Seravin's Tales of the Night Below (Two Updates this Week - 07/24/07)

Nice depiction of the Quaggoth fight. When we were playing NB, that was "yet another session of just rolling dice" ... hopefully with the 3e rules your players had a bit more chance to manouevre and have some fun with the battle. Heck, we were so bored of combat by the time we got to the Quaggoths, we were actually trying to parley with them, but the GM wasn't having any of that talking stuff. The campaign didn't last much longer, after that.
 

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Capellan said:
Nice depiction of the Quaggoth fight. When we were playing NB, that was "yet another session of just rolling dice" ... hopefully with the 3e rules your players had a bit more chance to manouevre and have some fun with the battle. Heck, we were so bored of combat by the time we got to the Quaggoths, we were actually trying to parley with them, but the GM wasn't having any of that talking stuff. The campaign didn't last much longer, after that.

Thanks. It wasn't just a dice rolling session, though there was a fair bit of that. By this time the PC's are around 10th to 11th level so they have far more resources at their disposal then what the module expected. Jallarzi's cloudkill certainly helped out.

Truth be told, my players are fairly straight forward. Generally speaking the bad guys get one chance to parlay and that's it. If the bad guys open up with an ambush, then that was their one chance. They're fairly predictable that way - but every once in awhile they surprise me. This wasn't one of thosse times though.

I think the players had fun for the most part. Quaggoth were less frustrating then ropers and they fell often. Only the sheer numbers made them a threat. On the downside they weren't worth very many XP's for the party. A bit of a break for the players is coming up soon as they head back to Corlean. Shortly after that a gauntlet is thrown down.
 

Down Time

In the close confines of the portable cottage Ashimar’s presence was palpable in the air. The memory of him was so strong that his three friends would frequently begin a sentence with “Hey, Ashimar, how about…” They would turn to face their friend as they spoke and instead see Jared. “Sorry, Jared, how about….”

Jared understood and would pass it off without comment or, at most an understanding noise. Ashimar had died only eight days ago and his friends had not stopped to attend the funeral; instead commending his body to the church with his armor and weapons and dividing the rest of his gear up amongst themselves as needed.

Briefly Jared wondered how Kestral felt about inheriting Ashimar’s magical gloves. Kestral had reminded the others that Ashimar had agreed to give them to her if he died; but she had asked for them almost diffidently, as if embarrassed that the untimely death had actually occurred.

Jared dispelled the thought as unworthy. Kestral was a loyal companion, if a bit too undisciplined, and had done nothing to warrant his musings. It was having to constantly measure up to his dead predecessor that was wearing. If it was just a measure of warrior skill or faith, Jared knew that he was the equal or superior of Ashimar. Friendship had to be earned though, and it was never matter of skill.

Jared took a deep breath and exhaled. His thoughts were too dark for their surroundings. It was the ever present darkness that brought them on. The magical lights of the hut provided a brief respite; but it was only temporary until it was time to break camp and move on. The nearest church was days away…

Jared stopped and pondered. “Kellron.” Spoke the priest. “I had a thought.”

The paladin, sitting across the table from the priest, looked up from his work of cleaning his armor. “What thought?”

Kestral and Tore were playing a game of cards on one of the bunk beds while Jallarzi was sitting on her own bunk with her spellbook in her lap, surrounded by the magical trinkets they had recovered over the last few days. All three looked towards the priest, interested in what he had to say. The corpse of Aerseleth, bundled up on the far bunk, was completely uninterested.

“Why don’t we build a shrine to Sarath? Right here in this cave. If I remember the map right we’re about half-way to this City of the Glass Pool. If we end up having to make a run back with freed prisoners it could be a safe spot.”

Kellron considered it. “Can you do that?”

Jared nodded. “I can perform the consecration and the hallowing. We just need to shape an altar, which I can also do, Sarath willing.” He looked over to Jallarzi. I’ll just need some supplies.”

Jallarzi considered, but only briefly. “A shopping trip would be nice, I just had another breakthrough and I need a few items myself.”* She conceded. “I’ll just need a list.”

Kestral spoke up. “Who all’s going?”

Kellron looked around. “I’m not ready to leave this place yet.” He looked over to Tore. “Why don’t you go? The rest of us can hold down the fort.” He didn’t say it out loud, but Tore’s recent near-death at the hands of the quaggoth had left him uncertain and perhaps a little guilty. There was nothing he could have done, but her blade-skill didn’t measure up to his or Jared’s skill; yet Tore unflinchingly followed his lead into every fight.

Kestral shrugged, just as glad not to be tagged with the trip. Usually she was the one who had to do the legwork to find buyers for their stuff. Of course getting to handle all the money was nice. She at least knew the value of every copper they spent or earned.

It didn’t take them long to come up with the basics of the shopping trip. Jared needed diamonds for his spells of restoration; they were running low after the encounter with Aerseleth’s restless spirit as well as the spirt of a young elven woman killed by the quaggoth. Additionally he was asking for what any normal person would quantify as an insane quantity of rare oils and incense. It was to tie a blade barrier to the shrine that would activate anytime a non-imperial citizen got too close.

When asked if they had the estimated seven thousand gold-lions to cover the cost, Kestral looked into her magic bag, snorted and started pulling out a small pile of gems.

“It’s covered.” She said. “That doesn’t include the coins or the jewelry, or that stuff over by Jallarzi.” Being rich was nice.


--

By Jared’s estimate it was the late hours of the evening when he heard the gentle, almost hesitant, knock at the door. The priest’s head swiveled to the door, a little stunned at the abnormally normal sound.

They kept a watch up because they all understood the dangers of this underground world, but the expectation was that any attack would be preceeded by a banging and tearing at the doors and windows. The polite knock was out of place.

Jared stood up and reached for his sword (about half the magical lights were still going for the benefit of whoever was on watch). A quick glance showed that his companions were still sleeping, though Kestral had shifted at the sound. Jared strode to the door, hesitated only a moment and opened it up. The light from the hut spilled out into the small cave beyond.

At first he didn’t see anyone; but Jared is a tall man, and so far the majority of the dangers they had faced had all been taller than him. He can be forgiven for not noticing their visitor right away.

“Ahem.” The voice was breathy and almost squeaky.

It was enough to draw Jared’s attention though and he looked down and started.

It…he was about halfling high and twice as skinny. The diffident little man was completely bald and his pallid gray skin that was smudged with grime and dirt as well as something that glistened unhealthily in the flickering magical lights of the hut. He was gaunt and what wasn’t covered by the handful of tattered rags seemed to be little more than skin-covered bones.

The creepiest feature of the little visitor was the almost bulbous looking features and the wide, staring, bright blue eyes. The worst feature was the smell. A faint breeze gave Jared enough evidence that the grime on the man wasn’t all dirt. Additionally there was a heavy, acid-like odor on the air.

Jared wrinkled his nose. “May I…” He paused, almost unwilling to say it. “May I help you?” He finally asked.

The little man blinked, perhaps for the first time since Jared opened the door. He stared at the priest for a moment and then seemed to remember himself. He held up a small, rusty cup that was clenched in his hand and thrusted it towards Jared. “Do you have any roper juice?” He asked. “I’m hungry.”

Jared pursed his lips. He then held up a finger. “Wait here just a moment.” He said as he stepped back and closed the door. Ravening beast men, ropers, ogres, and oozes were all easy to deal with. How to deal with a little, half-starved, crazy something-or-other was a little harder.

He walked over to the bunks. “Kellron. Jallarzi. Kestral. Tore. Wake up.” He shook them in turn and they all sat up, looking at him with bleary eyes. “Sorry.” He apologized. “We have a visitor. He’s asking for roper juice.”

That woke them up. “Do we have any?” Asked Kellron. He was pretty sure the answer was no, but sometimes people did strange things.

Jared shook head. “I don’t think so.”

Kestral swung her legs out of her bed and stood up in her shirt. Around her arms were the delicate leather and silver bracers they had recovered from the remains of the elven woman they had found near the quaggoth. “Lets go talk to him then.”

Kestral strode over to the door with Jared and Kellron in tow; the paladin grabbing his sword and shield on the way. Jallarzi refused to get too far out of bed yet and reached for one of her wands while Tore sat up and observed the proceedings with interest.

Kestral opened the door and started down at the curious little-man. There was something familiar about him, but hunger and grime so obviously deformed his features it was impossible to tell what he was.

“Hello there.” Said the courier, bending down to one knee. “Can we help you?”

The visitor thurst his pitted metal cup towards her. “Do you have any roper juice? It’s sweet and goes good on the white fungus.”

Kestral shook her head kindly. “I’m afraid not. Can we offer you some food instead.”

The little man nodded. “Anything but the orange, fuzzy fungus; it’s not ripe yet.” He looked to his left, though there was nothing there. “No roper juice today. Poor me. Poor us.” Kestral glanced back a Kellron who seemed pretty disgusted by their visitor.

Kellron shook his head but moved over to their pantry and started digging out some of their dried rations. He made a mental note to have Jallarzi get some fresh food on her trip tomorrow. He handed the little food bundles to Kestral who then handed them to their visitor.

“I’m Kestral.” She introduced herself.

The little, ragged beggar took the bundles and sniffed at them curiously, apparently not recognizing them as food. “I know.” He said. “It told me so.” The little man held out a grime crusted hand. “You can call me Vog.” His gaze started to drift. “Vog, vog, vog.” He sang. “My name is Vog. I remember, but my pet doesn’t.” He giggled and then reached out to pet the air to his left.

Paladin, priest, and courier froze at the door.

Jared recovered first. “Who told you her name?” He asked carefully, trying not to startle the little madman.

The bright blue eyes turned to look at him. “The song did. It’s always singing.” Vog spoke slowly as if to a silly child. His kindly demeanor changed to something that seemed almost conniving. “It tells me things. Secret things that only me and the song knows.” He cocked his head and looked off into the cave again. “Well, and my pet too, but it doesn’t sing. Not like me. Vog, vog, vog, vog vog.”

Kellron’s hand shifted on the hilt of his sword which he had very carefully picked back up. “Does the song tell you anything else?”

“Of course it does. It says you’re coming, but that you mustn’t.” Vog shook his head emphatically. “You must not come any further. Stay away.”

With that warning Vog gathered the food packages closer to himself and stepped back. He then spoke an arcane word and disappeared.

Jared moved past Kestral and into the cave. With the flat of his blade he probed the air where Vog had been standing; nothing. “That can’t be good. He turned to look at his friends. “Any idea what he was going on about?”

His companions shook their heads. “Huh. Let’s go inside.”

As Jared shut and locked the door, Kestral spoke up. “Does anyone else smell something burning?”

--

*This occurred after about a year of real-time in playing (and six months of game-time) and folks were just making 11th level after the quaggoth fight. Specifically, Jallarzi was a sorceror1/wizard10 and was finally starting to feel the bite of it. After some discussion, I allowed her to convert her sorceror level to a wizard level, so she gained her sixth level spells at the same time as Jared.

The in-game reasoning was that her sorceror skills had atrophied – she hadn’t been using them much anyway. I was a little sorry that she did so; but not at all surprised. If I had to do it again I would probably suggest the conversion to a bloodline feat from UA instead.
 

Shopping Interrupted

Geoffrey Windemere looked mournfully towards the stout wooden door of the small, stone cottage. He was sitting, as ordered, on the hard wooden chair in the corner of the room with the large round table blocking his direct path to the door. Not that it mattered, for the ‘outside’ of the cottage was underground; deep underground according to the smaller woman who was smiling cheerfully at him. The dark-haired young man wished he was somewhere, anywhere, else.

The smaller woman, called Kestral by her friends, was sitting easily in the chair next to him. She wasn’t anything special to look at; her drab brown hair was a medium length and when pressed later he would be completely unable to recall the color of her eyes. Of all his captors though she was the friendliest, and her clothing was in the style of a middle-class shopkeeper in Corlean. Not so the others.

The witch/sorceress/wizardess/whateveress who had brought him here was now sitting cross-legged on one of the bunks in the back of the cottage. Before her were a handful of ivory plaques and she was playing with something, maybe a ring, while she quietly chanted. The elegantly dressed woman had been enraged to find Geoffrey following her and her companion. With a word and a gesture the woman had frozen him in place and then magically transported them all to a dark place. Only when the woman’s shout had brought her companions out of the cottage with flickering torches had Geoffrey realized they were in some sort of cave.

The slight, blonde-haired warrior woman, Tore, was sitting on the bunk closest to him and Kestral. She was sharpening her sword – which was nearly as long as she was tall. Geoffrey couldn’t believe that she could effectively wield the massive blade. He was uncomfortably aware that there was a bundle on the bunk above her that looked suspiciously like a body.

Then there were the men, or soldiers rather. The two men had all the bearing of the stuck-up officers that lorded over the common folk of Corlean. Both wore plate armor bearing the upraised sword of Sarath and their hands went easily to their sheathed swords when he had arrived. Neither man sat during the interrogation and both had made it clear that they were ready for any tricks. Geoffrey envied them with a spite he could scarcely describe and only the direness of his own situation kept the emotion from showing.

Kestral cleared her throat, gently capturing his attention. “So, this Radik told you to follow Jallarzi and Tore?”

“Uh, yeah. But I didn’t know their names.” He looked between the two women sitting on their respective bunks. “No offense.”

The blonde smiled slightly and nodded. The hairs on the back of Geoffrey’s neck rose and he shivered. He looked back to Kestral. “I wasn’t going to do nothing.” He protested. “Radik just wanted to know where they went. That’s all.”

“Why?” It was more command then question, and it came from the one they called Jared.

