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Serious inquiries only please - 100th level adventure hook and module in development

Man, IO is tough! I managed to deal 51 points of damage to him, but then he started grappling me and I got scared so I teleported away. (c'mon! DR 45/epic and mithril? WTF?!)

I'm going to need to give this character a bit more thought. At these levels, it seems that most everything is pretty much, well, immune to everything. There is no such thing as a simple fight when every actor has the resources of the entire PHB (and then some) at their disposal. I'm getting along with the character and he's pretty solidly protected from things, but neither can he actually defeat anything either. Sure, he could take out a small army of sub CR-40 dragons, but creatures more at his challenge level are just too darn tough to crack!

I'm definitely curious, DM-Rocco, to see if/how you plan to put together this adventure and how you'll playtest it. I am definitely interested in seeing it playtested.

Ozmar the Addicted Gamer
 

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hey ozmar im glad someone has decided to build my character, or should i say your character now. When you are able to complete him than plz post it here so i can see what you have done. Thanks in advance
 

Ok, I haven't given him any magic items of notice yet, but here he is:

Paragon of Hatred
Race: Human
Class: Ranger/Shadowdancer
Level: 90/10

Ability Scores (with +5 inherent bonus)
Strength 22 +6
Dexterity 38 +14 (17, +5 inherent, +6 enhancement [at 20th Level])
Constitution 20 +5
Intelligence 26 +8 (15, +5 inherent, +6 enhancment [at 14th Level])
Wisdom 20 +5
Charisma 20 +5

Class Abilities
- Animal Companion (?) (45 levels)
- Darkvision 60 ft.
- Defensive Roll (Reflex save DC damage delt = half damage)
- Camouflage (Hide in any natural terrain)
- Combat Style Mastery (Two-Weapon Fighting, Greater Two-Weapon Fighting)
- Endurance (as feat)
- Favored Enemy (Outsider[evil]) +30
- Favored Enemy (Abberation) +10
- Favored Enemy (Construct) +2
- Favored Enemy (Elemental) +2
- Favored Enemy (Giant) +2
- Favored Enemy (Humanoid[gnoll]) +2
- Favored Enemy (Humanoid[goblinoid]) +2
- Favored Enemy (Humanoid[orc]) +2
- Favored Enemy (Humanoid[reptilian]) +2
- Favored Enemy (Magical beast) +2
- Favored Enemy (Monstrous humanoid) +2
- Favored Enemy (Ooze) +2
- Favored Enemy (Outsider[air]) +2
- Favored Enemy (Outsider[chaotic]) +2
- Favored Enemy (Outsider[earth]) +2
- Favored Enemy (Outsider[fire]) +2
- Favored Enemy (Outsider[lawful]) +2
- Favored Enemy (Outsider[water]) +2
- Favored Enemy (Vermin) +2
- Hide in Plain Sight (Ranger and Shadowdancer)(Hide anywhere while being observed)
- Improved Evasion (half damage or no damage on succesful Reflex save)
- Improved Uncanny Dodge (Cannot be flanked and retains dex-bonus to AC when flat-footed)
- Shadow Illusion (as Silent Image once per day)
- Shadow Jump 160 ft. (Dimension Door between shadows)
- Slippery Mind (one extra save against enchantments if failed)
- Summon Shadow (Shadow +4 HD)
- Swift Tracker (normal speed when tracking without penalties)
- Track (as feat)
- Wild Empathy (influence animals)
- Woodland Stride (move through difficult terrain unhindered)

- Simple and Martial Weapon Proficiency
- Hand Crossbow Proficiency
- Light armor and Shield (except Tower Shield) Proficiency

Racial Traits
- Medium size
- Base Speed is 30 feet
- 1 extra feat at 1st level
- 4 extra skill points at 1st level and 1 extra skill point at each additional level
- Automatic Language: Common
- Favored Class: Any

Saves(40 Epic) Attacks (40 Epic)
Fortitude +56 Base Attack Bonus +60/+55/+50/+45
Reflex +56 Grapple +66
Will +50 Full Attack +66/+61/+56/+51

