finally, I've been wanting to touch on how commune worked in the game because Jared wasn't shy about using it.
Essentially the gods can provide answers to anything that relates to their portfolios, the portfolio's of their allies, and the direct experience of their priests. In particular, Sarath knew Grandal's identity as Father Dark, because Ashimar's body was defiled by Grandal and referred to as Father Dark. Quereth's involvement was completely unknown though.
 

If anyone is interested, I have a map of the northern 3/4's of the Empire.
Found http://www.alaska.net/~bradac/shtara.jpg.

I'm still learning CC pro, and I haven't figured out how to make a jpg of just a select portion of the map, but it should be readable.

I still have to play around with it some more, but it might give an idea of where the party is. The scale isn't that big. It's only about 250 miles from Corlean to Kalta
 

Ten Days

One Imperial week passed. Plans were made, money was spent, obligations were met, and expectations fell short.

Colonel Megara lays out that she has was given permission to raise Ashimar but was unable to. Somehow he has been prevented from coming back. Further his bier in the temple crypts still holds an illusion of his form. Whoever had stolen Ashimar’s body had a fair amount of magic at his or her disposal. His friends nod amongst themselves and plan

The combined coins, gems, and magical items recovered out of the depths of the night below made the small group some of the wealthiest individuals in the Empire, if counting only portable wealth. Kestral knew that Corlean would be unable to absorb the wealth or allow them to convert their newfound coins into more portable forms.

Jallarzi uses the Library Gates to take her and Kestral to the island of Overdorn, the trade isle located off the coast of Kalta. Overdorn is one of the largest and richest cities of the Empire and is the hub of trade with the Shaylar Islands. The sea-going elves bring the riches of the world to Overdorn and Empire buys them.

Once on the island, Kestral begins converting their wealth into gems, and then purchases items of power that her friends had requested.

Jallarzi had made mention of aquiring the circlet of an arch-mage so Kestral found the Circlet of Baeravan*, recovered from some Kerian tomb and now at auction. After Jallarzi verifies the power of the item, Kestral hands over a number of large gems.​

Jared had asked after a ring of protection, a scabbard of an ever-sharp blade, and a dozen lightning javelins. These things are easily found and aquired.​

For herself, Kestral makes inquiries and came up with a location, the Ereskian monestary of the Perfected Self, located on the western slopes of the High Mountains.​

Jallarzi spends her remaining days researching a better haste spell that will allow her to affect all her friends at the same time. During this time she finds out that Master Asuras, the head-master of the Corlean Library and advisor to Duke Hilmaron had taken ill. Consumed with her researches she pays it little heed.

Jared disappears into Sword House for the entire time. Locating the best armor available for Aerseleth and Tore, the priest immediately begins his vigil of prayers and spells. He is determined to meet his obligation to General Markon and do his part to protect their allies. He spends long days working on the armor and the spends his evenings in meditation.

Aerseleth Carathun meets with the clergy of Sword House, reads up on the histories of the last two-hundred years, and tries to acclimate himself to this new time. Normally it would be his duty to lead the quest that Kellron has taken on, but Kellron bears Deverat and is the scion of the Sundering Sword. Aerseleth feels more than a little lost and wonders how he will ground himself in the new now.

Kellron being the focal point of the near ever-present scrying sequesters himself within and about Sword House, keeping a low profile. He tries not to be anywhere recognizable when the ever-returning scrying orb shows up. His only constant companion is Tore Daergan. She started out keeping an eye on him in case the magical spying led to an ambush. However, Kellron soon begins to court her.

Towards the end of the week Jallarzi picks up Kestral from Overdorn and brings her back to Corlean. Not content to just wait around, Kestral checks on her new little sister, Erica, and finds that the girl has apparently disappeared. Erica's newest step-mom was killed under mysterious circumstances just a few weeks before.

Kestral meets with her friends and then takes on the guise of Semina again, intent on joining Father Dark’s organization. Jared agrees to check up on her with a sending every evening. It takes Semina only a day to find a likely and lucrative job at a gaming house called the Blue Gorgon.

On the last day of the Imperial week, Kellron and Tore decide to wait at Broken Spire Keep while Kestral investigates. From there they can perhaps be useful to the members of the Keep and stay out of Kestral’s way. Jallarzi teleports them there.

And Ker Grandal Deverex? Grandal made mistakes. Kellron doesn't appear to be underground any longer, but he cannot determine where the man is. He spends his time and resources trying to pinpoin the paladin's location.

On the eleventh day Jared is given a message at Sword House for Kellron. Not recognizing it, but being suspicious the priest reads it, just in case. The paper is crisp and the handwriting is neat.

To Field Captain Kellron, of the Sundering Sword
It has come to our attention that you might be looking for something; as valuable as a dear friend and boon companion perhaps. We understand you were just recently reminded of it and wish you much luck in finding what you seek.

We wish we could help you in your searches, but the most we could offer at this point is a chance to aquire Hyla’s luck. If you were a betting man and were to engage in a game of chance perhaps you would catch her eye. If you could show the lady what you were willing to sacrifice, it may be you would find what you seek. For something this valuable you would probably have to sacrifice as much as seventy-fve thousand golden lions, but what is gold compared to those things we hold dear?

Sincerely yours,


The letter is unsigned.

---

*Headband of Intellect +6 - see next post.
 
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Tenth level is when I think the players begin to start becoming movers and shakers. Now they can begin travelling where they will - or at least know about.
Further they have the cash to start buying what they like; though keeping the treasure the same in this module certainly help in that regard. After selling items and buying what they want, the group was still able to easily meet the extortionate 75,000gp. Which was calculated by figuring what they taken from the Blue Diamond earlier and then tripling it.

The problem for me was that I had always envisioned my world as relatively low magic. I didn't want magic to be pervasive. In retrospect I wanted a magic level similar to Eberron's; where low level magic was available but the high level stuff was rare at best. At the same time the party had tons of cash to blow and tons of low level magic items that they weren't going to use. I decided to throw some of my preconceptions out the window.

To appease myself though, I settled on a new purchasing scheme. I told the players that Gather Information was their friend. If they wanted to find an item, they just had to make a Gather Info check vs. a DC equal to 20 +1/1,000gp value of the item. They could take 20, but it would take them 20 days. Alternatively they could always commision an item, but they would have to find a willing and available crafter with similar rules.

I would later alter the rules somewhat to favor clerics and wizards within their own organizations. A Knowledge Arcana or Knowlege Religion check would substitute for a Gather Info check within the appropriate ogranization to find a crafter. I wouldn't make that change until much later - when I realized that the party thief had better contacts in the church and Library then the actual members.
For awhile I also tried to limit who would talk to Kestral, but in retrospect that was probably a mistake.

I'll note that by this time Kestral has a Gather Info of around a 20. I don't have her character sheet from that time, but she maxed the skill, had a fair number of synergy bonuses and a decent charisma. She also used the little hand mirror every shopping day to get her Eagle's Splendor fix. tsk.

It was cake for her to find a Headband of Intellect +6 and the new rules didn't slow her down. In the end all it really did was allow her to shine in her medium and give me a rationale for when/where/how magic items appeared in the game. Not the best of rules, but an adequate compromise.
 

Responses

Colonel Beka Megara opened her soul and loosed a string of martial-sounding syllables that were part command and part supplication. The gray-haired woman’s brow was still shining with the wetness of the purified water she had anointed herself with, but soon that water would give way to sweat.

Before her was the message that Jared had received for Kellron. Next to the message was a list of questions that she and Jared had decided to ask. Hopefully one of the Intercessors would be able to answer them. Then, the clear, clarion call of a battle march told her that she had been answered and the messenger had arrived.

The small, private chapel of Sword House melted away and the colonel saw herself standing on a grassy plain, the Plain of Rememberance where a grave was dug for every fallen Imperial soldier. The raised mounds of the shallow graves disappeared into the distance in all directions. The sky above was gray but the air was warm. Before her was one of the Intercessors, the planetar, General Markon, clad in celestial armor.


<Ask your questions, Colonel>

Concentrating, the priest-cleric focues on the desk that she knew was before her real body and began to speak.

“Intercessor, is the message that Jared read and gave to me a trap for Kellron?”

<That is not clear>

“Will Grandal Deverex be there?”

<If it is a trap then Grandal will be there> This was an odd answer and more words than the Intercessor’s usually gave.

“Does the message reference to an item of value refer to Ashimar’s soul?”

<Yes> Emphatic

“Can the writer actual deliver the soul?”

<Yes>

“Did Grandal Deverex write the message?"

<No>

“Did Grandal Deverex instruct someone to write the message?”

<No>

“May we bring the person bartering Ashimar’s sould to justice?”

<Yes> Emphatic again

“Was Ashimar subject to a plot by Grandal Deverex?”

<Yes>

“Is Kellron in danger from Grandal Deverex?”