Geoffrey’s head snapped towards the man. “I don’t know. Sir.” He added belatedly, but obviously no one believed him. “I really don’t know!” He protested. “It’s probably something Father Dark wants, but I don’t know.”

The other man, Kellron, raised an eyebrow. “Father Dark?” He asked mildly.

Geoffrey paled, he had said too much. “He’s just somebody that Radik knows but he doesn’t want anyone else to know. I don’t know who he is.”

Kellron’s level gaze bored into the young man, but he didn’t say a thing.

Geoffrey started to sweat.

“I suppose we have one other question.” Said Tore. “What do we do with the young man now?” To Geoffrey it sounded like the woman’s calm voice was suggesting some sort of casual violence.

“We could keep him with us.” Suggested Kestral brightly. “We could use a torch-bearer.”

Geoffrey gaped.

Jared nodded slowly. “It could do him some good. We could set the example he obviously never had.”

Casual violence was starting to sound better to Geoffrey.

“Are you sure?” Asked Tore. “He doesn’t look like he has much experience with weapons or armor.”

Geoffrey wanted to point to Tore and vigorously nod, desperately wanting them to hear what the blonde was saying. Instead he sat quietly trying to look helpless.

Kestral blithely ignored him. “I said torch bearer.” She explained with mild exasperation. “I wouldn’t expect him to fight. The ropers and quaggoth would eat him alive.”

Kellron had been observing Geoffrey during this exchange. “What do you want?” asked the Sarathian soldier.

“I want to go home.”

“If we take you back to Corlean, we’re going to turn you over to the Watch. I’m sure they’ll find whatever you have to say interesting. If you stay with us you can work off your crime.” Kellron’s deep voice was patient.

Geoffrey didn’t have to think more than two seconds. Days or weeks underground with monsters versus being taken back home. Home won without a second thought. “I want to go back.” He insisted. Following people wasn’t a crime; at most he would spend a few days in jail and he would then be released.

Kestral shrugged, obviously disappointed. “All right, if you’re sure. Jallarzi can take you back in the morning”

---

Jallarzi finished her spell-casting later that evening and pulled Kestral aside outside the hut. Once out of earshot from Geoffrey, she passed Kestral the heavy ring given to her by the Water-King.

“I didn’t get much.” She apologized. The wizardess then recited the snippet of vision revealed by her legend lore*: “The son of the Water-King is bound beneath this earth in a glass city. He serves within the home of the Sea-Mother.”

Jallarzi shrugged. “Jared said the Sea-Mother might be a reference to a water demon named Blidoolpoolp. That’s all we have right now though.”

Kestral smiled. “It seems obvious that the glass city is probably the City of the Glass Pool though.”

“Probably.”

Kestral nodded and patted the adamantine short-sword at her side. “Are you still up for divining Thereval tomorrow?”

Jallarzi smiled. “Of course. After I get back from turning our spy over to the Watch and finish up the shopping.”

---

*This was a real surprise for me. To this point Jallarzi's player had been choosing pretty straight forward spells. I think Legend Lore was her first divination spell outside of the cantrips. It was cool seeing her take it though, and over the next several levels she forced me to come up with the occasional on-the-spot poem/rhyme/hint.
 

Hallowings and Lore

The south-eastern most cavern of the complex marked the ‘The Grell Caves’ contains a tall, vari-colored pillar which detects as strongly magical. From this cave take the south-eastern tunnel and travel for a day. Travellers will find a wide intersecting tunnel heading in a northerly direction. The map describes the tunnel complex leading to ropers and quaggoths. Travellers can camp relatively safely in a side tunnel located almost two miles north of the intersection. From there it is another full day’s journey to the new shrine.

Where the north tunnel splits to the east and west, take the eastern fork and travel for about a mile. On the north wall, at eye level, is Sarath’s mark next to a non-descript looking tunnel. The tunnel is tight but passable for a fully armored man and winds about through a hundred feet of rock. Beyond is a cavern that can easily camp sixty or seventy people.

I’ve formed the altar out of the rock on the north wall and laid a powerful warding to keep it from being descecrated. In anticipation that it would be used as a way point for guiding rescued captives back to the surface, the altar is keyed to only allow Imperial citizens approach safely. All other creatures or beings will cause the
hallowing to invoke a horizontal blade barrier about three feet up from the ground, and filling the cavern out to forty feet in front of the altar. Allies are advised to lure or force opponents towards the altar without actually getting close themselves.

---Excerpt from Jared’s report to Colonel Megara.


---

Jallarzi was again sitting in her usual place on her bunk, this time with Kestral’s mysterious blade in her lap. Laid out before her were a handful of specially marked ivory plaques arranged in mystically powerful arrangement, whilst thin streams of incense smoldered in a bowl sitting on the floor next to the bunk. The young wizardess’ eyes were closed as she murmured low chants designed to clear her mind and open it to the arcane echoes that hung about the adamantine blade in her lap.

Then…connection. Jallarzi’s eyes snapped open, revealing wide violet orbs. Her pupils were reduced to pinpricks and the whites were completely gone. Jallarzi sucked in a deep breath almost like she was in shock, taking in more incense as well as whatever arcane knowledge the air bore.

Her friends looked towards her with interest. She had come back late in the day with the remaining shopping items and had reported success in turning over the young Geoffrey. While she was gone Jared and Kellron had finished their shrine, leaving Kestral and Tore to entertain themselves.

Upon returning, Jallarzi hadimmediately set to the task of trying to identify Kestral’s blade. Now it seemed as if they would finally learn something about its history.

Jallarzi slumped suddenly on the bunk, her vision over. She shook her head and blinked quickly, trying to bring tears to her stinging eyes. Taking a few quick breaths, Jallarzi laid the blade on the bed, swung her legs over the side, and stood up and stretched. Collecting her incense, she snuffed it and brought it over to the table where the others sat.

Jallarzi took a drink of water that Jared offered and stretched some more, more trying to get comfortable then drawing out the courier’s anticipation. Settled, the wizardess looked to Kestral and repeated: The Song of Angels lays shaped and bound. Deverat is not what he was – sleeping.

Kestral looked blankly at Jallarzi then at Kellron and Jared. Jared and Jallarzi shook their heads. The name and title didn’t mean anything to them. Kellron however rocked back in his chair.

“Deverat is what General Linnatch named his sword.” Seeing that the others didn’t understand he continued. “Deverat, the Song of Angels, is also the Sundering Sword. The Sundering Sword. It’s the sword of my order.”

He looked to the blade resting casually on the bunk. He stood up and walked over to it, picking it up when he reached it. The weapon was a short-sword, a blade given to a peasant army, though the adamantine metal of the blade bespoke of its true cost. In his large hand, the blade was almost a large dagger.

“Do you think this is really Deverat?” He asked, not quite believing.

Jared reached out and gestured for it. “Let’s find out. If it’s an enchantment of some sort, Sarath will let me break it.”

Jared began his prayer once he held the blade. It was a long prayer, but it proved successful. At the end of his invocation, streamers of silver and gold energy began to surround the blade and the entire room filled with the sound of war drums. The streamers became brighter and the priest had to shift his grip as the blade grew both longer and heavier. The war drums changed to a single, male voice chanting a slow paen in some celestial tounge.

Then the light was gone and the room was quiet. The friends looked at one another and then to the blade in Jared’s hand, not sure what to do next. The sword took the initiative.

:Free!: It spoke in their minds with a gladsome baritone of a voice. :The dreams are over thanks to you young priest; my humblest of thanks.:

Jared nodded his welcome. “It was my pleasure…Deverat?”

:Aye, that is my name now. I fought in the First War and sung the war chants for Sarath.: There was pride in the voice. :I fell in subsequent battles and my spirit was reforged into a blade. Now I advise the followers of Sarath.:

Deverat’s voice turned grim. :I was to sing and remember the valor of General Linnatch at the battle of the Silver Way, but treachery betrayed us. It was the wizards, or at least some of them. They turned on us and scattered the army. I tried to defend the General, but the attack was from surprise and they had studied well.

The general was slain, though he gave a good accounting of himself. I thought I might have a chance to overwhelm the will of one of the betrayers, but it wasn’t to be. They used their magics to bind me and render me unrecognizable. After that I slept.:


In their mind they could almost see an image of Deverat; a visage of a tall, armored warrior with dark hair and bright blue eyes filled their minds. The image smiled kindly and seemingly turned to Kestral as it spoke again. :You woke me lass, and for that you have my thanks. Your attempts to activate the magic touched my mind and brought hope to my dreams and for that I thank you. It was an honor to serve at your side, and I hope to continue to do so. It gladdens my spirit knowing that you continue on this quest unasked.: The gratitude and affection in the words was palpable.

Kestral stared at the blade, emotions warring across her face. Unsure of what to say she said nothing.

Kellron finally found his own voice. “So what now, Deverat?” He asked.

The sword couldn’t shrug, but they felt it anyway. :That is up to you, Field-Captain. I owe the lass a debt of gratitude and it would do her much good to be paired up with me. At the same time I know that General Linnatch would like the order to live on, which is through you.: The tip of the sword seemed to drop a bit in Jared’s hand, like a drooping head. :In this incarnation though I am just a sword, not the weilder. I will call the war chants, give you advice, and stay as sharp as your faith is strong; how I am used though is up to you.:

Kellron looked to Kestral. She threw up both hands. “It…He was in my mind? Uh-uh. He’s your sword. You need him for the order.” Kestral wanted nothing to do with the blade. It said it was an angel. The coin dies in the bottom of her pack suddenly seemed much heavier.

