Olgar Shiverstone
Legend
Think Rambo, as in the original First Blood -- though in this case instead of being misunderstood, he's a psychotic ex-warrior who thinks the war's still going on, and the local populace are his enemies. The PCs are the local authorities.
I'd make him a ranger/rogue with maxed stealth skills, and maybe the Stealthy feat, plus a focus on ranged attacks. Set up a lot of traps that capture, delay, or grapple the victim (pits, entangle, tanglefoot bags, etc). He's got a series of ranged ambush points set up to cover the traps. When a PC gets hit by one, he makes a ranged sneak attack on a trapped character, then displaces to the next covered position (longstrider or boots of striding & springing are his friend here). Make sure he has covered and concealed routes between ambush positions so he's out of the easy line of fire, and that a trap is on the obvious approach to the ambush position, so he's hard to follow.
If I ever run an Eberron game, this I'm going to use this exact scenario -- "Rambo" will be a warforged still fighting the Last War. The twist is that even though there have been numerous deaths in the woods, and all the locals blame "Rambo", he isn't responsible for their deaths -- he's been fighting some demonic menace that has actually been killing the villagers, but the PCs won't learn that unless they actually make it through "Rambo's" traps to his lair and speak to him. If they just haul off and kill him things get worse; the demonic thing will have a field day with the villagers, since Rambo is all there is between the village and certain death.
I'd make him a ranger/rogue with maxed stealth skills, and maybe the Stealthy feat, plus a focus on ranged attacks. Set up a lot of traps that capture, delay, or grapple the victim (pits, entangle, tanglefoot bags, etc). He's got a series of ranged ambush points set up to cover the traps. When a PC gets hit by one, he makes a ranged sneak attack on a trapped character, then displaces to the next covered position (longstrider or boots of striding & springing are his friend here). Make sure he has covered and concealed routes between ambush positions so he's out of the easy line of fire, and that a trap is on the obvious approach to the ambush position, so he's hard to follow.
If I ever run an Eberron game, this I'm going to use this exact scenario -- "Rambo" will be a warforged still fighting the Last War. The twist is that even though there have been numerous deaths in the woods, and all the locals blame "Rambo", he isn't responsible for their deaths -- he's been fighting some demonic menace that has actually been killing the villagers, but the PCs won't learn that unless they actually make it through "Rambo's" traps to his lair and speak to him. If they just haul off and kill him things get worse; the demonic thing will have a field day with the villagers, since Rambo is all there is between the village and certain death.
Last edited: