[Serenity RPG] Across the 'Verse - OOC.

BTW - All of the links at FireflyRPG seem to be down now; if you need resources and cannot find the needed info at the link Thondor posted (CortexSystemRPG.org - Index), let me know, and I will track it down for you.
 

log in or register to remove this ad

Fun stuff :), I'll post something coherent in the IC tomorrow morning. If I wrote something now, I doubt it would make much sense.

I may have missed it: are we using invisible castle for roles? or are we doing something else?
(for when it comes to that.)
 

The IC thread is now open, with the first scene a flashback featuring Tatjana and Aaron. (You two can play out the flashback, and then I'll bring you back to the present.)

Ok. Made a first post. :)

Aaron knows, and may or may not have served under the captain previously, as Thondor chooses. Tatjana probably doesn't at this point.

Yep, that makes sense.

Bye
Thanee
 

Invisible Castle for rolls is good, although honor system is fine to if you're a physical dice kind of person.

A few other things:

If you know the difficulty (whether I've told you or whatever) you can roll, and incorporate the results into your post. If you don't know the difficulty, I'll handle it.

Describe your botches and extraordinary successes - this a means to getting plot points. Describing a botch may also give another charcater a chance to step in and rescue the attempt, at my discretion.

If you want to use a plot point to guide the story in some minor way (Something "It turns out this thug who just showed up and isn't yet activley hostile was a friend of my big brother's"), just spend a plot point, and assume I'll grant the request. Same with spending plot points to alter dice rolls either prospectively or retrospectively.

If you want to alter the course of things in some more major way, let me know and give me a chance to rule first.

In the introductory flashback scenes, you have 3 free plot points, if you want to use them. (Use of these points does not detract from the intitial six you have at present day. Neither do they carry over if you don't use them)

It might be helpful for those familiar with the system to be explicit about the mechanics of what they are doing for a little bit, until everyone is up to speed on how things work, but no worries if you don't feel like doing this.

Finally, in the IC thread, stay out of stuff hidden by spoiler tags unless your character's name is attached. :)
 

In the introductory flashback scenes, you have 3 free plot points, if you want to use them. (Use of these points does not detract from the intitial six you have at present day. Neither do they carry over if you don't use them).

Ok. :)

Was assuming, that we do not actually make rolls during the flashback, hence I didn't roll, but just assumed that it would work, but I can make an appropriate check, of course (when I'm at home, where the books are; only have access to one of my Cortex System RPG PDFs (bought the book twice, so got two free PDFs :lol: ) here, which is a little different, I think). :)

Bye
Thanee
 

Nah, what's there is fine- although we will do dice rolls in flashbacks generally, here, I think a first blow to the goon, who wouln't have been expecting it, is believable. :)
 

Just for the record...

The attack is a Strength + Unarmed Combat/Kung Fu roll, which is d10+d12+d6 for Tatjana (with a +2 step bonus figured in, because she is Talented (Asset); there is no penalty for the movement (normally there is a cumulative -1 step penalty for every additional action you take), since she is a Fightin' Type (Asset)) against a difficulty of 3 (easy; because the goon is not expecting her to attack him just like that; normally in combat you get to roll your Agility at least (passive) or even Agility + appropriate defensive skill (active), but this is what happens when you do not expect the attack).

So, here's the dice roll for my attack on the goon... a 19, that's an extraordinary success (beats the difficulty by 7 or more). :D

Damage is the difference between the difficulty and the roll, so 16 points of damage are suffered. Ouch!

Unarmed Combat does stun damage (weapons usually do wound damage), but since Tatjana has a Mean Left Hook (Asset), she inflicts basic damage (half wound, half stun).

Since the attack result was extraordinary, the goon suffers a debilitating injury (depends on damage type, this one is for basic) in addition to the damage, so the broken fingers might be quite fitting, actually (in fact, it could have been worse, like a broken limb). With a successful Endurance roll (average difficulty; 7) the goon will avoid the extra injury (just normal damage in that case).

Anyways, unless the goon has more than 16 Life Points (not likely, unless he is pretty tough), he has to pass another average Endurance roll in order to avoid passing out right away (unless treated, he has to repeat the roll at cumulative +4 difficulty every round from then on).

Bye
Thanee
 
Last edited:

Above post updated after looking things up in the Serenity RPG book. :)

Originally, I had this as a Called Shot, aiming for his fingers, but that works way different in the original rules (i.e. instead of raising the difficulty, you suffer a step penalty to the roll and gain a damage bonus with the potential for extra damaging effects; like strains, broken bones and such, depending on the attack type/intent and penalty level), so I just keep it simple for now (with that good a roll, it will be quite enough for him already, as is).

Bye
Thanee
 

Looking all this stuff over, I think I'm gonna make one last minute change to my stats (Agility +1 step; Alertness -1 step), if that's ok. :)

Bye
Thanee
 


Remove ads

Top