Kellron nodded, not quite understanding why Kestral so readily gave up the honor of bearing Deverat, but thankful for it. “It’s settled then.” He said, reaching for the blade. “I guess we have some catching up to do.”

:Certainly.: Said the blade. :Though I know much from the young Kestral’s mind when she touched mine. Be sure Kestral that I will continue to look after you to the best of my ability.: Deverat seemed unaware or perhaps just uncaring that the woman had rejected him.

Kestral kept her mouth shut and tried very hard not to think of Imperial coin dies for the rest of the evening.
 
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Concerning the last post, I was thinking of playing around with the telepathy fonts.
I don't really like bolding the text and I tend to use italics for a lot of everything else. That just leaves colored fonts - but not everyone's display settings shows color equally.

Do any of you folks have a preference on how telepathic thought is represented?
Italics?
Bold?
Colored?
Leave as regular text?
Don't Care?
Something Else?

This could almost be a poll. :p
 

The bold text works fine for me. I wouldn't use italics (you use it for other stuff) or colors (as they are a pain to BBcode all the time ... though if the blade doesn't talk much they might work OK for you).
 

Thanks for the input, Cappellan. I think I'm going to try colors next.
The next update is short, but there's more coming soon I hope.
 
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Horrors

Eight thin, spindly, silver-colored legs picked their way across the rough tunnel floor. Instead of some cave spider however, the legs were attached to well-polished, palm-size rock crystal. Someone well versed in witchcraft would be able to identify it as a witch’s psi-crystal; the methodical, slow steps and the color of it’s psi-crafted legs would further identify the personality as one of the softer ones.

She (for all psi-crystals share the gender of their progeniator) was not exactly a happy psi-crystal however. :Save the cat but not rock.: grumbled the crystal to herself. :I can see into the hearts of men, and all the cat does is clean herself, but I’m the one picked to scout ahead. What happens to Tore if one of those roper-things eat me?:

There was a distinct mental sigh from the crystal as she picked her way across the rock strewn floor. Behind her was Tore, her otherself, and their companions; ahead were bug things that were strong enough to give the quaggoth pause. Still she forged forward because it was important to her mind-mate.

As a reflection of Tore’s insight, the crystal was not oblivious to why she was ahead scouting. Tore was trying to impress Kellron with her competence in sword-play and soldiering; unfortunately that wasn’t where her strengths lay. Meanwhile, Kellron seemed interested in Tore but wasn’t making any advances. The crystal hadn’t quite figured out why that was so.

The motivations of the others were easier but less interesting, if only because Tore cared less about them than Kellron. Kestral was hiding some secret, but was so adept at concealing her feelings that it was hard to tell the magnitude. Jallarzi was friendly enough, but her focus was almost exclusively on her magic. In many ways Tore was most like Jared, as he also was trying to prove himself to this new group.

SKREEEAAAAAAKKK

The sound stopped the psi-crstal in its tracks. It was an ugly sound of something hard scraping against stone. The stone rocked backed on her spindly legs and strained outwards with her senses.

She had barely registered the creatures on the ceiling when all three of them dropped down to the ground, blocking her way forward. Instinctively the crystal gauged the creature’s posture and stance. The conclusion was easy.

:They want to eat me!:


---

Tore inhaled sharply and swiveled towards the tunnel her crystal-self had gone down. “Trouble.” She warned. “She’s coming back with three…no…two of the beetle things.”

Kestral was already pitching her light amulet towards the tunnel mouth and Jallarzi stood up from the rock she had ben sitting on.

It was only a few seconds before the scrabbling and squawking of the the pursuing creatures became audible, and only a few seconds after that when Tore’s crystal came into sight, followed by the…horrors.

The two creatures, each almost ten feet tall, scrabbled forward on sharp talons that scraped against the rock floor. The creature’s beetle-like carapaces ranged in color from dark-gray to midnight blue, and were covered with sharp, bony protrubances. Instead of having wide beetle mandibles though the creature’s heads were like that of a vulture with a sharp, tearing beak. Finally, the creature’s grotesquely distorted forearms looked to be of solid bone or horn, ending in ugly looking hooks.

All of the Imperial’s understood now why the she-quaggoth had called the things ‘horrors’. The realization didn’t make them hesitate however. As Tore’s crystal scrambled behind her mistress for safety, both Kellron and Jared stepped forward with blazing swords drawn.

