[Serenity RPG] Redridge and Beyond -full-OOC HERE

Sebastian Tayne

So ya'll made it out to the rim, found a small backwater town that might even fall under the Alliance's radar, even got rumors of gold in the hills. On top of all that there's even a Registered Companion in town. What else could a man with too much gold need. Well then ya found out that Companion ain't what you expected. He's a goram man!! If you ask me he's almost too pretty to be a man. Always dressed in silk, and poilished leather. Just ain't natural if you ask me..but still I guess having a companion in town adds a bit of respectability to the place.
Rumor has it that he's got a suite of rooms in the bord'n house at the north end of town. Don't really wanna think about what he does in them rooms, but never seems to be an end to the ladies that come see him. He's a might perculiur if ya ask me though. I was waking back from T-Roy's Store & Sundries..and he was out back behind the bord'n house with a pretty lass, cept he was show'n her how to hold a sword. Now wipe that look off your face...I don't mean that 'sword' I mean a yard long piece of sharpened steel. I stopped for just a bit, stood around like I had reason to be there..and well I don't think I'd wanna get on the goram companion's bad side...though don't know what he'd do against a man with a six shooter.

.......

Just a short introduction to Sebastian Tayne, I'll post his character sheet when I get home later tonight. Looking forward to seeing how this story goes.
 

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Looks great btw, Esther's role as a soldier of the Alliance is a secret haha, she does not share where she is from, hell Esther isn't her real name...
 

um...stupid rules lawyers..

Um I know folks just love people that point out rules, but looking at Galethorn's character, I thought there was a limit to 5 assets, and 5 complications. I might be wrong, but you might wanna check that out.
 

Some words about Esther...

Now that pretty face over there a fightin’ and a cussin with the men she ain’t from these parts, she got a mean right hook and her words are too proper. She is from the Core to be sure, probably some rich girl type; but she sure learned how to tussle.

Now just cause she is some kind of silver spoon fed Kuh Ai girl does not mean she ain’t got no skills. Hell she has been here for a weeks came in on a transport and went right to work, keeps to herself, takes an odd job here and there some legal and right standin’ and others well lets just say she ain’t afraid of getting her hands dirty.

Like I said she is a pretty face, but she gots some trades in that purty head of hers. Sure she can fight, shoot a pistol more accurate then most men, and intimidaten’ men with a glare; but she also knows an awful lot about fixing up injured folks; she ain’t no doctor, but the girl knows how treat wounds.

Like I said she is somethin’ special, goes by the name of Esther, I say goes cause a girl like that looks like she is here because she is either runnin’ from somethin’ or lookin’ for somethin’. People like that tend to take on new names I reckon, but ain’t no matter to me, she pays her debts and I can always use another pretty face around these parts.

- Bart Simms, bartender
 

Toric_Arthendain said:
Dagger, are you still accepting players or do you have enough? I asked back in post #16 if the 6th slot was still open and you've replied several times since then but didn't answer. I don't want to get carried away with creating a character or background if I won't be able to play. ;)

So, am I in? If all six slots are full, would you consider adding a 7th? And what character type is most needed at this point so I am not duplicating efforts of the others?

EDIT: Looks like the 6th slot has been filled. I suppose my only hope of playing now is if you decide to go with 7 players. Let me know...

I can take ya, 7 won't hurt.

We seem to be missing an engineer type.
 


Galethorn said:
Name: Gordon Carter
Concept: Merc with a dark past and a heart of gold

Traits
Agility: d6
Strength: d8
Vitality: d10
Alertness: d6
Intelligence: d6
Willpower: d10

Initiative: d6 + d6
Life Points: 20

Assets
Fightin' Type [Major]: Experience as a mercenary has instilled certain instincts in Gordon; he keeps his head in a firefight.

Leadership [Minor]: Maybe because of his time as the captain of a ship before the war, or maybe because of his <ahem> involvement in the war, things just go a litte better when he's in charge.

Steady Calm [Major]: Gordon has seen too much in his day to get rattled by much of anything.

Trustworthy Gut [Major]: He's survived, well, a lot of things most people couldn't claim to, so he's fairly confident in his subconcious, since it's gotten him so far already.

Two-Fisted [Major]: Gordon has a certain liking for using two pistols at the same time, which has led to an unusual level of ambidexterity for a born right-hander.

Complications

Branded [Minor]: Gordon tends to keep away from Athens because, well, he's not likely to get a very warm reception back there...

Credo [Major]: Gordon has an unfortunate fixation on protecting the weak; if somebody is worse off than him, he'll go the extra mile to help them out.

Dead Broke [Minor]: Without anything 'his' in the world, other than two old guns and an extra change of clothes, Gordon doesn't seem to have much desire to keep whatever money he gets, compounded by the overly reasonable prices he tends to ask for his services.

Deadly Enemy [Minor]: If you ask the right people, you'll know that a certain Mr. Csapek is willing to pay for Gordon--dead or alive--but he won't say why.

Memorable [minor]: The six-foot-four-inch, red-haired ruffian in the long coat is a tad...unique. Not only do people recognize him easily, but he actually stands out in a crowd.

Overconfident [Minor]: Not so much overconfidence, Gordon's special brand of do-or-die attitude has more to do with, well, not having anything left to lose.

Straight Shooter [Minor]: Gordon never learned the subtleties of 'civilized' society, so he tends towards truthfulness to a fault.

Things Don't Go Smooth [Major]: Bad luck follows Gordon like a stormcloud. Fortunately for everyone else, he's usually the only one whose parade gets rained on.

Skills
Animal Handling: d6
Athletics: d6
Covert: d6
Discipline: d6 (Intimidation d10, Leadership d10, Mental Resistance d8)
Guns: d6 (Pistol d12, Rifle d10)
Pilot: d6
Unarmed Combat: d6


Yeah 5 Assest, which you have and 5 Complications. Thems the rules.

Making all Greenhorns. I knew I forgot to mention something
 

Character: Sebastian Tayne

Concept: An extreamly inquisitive registered companion, with a deft swordhand.

Traits
Agility: d10
Strength: d6
Vitality: d8
Alertness: d6
Intelligent: d10
Willpower: d4

Assets
1. Registered Companion
2. Allure
3. Highly Educated
4. Talented (Swordsman)

Complications
1. Disowned: Cut off from family resources
2. Credo (Major): Will not harm a woman, under any circumstances.
3. Soft
4. Memorible: Very attractive

Lifepoints: 12
Initiative: d10+d6

Skills
Covert d6
Athletics: d6
Influence: d6
-Seduction: d8
-Persuasion: d8
Melee Weapon Combat: d6
-Swords: d12
Perception: d6
-Investigation: d8
-Search: d8
Performance: d6
-Dance: d10
Knowledge: d6
Planetary Vehicles: d2
 



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