Skill(rank+ability+misc)
Appraise (Cc) +8(0+8+0)
Balance (Cc)(Shd) +24(10+14+0)
Bluff (Cc)(Shd) +15(10+5+0)
Climb (Str) +109(103+6+0)
Concentration (Con) +103(103+5+0)
Craft (Int) +8(0+8+0)
Decipher Script (Cc)(Shd) +18(10+8+0)
Diplomacy (Cc)(Shd) +15(10+5+0)
Disable Device (Cc) +8(0+8+0)
Disguise (Cc)(Shd) +15(10+5+0)
Escape Artist (Cc)(Shd) +24(10+14+0)
Forgery (Cc) +8(0+8+0)
Gather Information (Cc) +5(0+5+0)
Handle Animal (Cha) +108(103+5+0)
Heal (Wis) +55(50+5+0)
Hide (Dex)(Shd) +117(103+14+0)
Intimidate (Cc) +5(0+5+0)
Jump (Str)(Shd) +109(103+6+0)
Knowledge (dungeoneering) (Int) +111(103+8+0)
Knowledge (geography) (Int) +111(103+8+0)
Knowledge (nature) (Int) +111(103+8+0)
Listen (Wis)(Shd) +108(103+5+0)
Move Silently (Dex)(Shd) +117(103+14+0)
Perform (Dance) (Cc)(Shd) +12(7+5+0)
Ride (Dex) +64(50+14+0)
Search (Int)(Shd) +111(103+8+0)
Sense Motive (Cc) +6(1+5+0)
Sleight of Hand (Cc)(Shd) +24(10+14+0)
Spellcraft (Cc) +9(1+8+0)
Spot (Wis)(Shd) +108(103+5+0)
Survival (Wis) +108(103+5+0)
Swim (Str) +56(50+6+0)
Tumble (Cc)(Shd) +26(12+14+0)
Use Rope (Dex)(Shd) +74(60+14+0)


Feats
Blind-Fight
Cleave
Combat Expertise
Combat Reflexes
Deflect Arrows
Exotic Weapon Proficiency (Spiked Chain)
Great Cleave
Improved Critical (Spiked Chain)
Improved Initiative
Improved Unarmed Strike
Mobility
Power Attack
Spring Attack
Quick Draw
Weapon Focus (Spiked Chain)
Whirlwind Attack


Epic Feats
Bane of Enemies
Damage Reduction X (DR 30/-)
Death of Enemies
Devastating Critical
Exeptional Deflection
Fast Healing X (30 hp/round)
Improved Combat Reflexes
Improved Favored Enemy X (+10 on favored enemy bonuses)
Improved Whirlwind Attack
Legendary Tracker
Overwhelming Critical
Penetrate Damage Reduction (Good)
Perfect Two-Weapon Fighting
Polyglot
Superior Initiative

Combat Information
Hit Points: 963 (963)
AC: 24, flat-footed 24, touch 24
Initiative: +22

BTW You guys really should read the "Intercontinental Union of Disgusting Characters" and "Sick Kids".
 
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Ozmar said:
Man, IO is tough! I managed to deal 51 points of damage to him, but then he started grappling me and I got scared so I teleported away. (c'mon! DR 45/epic and mithril? WTF?!)

I'm going to need to give this character a bit more thought. At these levels, it seems that most everything is pretty much, well, immune to everything. There is no such thing as a simple fight when every actor has the resources of the entire PHB (and then some) at their disposal. I'm getting along with the character and he's pretty solidly protected from things, but neither can he actually defeat anything either. Sure, he could take out a small army of sub CR-40 dragons, but creatures more at his challenge level are just too darn tough to crack!

I'm definitely curious, DM-Rocco, to see if/how you plan to put together this adventure and how you'll playtest it. I am definitely interested in seeing it playtested.