<Yes>

“Is Kestral Threndy in danger from Grandal Deverex?”

<Unknown>

“Is the journey-mage Jallarzi in danger from Grandal Deverex?”

<No>

“Is Tore Daergan in danger from Grandal Deverex?”

<No>

The strain of the communion was finally too much for the colonel. Saluting, Beka saw the plain shatter, revealing the small dark chapel again. Her last image of the Plain of Rememberance was of the Intercessor's grim, but strangely beautiful face. She felt as if she had sprinted to the South Gate of Corlean in full armor, something she could still do if she had to.

Lieutenant Jared was standing patiently off to the side, waiting for her to recover. The colonel considered that it was perhaps time for a promotion for the young man. His faith was unquestioning and strong and tempered by a wisdom than many older people had yet to attain. That was for the future however. Now she had to discuss with him what had been relayed to her.
 

The message was one of the fluffy-ish pre-planned events. Essentially I gave the players time to take care of some of the things they wanted to accomplish. Once most of it was accomplished I started making Gather Info rolls for the people. The day after there was a success the message was delivered. It just so happened that Kellron and Tore had left that very day.

Jared didn't have a commune prepared that day so I let him make a request of the good colonel. The party had been good to this point so I allowed it at no cost, but I made the group write out their questions beforehand. More accurately, they dictated their questions and I wrote them down. :heh:

I insisted on writing out the questions based on the spell description that the cleric doesn't get to hem or haw and I was going to strictly go by that. Writing down the questions would give them the time to discuss their questions and what they knew beforehand. That sort of thinking works for me, I'm not sure how well it worked for them.
 

We play commune much as you did - prep the questions in advance or risk losing the spell early due to delays. In complex situations, we'll often have a couple of different strings of questions threaded out ("If we get a 'yes' here, ask this, otherwise ask that.")

I'm still enjoying the SH. It makes me want to pull out Night Below and try to make a workable adventure out of it :)
 

Depending on what's going on, we'll also map out different strings. I really like this approach as both a player and a DM, because we usually involve everyone in what to ask and how; as well as thinking about the different possible answers.

I may be biased, but I think the set is already a workable adventure. :cool:
Of course I have added a few personal touches and the players have been great.
 

Moving into Position

Kellron received the sending just before lunch at Broken Spire Keep.

We have a lead on Ashimar. Return to Sword House today. Jared

We’ll return after lunch.

Lunch was nice affair of roast fowl. Afterwards Kellron and Jallarzi teleported back to Corlean. Tore stayed behind to keep an eye on Broken Spire.

What none of them realized was that a spy was already riding towards Corlean to let Father Dark know that Field Captain Kellron had come home.

---

Semina is a relatively common name in the Duchy of Larence. It was one of the reasons that Kestral picked it for her cover identity. Semina was also the best suited to get her into the places she desired. Beth was known to Grandal and Aeva was too physically direct. Semina was a people person though and willing to follow the local rules.

It took only a few days for Semina to track down a possible job at the Blue Gorgon. The Gorgon is a gaming house that serves the gambling middle-class of Corlean. Unknown to most is that it‘s owned by the Holtson family. Because of its somewhat poorer clientele the Blue Gorgon is not normally known as a high-stake gambling house. It is known for its pretty and slightly-dressed servers.

Unfortunately for the Blue Gorgon a few of its servers had fallen sick recently, some even disappearing, just as management brought in some new advisors. Thus, Semina found that the Blue Gorgon was desperately looking for some additional serving staff. Normally the plain looking woman wouldn’t have met the high standards of house, but the young woman had an undeniable presence and they were desperate.

Semina’s only instructions were to show up on time, use more makeup, and that if she was nice to the customers, then more than of few of them would tip her more than she could earn in a week. Semina smiled prettily, clapped her hands, and made the hiring manager feel like he was the most important person in her universe. She had a job.

---

By evening’s end Kellron, Ashimar, Jallarzi, and Aerseleth had agreed to meet the demands of the note. The next evening they would head to the Blue Gorgon and begin the process of losing money; though none of them was happy with it.

Jared’s sending to Kestral that evening revealed that she had been hired at the Gorgon. No one commented on the odd coincidence of Kestral finding a job at the very place they were about to meet an extortiante demand. Instead they counted their luck and hoped for the best. They were all hoping that Grandal would show up, make a mistake, and allow himself to be hauled away to justice.

Later events would show that is almost what happened, though not quite the way anyone would have guessed.
 

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