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Serenity RPG: Thoughts?

swrushing said:
"Ships travel at the speed of plot".

Just a personal thing. But I hate rules (and settings) like that. It means that there is by fiat no way to work out a clever strategy. It robs the character-players of significant choices to make, denies them a chance of contributing.

IMHO.

YMMV.

YDWYDWP.
 

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I'm intrigued. I'm watching the DVDs of the the TV series this weekend, having missed it on TV. I like it. My plan is to finish the DVDs, see the movie and ponder the RPG. It's offered for a good proce at amazon, so I may make it one of my few purchases this month. I would like to peruse it beforehand, though. The first reviews at amazon are good, latter are more critical ones from gamers (anyone who can compare it to d20 has got to be a gamer!). I honestly think I could do the game with Savage Worlds. The problem is getting the other people in my group to bite on playing a new game (especially a licensed one--bad past experiences). I'll have to wait & see.

Thanks for the serenityrpg.com direction above.
 

Crothian said:
Its light on setting and that is really the biggest draw for me.

Thanks, that is a really useful review.

I already have a general-purpose RPG that I am really happy with, that is powerful and flexibile and has tools and subsystems that cover pretty much the whole range of what I'd need. I would be more than confident of playing Firefly using ForeSight. So I'm not in the market for a new game system.

I would like setting information, though. Looks as though this is not the product for me.
 

Agback said:
Just a personal thing. But I hate rules (and settings) like that. It means that there is by fiat no way to work out a clever strategy. It robs the character-players of significant choices to make, denies them a chance of contributing.
Well, not knowing about the other games "like that" that you have played or the Gms involved, but IMX and IMO these are simply not true statements in a general sense or a specific one, barring of course, the GMs choice to do so.

Just because the rulebook doesn't tell me precisely how far it is between a and b doesn't mean that i as Gm when running a game where that fact is important have to choose to not tell the PCs, not give them needed info and not let them contribute. I have never found that any rulebook prevented me as a Gm from providing my players with a scenario where they could work out a clever strategy, that gave them a chance to contribute or which didn't give them significant choices.

Those things will be a part of the scenario (or not) because of my choices as GM, not a rule book.

I really don't get how one could see this as a book thing and not a GM scripting thing?

To each his own.
 


I picked it up knowing full well that I'll probably never get to play it, but I was intrigued by the possibility of learning more about the Firefly/Serenity universe, and the Chinese swearing glossary at the end was the deal-maker for me. :)

Johnathan
 

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