Ozmar the Addicted Gamer

Well, I am working on things, but I was replying on CRGreathouse, UpperKrust and Yair to help with things a bit, but if I have too, I'll figure it out.;)
 

Enthusiastic Student said:
Ok, I haven't given him any magic items of notice yet, but here he is:



BTW You guys really should read the "Intercontinental Union of Disgusting Characters" and "Sick Kids".

Okay, for the record, you get a +5 inherit bonus across the board for ability scores for free and you can get ability items to enhance up to +30. Looks good though.
 

Enthusiastic Student said:
BTW You guys really should read the "Intercontinental Union of Disgusting Characters" and "Sick Kids".

You gonna post a link for those, or you gonna make us google them? :)

Ozmar the Lazy
 

Balancing out the characters to be roughly equally effective will, I suspect, be most difficult. I know my character is so not minmaxed for combat it isn't funny.
I'm working on my bard character, and will post a reworked version this weekend (I hope).

The ranger and monk seem great. :)

I'll help as much as I can with playtesting and/or writing the adventure, but I have ZERO experience in epic levels (in 3e). :uhoh:
 

The Intercontinental Union of Disgusting Characters (IUDC)

Sick Kids is on the same page.

Remember, this was written under AD&D or possibly 1e D&D

IUDC said:
"Name?" Clerasil questioned the latest entry.

"Rango."

"Class and level?"

"Ranger, level 17."

"Alignment?"

"Chaotic good."

"All major and minor psionic disciplines?"

"ALL of them? Why, no, I —"

"Tch tch tch. Armor class?"

"Negative ten."

"Good. Main weapon?"

"Longsword of dancing."

"Hmph. You're going to have to do a lot better than that. What's your saving throw against spells which normally allow no saving throw?"

"My WHAT?!"
 
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Hey DM-Rocco! :)

DM-Rocco said:
Well, I am working on things, but I was replying on CRGreathouse, UpperKrust and Yair to help with things a bit, but if I have too, I'll figure it out.;)

Well I am pretty busy with things, was there something specific I can help you with?

If you are creating a 100th-level spellcaster then I suggest that you use the system I created over on my website. Otherwise its going to take you ages to work out spell lists.

http://www.immortalshandbook.com/freestuff9.htm

I also suggest giving everyone max skill ranks + skill bonus in known skills. That'll cut down the time spent messing about with that.

As for dealing damage, I have a rule in my Bestiary for how density (and muscle density) affects damage. Basically, every 15* points of strength above the average for that size (ie. 10 or medium) your base damage dice increases by one category.

eg. With 25 strength you could deal damage 2d6 damage with a longsword, with 40 strength you could deal 2d8, with 55 strength you could deal 4d6 etc.

*Anyone with the Bestiary will know it says 20, but that will change in the official version. ;)

As for what happened versus Io, I would point out that the author was probably trying to balance it using official applications of Challenge Rating, which in my experience are 2/3rds of the monsters ECL. Therefore Io is probably akin to ECL 146. Which is undoubtedly why you are getting creamed Ozmar, because individual characters are not of a Challenge Rating equal to their level.

Its the same way that a Balor would easily defeat a single 20th-level character.

The official Challenge Ratings were designed to give a fairly tough challenge for a party of 4 PCs.

You would be better putting a single character up against something of CR 66 or thereabouts. Although the PC (especially one thats just been created rather than evolved over time) should be the slight favourite in such an encounter.
 

Yair said:
Balancing out the characters to be roughly equally effective will, I suspect, be most difficult. I know my character is so not minmaxed for combat it isn't funny.
I'm working on my bard character, and will post a reworked version this weekend (I hope).

The ranger and monk seem great. :)

I'll help as much as I can with playtesting and/or writing the adventure, but I have ZERO experience in epic levels (in 3e). :uhoh:

I am bust this weekend too, but I might try to post something also. Anyway, I have zero XP concerning Epic DMing. I have lots of XP in DMing highlevel 1`st edition stuff, but I may get bogged down in rules and such. Anyway, if I post something for the Module, and you think of something better, let's hear it, that is what this is all about. ;)

I am mostly awaiting to see what everyone has for characters and powers and such before I get too involved :p
 

Into the Woods

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