Psionics hustle can do that, but I don't think we want to put psionics into the play. (Though if we do, I'll be glad to make a psionics character character insteda of my bard, which is giving me some combat problems.) In the core rules, I don't know any such option.Sage said:Oh, and is there anything at all that would let me hide at a free action, or gives me an extra move action per round in which I could hide. It would be super useful for my character.
That's just what I need, I can basically hide anywhere due to my self-concealment feat, but that would only allow me 1 attack per round. I hope DM-Rocco makes a ruling on this.Yair said:Psionics hustle can do that, but I don't think we want to put psionics into the play.
Sage said:Ring of epic force shield +25
??? explanation please
Sage said:+50 armor from epic spell right?... is this a force effect?
Sage said:+25 shield, from ring?
Sage said:Anyway, you should probably re-post your character after the extensive ability score changes.
Ozmar said:It is like a ring of force shield (see DMG), except a +25 bonus instead of +2. Its based on the shield spell, so it is a force effect and provides a shield bonus to AC.
Ozmar said:Is there a limit as to how much an epic spell is allowed to add? Because I haven't maxed out its potential. For one thing, I notice that we allow an item that grants +100 to a skill. If I had such an item, my Spellcraft would allow me to make obscene epic spells (I'd have +230 or so in Spellcraft... which is worth about a +80 or +90 on the epic mage armor I think...)
Ozmar said:Well, I admit my weak area is in item creation. I haven't really sat down to cheese those rules yet, and kind of "winged it". But for inspiration on most of these I took a cue from other people's entries on this board.
Waddya mean you can only go up to +25 enhancement for each stat? The posted rules say +50 enhancement is max (and your own Dwarven Defender has items with +30). What gives?
I got Gauntlets of Invulnerability and several other items from Sage. In particular, his "Sonasti the Untouchable" has a shirt with insight, luck and sacred bonuses to AC, so I started there and looked at the DMG to generate the Belt.
The Amulet of Supreme Natural Fighting is just an Amulet of Mighty Fists (see the DMG) extended to a +25 bonus. I am not sure if the math is right, but I think it's just 3 times more expensive than a +25 sword.
Anywho... as I said, items are not my forte. I actually built the character pretty much without them (except for +50 enhancements across the board) and then threw items on at the end. I may not have any of them priced right, and would be happy to fix them, and any helpful suggestions are welcome. But lets be consistent! What are the "rules" for item creation? Either you forgot them, or I am looking at the wrong posts in this thread to figure them out. (Also, if another character has one, then why can't I? *pout* )
Ozmar the Petulant![]()
Sage said:Funny I didn't see this before... it's basically immunity to all spells that aren't area spells.
There is a feat in the Arcana Unearthed, I think it is called burst of speed, I think it gives you an extra move action a round, either once or three times a day. I will look into other options for you too.Sage said:That's just what I need, I can basically hide anywhere due to my self-concealment feat, but that would only allow me 1 attack per round. I hope DM-Rocco makes a ruling on this.
Anyway, I'm starting university this week so I'll not be able to post till at least friday.