Pbartender said:
I'd disagree. If you're a skilled pilot, you shouldn't need to be making those checks, and the rules themselves tell you not to.
Okay, you disagree.
If I'm paying for a rules set, though, I'm paying for something that should be robust enough and well-enough designed that it's not going to bork my campaign if I use it for basic or common tasks.
To me, "Don't use this because it can't account for those things" is CYOA.
If someone is firing a gun or a longbow, or swinging a sword at someone with a very low armor class, I still have them roll.
Pbartender said:
Look at it this way... Using D20 skills you've got three possible outcomes for any skill-based scenario.
1. The DC is greater than the skill bonus + 20. There is no possible chance of success. The player simply cannot roll high enough for the character to succeed.
2. The DC is between skill bonus + 1 and Skill bonus +20. There is a varying degree of success from 1-in-20 to succeed to 1-in-20 to fail. Regardless, there is a chance to fail, and sometimes fail catastrophically.
3. The DC is equal to or less than the skill bonus. There is no possible chance of failure, since even if the player rolls a natural 1, he still succeeds. This can happen because either the character is exceptionally skillful, or the task is exceptionally easy.
You're evidently forgetting several things, or you simply haven't played d20 Modern.
1. Action Points. These allow a stretch beyond the simple skill bonus + 20.
2. Character abilities like the Smart Hero's planning ability or various advanced class features that add to important skill checks the character frequently uses.
3. The take 10 mechanic.
4. The aid another mechanic.
And that's just a start, going off the top of my head.
I'm running two of these games right now, and the skill system, even at low levels, allows you to DECIDE whether or not characters roll for even the most elementary tasks. It does not REQUIRE that you simply avoid the skill system in order to keep things running smoothly. Or from running at all.
Pbartender said:
That last case is what we're talking about. If the DC is that easy, then there's no reason to even roll the dice... "I park the car," the player says, and you reply, "Fine, you're parked."
I might DECIDE not to make them roll, but it's not going to send my game down in a flaming wreckage of screaming death if I make them roll.
That's the difference.
Pbartender said:
Essentally, the problem I had in the demo game I played in was that the DM was taking actions that should have been relegated to category 3, and moved them up to category 2. The Serenity equivalent of parking a car was elevated to a life or death situation. Imagine playing a 1st level D20 Modern character with 4 ranks in Pilot who had to make a DC 15 skill check every time you wanted to land an airplane... That's what this felt like.
See, and a 55% of failure for what should be a routine tasks is simply unacceptable to me. They're not telling you to avoid the skill system for the smoothness of the game, at that point. They're telling you to avoid the skill system because it collapses under the weight of even a simple, routine task.
And to me, that's a bad skill system.
Pbartender said:
If you make that check into, say, a DC 5 check then practically everybody who's a "skilled pilot" (1st level, 4 ranks and 10 Dex, or 1 rank and 16 Dex) can make that check without rolling the dice, and there's no point in even using the skill system for the situation in the first place.
But you see, the reason the DC is still there is because that is ONLY a routine task for a skilled pilot. It's not a routine task for anyone else.
Pbartender said:
Do you see what I mean? In these sorts of circumstances, if you use any skill system the way it is meant to be used, you end up with ridiculous results, since you end up with a reasonable chance for failing some routine task. And if you make the task easy enough that any skill character can accomplish it, then there's no point in asking the skilled character to make the check in the first place.
No, I don't see what you mean. I think you're simply making excuses for the skill system and trying to compare it to another skill system that handles those sorts of tasks better.
Cam Banks said:
It isn't as bad as that, no. Generally, if you have even basic proficiency in a skill and are only average in the attribute that's being used in conjunction with that skill, you're almost always going to succeed at mundane, routine tasks. Because rolling a 1 on all of your dice indicates a botch, the assumption on the part of some people is that if you do fail an easy task like landing a ship on an open field on a clear day, it's more than likely going to be a botch and thus catastrophic. As Jamie says, however, there's no reason to punish the players in that sense, even if you do call for a skill roll. So, you'd save yourself the bother and just tell the player he succeeds. There's still every reason to call for an easy skill check in other circumstances, because some situations may hinge more on success or failure than others as the story dictates.
Except that your complaint, and the others I've heard in this thread, and yes, even those I've heard on other forums, all say the same thing.
It's entirely possible I'll snag this book on Ebay sometime, or pick up a used copy, but the odds are pretty good I'm just going to grab it for fluff and use another set of mechanics. Eventually, I'll take a closer look and decide for myself, but ultimately, the arguments I'm hearing from those defending the system sound too much like excuses for a poorly designed set of mechanics.