A while back (years ago), we had a discussion of social classes. I copied & pasted it into my campaigns' resource document, and people like it.
But I realized I have a gap -- I didn't define where serfdom and slavery, are part of the social system, and where they are not.
Here's my personal guesses. What do you think?
Baklunish West:
-- Serfdom: Doesn't officially exist
-- Slavery: All countries for war captives, but next generation is supposedly born free, at least in the civilized countries. In Ull, the Plains of the Paynims, and the Tiger Nomads, the rules on slavery are informal, and it's more or less hereditary.
Great Kingdom:
-- GK tradition was serfdom. Slavery was rare, typically for war captives.
-- Iron League abolished serfdom and slavery in their lands.
-- Rel Astra and the Sea Barons have mild and rare serfdom, and trade in war captive slaves. It's not uncommon for slaves to earn an income and eventually buy their freedom.
-- In Ahlissa, many peasants gained freedom during Ivid's War as rulership lapsed for over a year in many areas, while others gave up freedom for protection.
-- In the North Kingdom, serfs are being oppressed and losing rights and income. Slavery, however, is not common.
-- In Ratik, most peasants are serfs, but with rights nearly equivalent to freemen, and most are happy with their lot. (Hey, gotta be like that somewhere.)
Sheldomar Valley:
-- Neither. Serfdom never existed, and slavery for war captives is no longer a tradition.
Hold of Sea Princes, Cauldron, Sasserine, and Scarlet Brotherhood:
-- Built on slavery, capturing prisoners from the Amedio Jungle and Olman islands. Slavery is inherited.
-- Cauldron prohibits bringing slaves into the city itself.
-- Maroons (escaped slaves in their own wildernesses villages) are common in the Hold and between Cauldron and Sasserine.
Bitter North & Northern Reaches:
-- Serfdom: GK tradition with significant additional rights in Blackmoor, near slavery with no rights in Stonefist
-- Slavery: All of Iuz's possessions, everyone is essentially a slave. Slavery was a tradition before him in the Horned Society and Bandit Kingdoms, mostly for war captives, but it lasted for as long (multiple generations) as possible for the owner.
Old Ferrond:
-- Serfdom was abolished when Ferrond left the Great Kingdom -- that was one of the reasons for secession.
Wild Coast:
-- Greyhawk had serfdom as part of the Great Kingdom, but it was moribund by the time GK rule ended, and it's extinct now. Greyhawk has banned slaves.
-- The rest of the Wild Coast has war captive slavery, and slaves like those of the Hold of Sea Princes in some cases. The Slave Lords of the Pomarj were also an important source of slaves.
Old Nyrond:
-- Like Furyondy, Nyrond abolished serfdom at independence, and County Urnst, the Pale, and Almor followed suit.
-- However, the Duchy of Urnst and the Duchy of Tenh have kept GK serfdom (with some rights, like Blackmoor) intact.
Thillonrian Peninsula:
-- Takes captives on raids against the North Kingdom. Some are sold in Dekspoint free city, and some end up working in the North Kingdom again, or sold in Rel Astra.
But I realized I have a gap -- I didn't define where serfdom and slavery, are part of the social system, and where they are not.
Here's my personal guesses. What do you think?
Baklunish West:
-- Serfdom: Doesn't officially exist
-- Slavery: All countries for war captives, but next generation is supposedly born free, at least in the civilized countries. In Ull, the Plains of the Paynims, and the Tiger Nomads, the rules on slavery are informal, and it's more or less hereditary.
Great Kingdom:
-- GK tradition was serfdom. Slavery was rare, typically for war captives.
-- Iron League abolished serfdom and slavery in their lands.
-- Rel Astra and the Sea Barons have mild and rare serfdom, and trade in war captive slaves. It's not uncommon for slaves to earn an income and eventually buy their freedom.
-- In Ahlissa, many peasants gained freedom during Ivid's War as rulership lapsed for over a year in many areas, while others gave up freedom for protection.
-- In the North Kingdom, serfs are being oppressed and losing rights and income. Slavery, however, is not common.
-- In Ratik, most peasants are serfs, but with rights nearly equivalent to freemen, and most are happy with their lot. (Hey, gotta be like that somewhere.)
Sheldomar Valley:
-- Neither. Serfdom never existed, and slavery for war captives is no longer a tradition.
Hold of Sea Princes, Cauldron, Sasserine, and Scarlet Brotherhood:
-- Built on slavery, capturing prisoners from the Amedio Jungle and Olman islands. Slavery is inherited.
-- Cauldron prohibits bringing slaves into the city itself.
-- Maroons (escaped slaves in their own wildernesses villages) are common in the Hold and between Cauldron and Sasserine.
Bitter North & Northern Reaches:
-- Serfdom: GK tradition with significant additional rights in Blackmoor, near slavery with no rights in Stonefist
-- Slavery: All of Iuz's possessions, everyone is essentially a slave. Slavery was a tradition before him in the Horned Society and Bandit Kingdoms, mostly for war captives, but it lasted for as long (multiple generations) as possible for the owner.
Old Ferrond:
-- Serfdom was abolished when Ferrond left the Great Kingdom -- that was one of the reasons for secession.
Wild Coast:
-- Greyhawk had serfdom as part of the Great Kingdom, but it was moribund by the time GK rule ended, and it's extinct now. Greyhawk has banned slaves.
-- The rest of the Wild Coast has war captive slavery, and slaves like those of the Hold of Sea Princes in some cases. The Slave Lords of the Pomarj were also an important source of slaves.
Old Nyrond:
-- Like Furyondy, Nyrond abolished serfdom at independence, and County Urnst, the Pale, and Almor followed suit.
-- However, the Duchy of Urnst and the Duchy of Tenh have kept GK serfdom (with some rights, like Blackmoor) intact.
Thillonrian Peninsula:
-- Takes captives on raids against the North Kingdom. Some are sold in Dekspoint free city, and some end up working in the North Kingdom again, or sold in Rel Astra.