The fight was short, but it gave them a quick estimate of the creature’s skill. Jared and Kellron attended to their wounds and the five of them headed off down the tunnel. The crystal had reported three of the creatures initially, but only two had followed her. Chances were that the third one was warning its friends.
 

Vignettes of Death and Horrors

The bodies of the fallen quaggoth were gone, even the ones that had died by Jallarzi’s poisonous cloud. No one checked, but only the spattered gore of the battle and the lingering odor of Jallarzi’s spells gave evidence that a battle had taken place. The Imperial adventurers stayed on their guard, having been warned of the creatures that laired in the caverns further back

The quaggoth-sow the adventurers had questioned did not know where the horrors had come from; only that the creatures had arrived before one of the surviving middle-sized quaggoth-cubs had been birthed. The horrors had captured the far caves and now defended them bitterly; only occasionally raiding the quaggoth held caves. The raids were becoming more frequent however, and the warriors whispered that there were more horrors now than before.

Based on the quaggoth’s tale the adventurers proceeded cautiously, calling up spells of strength and protection while sending Tore’s spirt-crystal ahead to scout. So it was Tore’s crystal that first saw the things that they came to call hook-horrors; great beasts the size of ogres, that looked like someone had tried to fit a beetle and a vulture onto a small giant and then replaced the arms with great hooks of bone.

Tore’s spirit-crystal was faster than the horrors, but only just. She made it to the waiting adventurers barely ten feet ahead of the pursuing horrors. The horrors charged into the cavern unheeding of the light and the sensed occupants; hook horrors are not very bright.

The pursuing hook horrors ran straight up to Jared and Kellron spoiling for blood; their flailing hooks smashing into the imperial blades with such force that lesser blades would have shattered. Jared and Kellron met the rush with strength and fortitude and let the horrors waste their initial attacks on the enchanted blades. Both warriors took their hits in the fight but their skill was enough to keep them from being seriously injured while they set about butchering the horrors. It was soon over.

<fast forward a few minutes>

Farther down the curving corridors, well past the quaggoth caverns as well as the haunted cave where Jallarzi had picked up her new elven boots, the adventurers meet the first horde of hook horrors. The corridor opens up and branches to the left and right, disappearing into larger caverns, with a shallow alcove before them. The horrors drop from the ceiling and walls, blocking the adventurer’s way.

The party tactics are excellent. Jared invokes a blade-barrier to trap one grouping of hook horrors in the wide, shallow alcove. Jallarzi then fills the alcove with a cloud kill. Meanwhile, Kellron steps up to the left-most group to forestall any charges while Tore and Kestral turn to the right. Kestral uses her bow to try and discourage any charging, while Tore flexes her will and sends out a stunning wave of mental energy into the closest group of horrors.

<fast forward a few seconds>

The fight is all but over and last two surviving horrors break and run down the right-hand tunnel, making high pitched squealing sounds as they run; banging their bone hooks against the walls and floor.

The adventurers give chase, unwilling to let the creatures go. The five friends skid to a stop once they realize the new cave has another dozen hook horrors. There’s no good way to flee so the decision is to stand and fight. Most everyone excepting Jallarzi is hurt, but with luck and care they know they can take this new group of foes.

<fast forward a few seconds>

Tore has stunned a handful of horrors while Kellron and Jared are fighting back another grouping. Kestral is taking advantage of the stunned of horrors and is dealing as much damage as the two warriors. Jallarzi is laying down ice storms and magic missiles.

There’s the sound of a male voice chanting over the sound of combat and then the entire cavern is lit with white-hot flames. Kestral uses the body of one of the horrors to shield herself from the dancing flames. No one else is as lucky, but they’re all still standing.

No one sees the source so Kestral throws out her light amulet to try and illuminate their foe. She succeeds, revealing a tall, regal looking human, dressed in black velvet robes. He is flanked by two of the biggest hook horrors any of them have seen. The man sneers daring them to do their worst.

Jallarzi tries. She’s already invoked a spell of haste so she lets off a swarm of magic missiles at the newcomer and then centers an ice storm over him.

There’s no visible effect. The missiles disappear as soon as they touch and the storm rages about the man with no more effect than a mirage. Only the reactions of the larger hook horrors show that the ice storm had any effect at all. The wizardess snarls and readies her next spell.

The tide of battle has stalled and certain victory is gone. Now it all rests on the edge of a blade. Kellron and Jared are unable to break away from their opponents, leaving the women to protect their flank.

Then the newcomer invokes a second fireball with a lazy gesture and the same invocation. Again the cavern is lit by flickering flames, and Tore goes down with a strangled cry. Everyone knows that the witch is dead.

One of the larger horrors flanking the newcomer charges Kestral, and the courier is the next to fall as its sweeping boon hook catches her and throws her to the ground. Kestral falls to the ground with a grunt, the pain knocking her unconscious as blood begins to seep into her lungs.

Jallarzi begins casting, invoking a summoning spell. She has many choices but she settles upon a swarm of thoqqua, burrowing worm-like creatures from the Fire Realms. Her conjurations place the creatures between Kestral and the horror looming over her and intercepts another charging horror coming straight at the wizardess.

Ravaged by both hooks and fire, Jared and Kellron both invoke Sarath’s healing in their own ways. Within seconds they are whole with only the their blood spattered armor and weapons showing that they’ve been fighting.

<focus shift – The Ruhk>

The rakshasa ruhk, Ameretat Agnimukha, was not native to this damp, stinking place. He was the heir-apparent to the Vale of Serene Pain, located deep within the Screaming Jungles. Two of his siblings already lay dead by his hand. The death of his youngest sibling would prove that he was capable of defending the security of his new throne by dealing with any possible succession issues. Eventually he would have to deal with his own litter of cubs attempting to assassinate him, but that was centuries away.

His young brother had fled to this stinking realm, hiding beneath the ground like a cowardly worm. It had been simple enough to track him here, but the tunnels were seemingly endless and the roaming beasts were nearly as dangerous as himself. A few close encounters had conviced Agnimukha to pause and consider building a new army. Using magics unseen in this realm, Agnimukha took a beetle colony and ‘grew’ them into ravening monsters. It had taken years for them to reach full size, but what was time to one such as him? Soon his hook-horrors would be ready for the infusion of fiendish energy and then they would find his brother.

Then the quaggoth were killed; all of them. The slaughter was worthy of any of his kind, but it irked Agnimukha for he had hoped to sacrifice the quaggoth as part of the next ritual. Now the slaughterer’s had returned and were showing that even his pet creations were not up to the task of defeating them.

Two fireballs later and the charges from his most favored pets brought Agnimukha’s confident smile back as the two women fell. The priests gave him pause for a moment as they healed themselves, but all of these slaughterer’s seemed to accept his own human-guise and the only one who bore a readied bow had just fallen to his pet.

Then the three thoquaa appeared about his pet standing over the woman. The things lunged at the hook horror and burrowed through its armored hide as easily as they bored through stone. The second pet, heading to the white-haired wizardess, was checked by a fourth thoquaa and was likewised attacked by the fire-worm.

Agnimukha snarled and briefly thought about offering these slaughterer’s a bribe, but it wasn’t time yet. He would have to show them his strength first. The opportunity presented itself as one of the human priest-warriors charged him, while his companion charged the horror moving towards the wizardess.

Perfect. Thought the rakshasa. The human will find that its blade is insufficient to harm me. I can then negotiate from a position of strength.

“Sarath!” Yelled the human as he charged Agnimukha with is flaming blade held high.

The rakshasa almost dared the human to hit him. He didn’t recognize the danger until the blade was already sinking into his flesh. The blade sang and the blade burned as it met his blood.

“I am Deverat, hell-spawn!” Shouted the enchanted blade. “Back to the abyss with you!” The adamantine blade glowed with a pure, holy light, outshining the radiance of the flames.*

Agnimukha scrambled back, black blood streaming down his side and fear in his eyes. Where had the human gotten that blade? The blade had been missing for centuries. He invoked a spell of blurring to help hide him and wondered what he was going to do next; perhaps dispel the enchantments on the blade – if he could.

It didn’t matter. The human stepped forward and swung three times, invoking Sarath’s name each time. The first swipe missed. The second stroke nearly ended Agnimukha’s life right there. The third swipe seperated Agnimukha’s head from his body. As he died, Agnimukha's disguise melted away revealing his tiger-like head and fur covered body.

<focus shift – The Good Guys>

Jallarzi, Jared, and the thoquaa swarm finished off the two largest hook horrors and then moved on to kill the stunned hook horrors. Meanwhile, grieving over Tore, Kellron move to Kestral side, verified that she was still alive, and poured a healing potion down her throat.

Once Kestral was conscious, Kellron moved to help Jared and Jallarzi with the remaining horrors, but he needn’t have bothered; the pair had the creatures well in hand.

Afterwards they gathered up Tore, searched the remaining caverns, and found a treasure horde worthy of any duke – including a talking sword that introduced itself as Finslayer.

---

*+2 Adamantine, Holy, Evil Outsider Bane Longsword (amongst other things). The first attack did only 17 points of damage. The second one did 30 as he used Smite and Divine Might. The rakshasa’s remaining 5 hit points didn’t last long.
 
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